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author | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2015-04-18 15:42:59 +0200 |
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committer | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2015-04-18 15:42:59 +0200 |
commit | 84a27086bbd9f493128b354300f9c77ccb32a56b (patch) | |
tree | 977cb323f0ac6953f10bc20d84f45ebd5a6d4535 /src/utilities/animatedValue.vala | |
parent | b683ce2789d95b2e9f221e75adc30efd91cfb901 (diff) |
Imported Upstream version 0.6.0upstream/0.6.0
Diffstat (limited to 'src/utilities/animatedValue.vala')
-rw-r--r-- | src/utilities/animatedValue.vala | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/src/utilities/animatedValue.vala b/src/utilities/animatedValue.vala index 7acc7a7..79be155 100644 --- a/src/utilities/animatedValue.vala +++ b/src/utilities/animatedValue.vala @@ -1,23 +1,23 @@ -/* -Copyright (c) 2011 by Simon Schneegans - -This program is free software: you can redistribute it and/or modify it -under the terms of the GNU General Public License as published by the Free -Software Foundation, either version 3 of the License, or (at your option) -any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT -ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for -more details. - -You should have received a copy of the GNU General Public License along with -this program. If not, see <http://www.gnu.org/licenses/>. -*/ +///////////////////////////////////////////////////////////////////////// +// Copyright (c) 2011-2015 by Simon Schneegans +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or (at +// your option) any later version. +// +// This program is distributed in the hope that it will be useful, but +// WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. +///////////////////////////////////////////////////////////////////////// -namespace GnomePie { +namespace GnomePie { -///////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////// /// A class which interpolates smoothly between to given values. /// Duration and interpolation mode can be specified. ///////////////////////////////////////////////////////////////////////// @@ -29,77 +29,77 @@ public class AnimatedValue : GLib.Object { ///////////////////////////////////////////////////////////////////// public enum Direction { IN, OUT, IN_OUT, OUT_IN } - + ///////////////////////////////////////////////////////////////////// /// Type of the interpolation, linear or cubic. ///////////////////////////////////////////////////////////////////// - + private enum Type { LINEAR, CUBIC } - + ///////////////////////////////////////////////////////////////////// /// Current value, interpolated. ///////////////////////////////////////////////////////////////////// - + public double val { get; private set; } - + ///////////////////////////////////////////////////////////////////// /// Starting value of the interpolation. ///////////////////////////////////////////////////////////////////// - + public double start { get; private set; default=0.0; } - + ///////////////////////////////////////////////////////////////////// /// Final value of the interpolation. ///////////////////////////////////////////////////////////////////// - - public double end { get; private set; default=0.0; } - + + public double end { get; private set; default=0.0; } + ///////////////////////////////////////////////////////////////////// /// The current state. In range 0 .. 1 ///////////////////////////////////////////////////////////////////// - + private double state = 0.0; - + ///////////////////////////////////////////////////////////////////// - /// Duration of the interpolation. Should be in the same unit as + /// Duration of the interpolation. Should be in the same unit as /// taken for the update() method. ///////////////////////////////////////////////////////////////////// - + private double duration = 0.0; - + ///////////////////////////////////////////////////////////////////// /// The amount of over-shooting of the cubicly interpolated value. ///////////////////////////////////////////////////////////////////// - + private double multiplier = 0.0; - + ///////////////////////////////////////////////////////////////////// /// Type of the interpolation, linear or cubic. ///////////////////////////////////////////////////////////////////// - + private Type type = Type.LINEAR; - + ///////////////////////////////////////////////////////////////////// /// The direction of the interpolation. ///////////////////////////////////////////////////////////////////// - + private Direction direction = Direction.IN; - + ///////////////////////////////////////////////////////////////////// /// Creates a new linearly interpolated value. ///////////////////////////////////////////////////////////////////// - + public AnimatedValue.linear(double start, double end, double duration) { this.val = start; this.start = start; this.end = end; this.duration = duration; } - + ///////////////////////////////////////////////////////////////////// /// Creates a new cubicly interpolated value. ///////////////////////////////////////////////////////////////////// - + public AnimatedValue.cubic(Direction direction, double start, double end, double duration, double multiplier = 0) { this.val = start; this.start = start; @@ -109,17 +109,17 @@ public class AnimatedValue : GLib.Object { this.type = Type.CUBIC; this.multiplier = multiplier; } - + ///////////////////////////////////////////////////////////////////// /// Resets the final value of the interpolation to a new value. The /// current state is taken for the beginning from now. ///////////////////////////////////////////////////////////////////// - + public void reset_target(double end, double duration) { this.end = end; this.duration = duration; this.start = this.val; - + if (duration == 0.0) { this.val = end; this.state = 1.0; @@ -127,16 +127,16 @@ public class AnimatedValue : GLib.Object { this.state = 0.0; } } - + ///////////////////////////////////////////////////////////////////// /// Updates the interpolated value according to it's type. ///////////////////////////////////////////////////////////////////// - + public void update(double time) { this.state += time/this.duration; - + if (this.state < 1) { - + switch (this.type) { case Type.LINEAR: this.val = update_linear(); @@ -158,36 +158,36 @@ public class AnimatedValue : GLib.Object { } break; } - + } else if (this.val != this.end) { this.val = this.end; - } + } } ///////////////////////////////////////////////////////////////////// - /// The following equations are based on Robert Penner's easing - /// equations. See (http://www.robertpenner.com/easing/) and their + /// The following equations are based on Robert Penner's easing + /// equations. See (http://www.robertpenner.com/easing/) and their /// adaption by Zeh Fernando, Nate Chatellier and Arthur Debert for /// the Tweener class. See (http://code.google.com/p/tweener/). ///////////////////////////////////////////////////////////////////// - + private double update_linear(double t = this.state, double s = this.start, double e = this.end) { return (s + t*(e - s)); } - + private double update_ease_in(double t = this.state, double s = this.start, double e = this.end) { return (s + (t*t*((multiplier+1)*t-multiplier))*(e - s)); } - + private double update_ease_out(double t = this.state, double s = this.start, double e = this.end) { return (s + ((t-1) * (t-1) * ((multiplier+1)*(t-1)+multiplier) + 1) * (e - s)); } - + private double update_ease_in_out(double t = this.state, double s = this.start, double e = this.end) { if (this.state < 0.5) return update_ease_in(t*2, s, e - (e-s)*0.5); else return update_ease_out(t*2-1, s + (e-s)*0.5, e); } - + private double update_ease_out_in(double t = this.state, double s = this.start, double e = this.end) { if (this.state < 0.5) return update_ease_out(t*2, s, e - (e-s)*0.5); else return update_ease_in(t*2-1, s + (e-s)*0.5, e); |