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authorManuel A. Fernandez Montecelo <manuel.montezelo@gmail.com>2016-05-26 16:48:15 +0100
committerManuel A. Fernandez Montecelo <manuel.montezelo@gmail.com>2016-05-26 16:48:15 +0100
commit5f2b09982312c98863eb9a8dfe2c608b81f58259 (patch)
treee5d38581c2f36e1cca02efedd2d85044d77f76f9 /lib/glthread/lock.c
parent3e0814cd9862b89c7a39672672937477bd87ddfb (diff)
Imported Upstream version 0.9.6upstream/0.9.6
Diffstat (limited to 'lib/glthread/lock.c')
-rw-r--r--lib/glthread/lock.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c
index 2f4de9f4..f21b76c0 100644
--- a/lib/glthread/lock.c
+++ b/lib/glthread/lock.c
@@ -1,5 +1,5 @@
/* Locking in multithreaded situations.
- Copyright (C) 2005-2010 Free Software Foundation, Inc.
+ Copyright (C) 2005-2015 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -12,8 +12,7 @@
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software Foundation,
- Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+ along with this program; if not, see <http://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
@@ -630,7 +629,7 @@ glthread_once_singlethreaded (gl_once_t *once_control)
/* ========================================================================= */
-#if USE_WIN32_THREADS
+#if USE_WINDOWS_THREADS
/* -------------------------- gl_lock_t datatype -------------------------- */
@@ -683,7 +682,7 @@ glthread_lock_destroy_func (gl_lock_t *lock)
/* In this file, the waitqueues are implemented as circular arrays. */
#define gl_waitqueue_t gl_carray_waitqueue_t
-static inline void
+static void
gl_waitqueue_init (gl_waitqueue_t *wq)
{
wq->array = NULL;
@@ -744,7 +743,7 @@ gl_waitqueue_add (gl_waitqueue_t *wq)
}
/* Notifies the first thread from a wait queue and dequeues it. */
-static inline void
+static void
gl_waitqueue_notify_first (gl_waitqueue_t *wq)
{
SetEvent (wq->array[wq->offset + 0]);
@@ -755,7 +754,7 @@ gl_waitqueue_notify_first (gl_waitqueue_t *wq)
}
/* Notifies all threads from a wait queue and dequeues them all. */
-static inline void
+static void
gl_waitqueue_notify_all (gl_waitqueue_t *wq)
{
unsigned int i;