diff options
| author | Andreas Rottmann <a.rottmann@gmx.at> | 2010-05-27 18:23:17 +0200 | 
|---|---|---|
| committer | Andreas Rottmann <a.rottmann@gmx.at> | 2010-05-27 18:23:17 +0200 | 
| commit | bd6adfa17d453e4c486e36fed4c5779db90a8a0e (patch) | |
| tree | 9798677560d5f99061afe9f0db105a8c97f2438a /lib/glthread/lock.h | |
| parent | 79ca645d222db2e158784642c3b464a47bea26f3 (diff) | |
| parent | 3e0814cd9862b89c7a39672672937477bd87ddfb (diff) | |
Merge commit 'upstream/0.9.3'
Diffstat (limited to 'lib/glthread/lock.h')
| -rw-r--r-- | lib/glthread/lock.h | 927 | 
1 files changed, 927 insertions, 0 deletions
diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h new file mode 100644 index 00000000..47ce7738 --- /dev/null +++ b/lib/glthread/lock.h @@ -0,0 +1,927 @@ +/* Locking in multithreaded situations. +   Copyright (C) 2005-2010 Free Software Foundation, Inc. + +   This program is free software; you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as published by +   the Free Software Foundation; either version 2, or (at your option) +   any later version. + +   This program is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program; if not, write to the Free Software Foundation, +   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. +   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, +   gthr-win32.h.  */ + +/* This file contains locking primitives for use with a given thread library. +   It does not contain primitives for creating threads or for other +   synchronization primitives. + +   Normal (non-recursive) locks: +     Type:                gl_lock_t +     Declaration:         gl_lock_define(extern, name) +     Initializer:         gl_lock_define_initialized(, name) +     Initialization:      gl_lock_init (name); +     Taking the lock:     gl_lock_lock (name); +     Releasing the lock:  gl_lock_unlock (name); +     De-initialization:   gl_lock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_lock_init (&name); +     Taking the lock:     err = glthread_lock_lock (&name); +     Releasing the lock:  err = glthread_lock_unlock (&name); +     De-initialization:   err = glthread_lock_destroy (&name); + +   Read-Write (non-recursive) locks: +     Type:                gl_rwlock_t +     Declaration:         gl_rwlock_define(extern, name) +     Initializer:         gl_rwlock_define_initialized(, name) +     Initialization:      gl_rwlock_init (name); +     Taking the lock:     gl_rwlock_rdlock (name); +                          gl_rwlock_wrlock (name); +     Releasing the lock:  gl_rwlock_unlock (name); +     De-initialization:   gl_rwlock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_rwlock_init (&name); +     Taking the lock:     err = glthread_rwlock_rdlock (&name); +                          err = glthread_rwlock_wrlock (&name); +     Releasing the lock:  err = glthread_rwlock_unlock (&name); +     De-initialization:   err = glthread_rwlock_destroy (&name); + +   Recursive locks: +     Type:                gl_recursive_lock_t +     Declaration:         gl_recursive_lock_define(extern, name) +     Initializer:         gl_recursive_lock_define_initialized(, name) +     Initialization:      gl_recursive_lock_init (name); +     Taking the lock:     gl_recursive_lock_lock (name); +     Releasing the lock:  gl_recursive_lock_unlock (name); +     De-initialization:   gl_recursive_lock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_recursive_lock_init (&name); +     Taking the lock:     err = glthread_recursive_lock_lock (&name); +     Releasing the lock:  err = glthread_recursive_lock_unlock (&name); +     De-initialization:   err = glthread_recursive_lock_destroy (&name); + +  Once-only execution: +     Type:                gl_once_t +     Initializer:         gl_once_define(extern, name) +     Execution:           gl_once (name, initfunction); +   Equivalent functions with control of error handling: +     Execution:           err = glthread_once (&name, initfunction); +*/ + + +#ifndef _LOCK_H +#define _LOCK_H + +#include <errno.h> +#include <stdlib.h> + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library.  */ + +# include <pthread.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The pthread_in_use() detection needs to be done at runtime.  */ +#  define pthread_in_use() \ +     glthread_in_use () +extern int glthread_in_use (void); + +# endif + +# if USE_POSIX_THREADS_WEAK + +/* Use weak references to the POSIX threads library.  */ + +/* Weak references avoid dragging in external libraries if the other parts +   of the program don't use them.  Here we use them, because we don't want +   every program that uses libintl to depend on libpthread.  This assumes +   that libpthread would not be loaded after libintl; i.e. if libintl is +   loaded first, by an executable that does not depend on libpthread, and +   then a module is dynamically loaded that depends on libpthread, libintl +   will not be multithread-safe.  */ + +/* The way to test at runtime whether libpthread is present is to test +   whether a function pointer's value, such as &pthread_mutex_init, is +   non-NULL.  However, some versions of GCC have a bug through which, in +   PIC mode, &foo != NULL always evaluates to true if there is a direct +   call to foo(...) in the same function.  To avoid this, we test the +   address of a function in libpthread that we don't use.  */ + +#  pragma weak pthread_mutex_init +#  pragma weak pthread_mutex_lock +#  pragma weak pthread_mutex_unlock +#  pragma weak pthread_mutex_destroy +#  pragma weak pthread_rwlock_init +#  pragma weak pthread_rwlock_rdlock +#  pragma weak pthread_rwlock_wrlock +#  pragma weak pthread_rwlock_unlock +#  pragma weak pthread_rwlock_destroy +#  pragma weak pthread_once +#  pragma weak pthread_cond_init +#  pragma weak pthread_cond_wait +#  pragma weak pthread_cond_signal +#  pragma weak pthread_cond_broadcast +#  pragma weak pthread_cond_destroy +#  pragma weak pthread_mutexattr_init +#  pragma weak pthread_mutexattr_settype +#  pragma weak pthread_mutexattr_destroy +#  ifndef pthread_self +#   pragma weak pthread_self +#  endif + +#  if !PTHREAD_IN_USE_DETECTION_HARD +#   pragma weak pthread_cancel +#   define pthread_in_use() (pthread_cancel != NULL) +#  endif + +# else + +#  if !PTHREAD_IN_USE_DETECTION_HARD +#   define pthread_in_use() 1 +#  endif + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pthread_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    PTHREAD_MUTEX_INITIALIZER +# define glthread_lock_init(LOCK) \ +    (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) +# define glthread_lock_lock(LOCK) \ +    (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ +    (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ +    (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +#  ifdef PTHREAD_RWLOCK_INITIALIZER + +typedef pthread_rwlock_t gl_rwlock_t; +#   define gl_rwlock_define(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_rwlock_t NAME; +#   define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; +#   define gl_rwlock_initializer \ +      PTHREAD_RWLOCK_INITIALIZER +#   define glthread_rwlock_init(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) +#   define glthread_rwlock_rdlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) +#   define glthread_rwlock_wrlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) +#   define glthread_rwlock_unlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) +#   define glthread_rwlock_destroy(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) + +#  else + +typedef struct +        { +          int initialized; +          pthread_mutex_t guard;   /* protects the initialization */ +          pthread_rwlock_t rwlock; /* read-write lock */ +        } +        gl_rwlock_t; +#   define gl_rwlock_define(STORAGECLASS, NAME) \ +      STORAGECLASS gl_rwlock_t NAME; +#   define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +#   define gl_rwlock_initializer \ +      { 0, PTHREAD_MUTEX_INITIALIZER } +#   define glthread_rwlock_init(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +#   define glthread_rwlock_rdlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_wrlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_unlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_destroy(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +#  endif + +# else + +typedef struct +        { +          pthread_mutex_t lock; /* protects the remaining fields */ +          pthread_cond_t waiting_readers; /* waiting readers */ +          pthread_cond_t waiting_writers; /* waiting writers */ +          unsigned int waiting_writers_count; /* number of waiting writers */ +          int runcount; /* number of readers running, or -1 when a writer runs */ +        } +        gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } +# define glthread_rwlock_init(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +# define glthread_rwlock_rdlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +#  if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +typedef pthread_mutex_t gl_recursive_lock_t; +#   define gl_recursive_lock_define(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_mutex_t NAME; +#   define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; +#   ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER +#    define gl_recursive_lock_initializer \ +       PTHREAD_RECURSIVE_MUTEX_INITIALIZER +#   else +#    define gl_recursive_lock_initializer \ +       PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP +#   endif +#   define glthread_recursive_lock_init(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_lock(LOCK) \ +      (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +#   define glthread_recursive_lock_unlock(LOCK) \ +      (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +#   define glthread_recursive_lock_destroy(LOCK) \ +      (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); + +#  else + +typedef struct +        { +          pthread_mutex_t recmutex; /* recursive mutex */ +          pthread_mutex_t guard;    /* protects the initialization */ +          int initialized; +        } +        gl_recursive_lock_t; +#   define gl_recursive_lock_define(STORAGECLASS, NAME) \ +      STORAGECLASS gl_recursive_lock_t NAME; +#   define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +#   define gl_recursive_lock_initializer \ +      { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } +#   define glthread_recursive_lock_init(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_lock(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_unlock(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_destroy(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +#  endif + +# else + +/* Old versions of POSIX threads on Solaris did not have recursive locks. +   We have to implement them ourselves.  */ + +typedef struct +        { +          pthread_mutex_t mutex; +          pthread_t owner; +          unsigned long depth; +        } +        gl_recursive_lock_t; +#  define gl_recursive_lock_define(STORAGECLASS, NAME) \ +     STORAGECLASS gl_recursive_lock_t NAME; +#  define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +#  define gl_recursive_lock_initializer \ +     { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } +#  define glthread_recursive_lock_init(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_lock(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_unlock(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_destroy(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pthread_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (pthread_in_use ()                                                         \ +     ? pthread_once (ONCE_CONTROL, INITFUNCTION)                               \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_singlethreaded (pthread_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library.  */ + +# include <pth.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_PTH_THREADS_WEAK + +/* Use weak references to the GNU Pth threads library.  */ + +#  pragma weak pth_mutex_init +#  pragma weak pth_mutex_acquire +#  pragma weak pth_mutex_release +#  pragma weak pth_rwlock_init +#  pragma weak pth_rwlock_acquire +#  pragma weak pth_rwlock_release +#  pragma weak pth_once + +#  pragma weak pth_cancel +#  define pth_in_use() (pth_cancel != NULL) + +# else + +#  define pth_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pth_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS pth_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    PTH_MUTEX_INIT +# define glthread_lock_init(LOCK) \ +    (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) +# define glthread_lock_lock(LOCK) \ +    (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +# define glthread_lock_unlock(LOCK) \ +    (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) +# define glthread_lock_destroy(LOCK) \ +    ((void)(LOCK), 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef pth_rwlock_t gl_rwlock_t; +#  define gl_rwlock_define(STORAGECLASS, NAME) \ +     STORAGECLASS pth_rwlock_t NAME; +#  define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; +#  define gl_rwlock_initializer \ +     PTH_RWLOCK_INIT +#  define glthread_rwlock_init(LOCK) \ +     (pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0) +#  define glthread_rwlock_rdlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0) +#  define glthread_rwlock_wrlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0) +#  define glthread_rwlock_unlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0) +#  define glthread_rwlock_destroy(LOCK) \ +     ((void)(LOCK), 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* In Pth, mutexes are recursive by default.  */ +typedef pth_mutex_t gl_recursive_lock_t; +#  define gl_recursive_lock_define(STORAGECLASS, NAME) \ +     STORAGECLASS pth_mutex_t NAME; +#  define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; +#  define gl_recursive_lock_initializer \ +     PTH_MUTEX_INIT +#  define glthread_recursive_lock_init(LOCK) \ +     (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) +#  define glthread_recursive_lock_lock(LOCK) \ +     (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +#  define glthread_recursive_lock_unlock(LOCK) \ +     (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) +#  define glthread_recursive_lock_destroy(LOCK) \ +     ((void)(LOCK), 0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pth_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (pth_in_use ()                                                             \ +     ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION)                \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (pth_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library.  */ + +# include <thread.h> +# include <synch.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_SOLARIS_THREADS_WEAK + +/* Use weak references to the old Solaris threads library.  */ + +#  pragma weak mutex_init +#  pragma weak mutex_lock +#  pragma weak mutex_unlock +#  pragma weak mutex_destroy +#  pragma weak rwlock_init +#  pragma weak rw_rdlock +#  pragma weak rw_wrlock +#  pragma weak rw_unlock +#  pragma weak rwlock_destroy +#  pragma weak thr_self + +#  pragma weak thr_suspend +#  define thread_in_use() (thr_suspend != NULL) + +# else + +#  define thread_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    DEFAULTMUTEX +# define glthread_lock_init(LOCK) \ +    (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_lock_lock(LOCK) \ +    (thread_in_use () ? mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ +    (thread_in_use () ? mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ +    (thread_in_use () ? mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    DEFAULTRWLOCK +# define glthread_rwlock_init(LOCK) \ +    (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_rwlock_rdlock(LOCK) \ +    (thread_in_use () ? rw_rdlock (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ +    (thread_in_use () ? rw_wrlock (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ +    (thread_in_use () ? rw_unlock (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ +    (thread_in_use () ? rwlock_destroy (LOCK) : 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* Old Solaris threads did not have recursive locks. +   We have to implement them ourselves.  */ + +typedef struct +        { +          mutex_t mutex; +          thread_t owner; +          unsigned long depth; +        } +        gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ +    { DEFAULTMUTEX, (thread_t) 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_lock(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_unlock(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_destroy(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct +        { +          volatile int inited; +          mutex_t mutex; +        } +        gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (thread_in_use ()                                                          \ +     ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION)                \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (gl_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +# include <windows.h> + +# ifdef __cplusplus +extern "C" { +# endif + +/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, +   Semaphore types, because +     - we need only to synchronize inside a single process (address space), +       not inter-process locking, +     - we don't need to support trylock operations.  (TryEnterCriticalSection +       does not work on Windows 95/98/ME.  Packages that need trylock usually +       define their own mutex type.)  */ + +/* There is no way to statically initialize a CRITICAL_SECTION.  It needs +   to be done lazily, once only.  For this we need spinlocks.  */ + +typedef struct { volatile int done; volatile long started; } gl_spinlock_t; + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          CRITICAL_SECTION lock; +        } +        gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_lock_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_lock_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    { { 0, -1 } } +# define glthread_lock_init(LOCK) \ +    (glthread_lock_init_func (LOCK), 0) +# define glthread_lock_lock(LOCK) \ +    glthread_lock_lock_func (LOCK) +# define glthread_lock_unlock(LOCK) \ +    glthread_lock_unlock_func (LOCK) +# define glthread_lock_destroy(LOCK) \ +    glthread_lock_destroy_func (LOCK) +extern void glthread_lock_init_func (gl_lock_t *lock); +extern int glthread_lock_lock_func (gl_lock_t *lock); +extern int glthread_lock_unlock_func (gl_lock_t *lock); +extern int glthread_lock_destroy_func (gl_lock_t *lock); + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* It is impossible to implement read-write locks using plain locks, without +   introducing an extra thread dedicated to managing read-write locks. +   Therefore here we need to use the low-level Event type.  */ + +typedef struct +        { +          HANDLE *array; /* array of waiting threads, each represented by an event */ +          unsigned int count; /* number of waiting threads */ +          unsigned int alloc; /* length of allocated array */ +          unsigned int offset; /* index of first waiting thread in array */ +        } +        gl_carray_waitqueue_t; +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          CRITICAL_SECTION lock; /* protects the remaining fields */ +          gl_carray_waitqueue_t waiting_readers; /* waiting readers */ +          gl_carray_waitqueue_t waiting_writers; /* waiting writers */ +          int runcount; /* number of readers running, or -1 when a writer runs */ +        } +        gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    { { 0, -1 } } +# define glthread_rwlock_init(LOCK) \ +    (glthread_rwlock_init_func (LOCK), 0) +# define glthread_rwlock_rdlock(LOCK) \ +    glthread_rwlock_rdlock_func (LOCK) +# define glthread_rwlock_wrlock(LOCK) \ +    glthread_rwlock_wrlock_func (LOCK) +# define glthread_rwlock_unlock(LOCK) \ +    glthread_rwlock_unlock_func (LOCK) +# define glthread_rwlock_destroy(LOCK) \ +    glthread_rwlock_destroy_func (LOCK) +extern void glthread_rwlock_init_func (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock); + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* The Win32 documentation says that CRITICAL_SECTION already implements a +   recursive lock.  But we need not rely on it: It's easy to implement a +   recursive lock without this assumption.  */ + +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          DWORD owner; +          unsigned long depth; +          CRITICAL_SECTION lock; +        } +        gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ +    { { 0, -1 }, 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ +    (glthread_recursive_lock_init_func (LOCK), 0) +# define glthread_recursive_lock_lock(LOCK) \ +    glthread_recursive_lock_lock_func (LOCK) +# define glthread_recursive_lock_unlock(LOCK) \ +    glthread_recursive_lock_unlock_func (LOCK) +# define glthread_recursive_lock_destroy(LOCK) \ +    glthread_recursive_lock_destroy_func (LOCK) +extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct +        { +          volatile int inited; +          volatile long started; +          CRITICAL_SECTION lock; +        } +        gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = { -1, -1 }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0) +extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) + +/* Provide dummy implementation if threads are not supported.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef int gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) +# define gl_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_lock_init(NAME) 0 +# define glthread_lock_lock(NAME) 0 +# define glthread_lock_unlock(NAME) 0 +# define glthread_lock_destroy(NAME) 0 + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef int gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) +# define glthread_rwlock_init(NAME) 0 +# define glthread_rwlock_rdlock(NAME) 0 +# define glthread_rwlock_wrlock(NAME) 0 +# define glthread_rwlock_unlock(NAME) 0 +# define glthread_rwlock_destroy(NAME) 0 + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +typedef int gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_recursive_lock_init(NAME) 0 +# define glthread_recursive_lock_lock(NAME) 0 +# define glthread_recursive_lock_unlock(NAME) 0 +# define glthread_recursive_lock_destroy(NAME) 0 + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef int gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = 0; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0) + +#endif + +/* ========================================================================= */ + +/* Macros with built-in error handling.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +#define gl_lock_init(NAME) \ +   do                                  \ +     {                                 \ +       if (glthread_lock_init (&NAME)) \ +         abort ();                     \ +     }                                 \ +   while (0) +#define gl_lock_lock(NAME) \ +   do                                  \ +     {                                 \ +       if (glthread_lock_lock (&NAME)) \ +         abort ();                     \ +     }                                 \ +   while (0) +#define gl_lock_unlock(NAME) \ +   do                                    \ +     {                                   \ +       if (glthread_lock_unlock (&NAME)) \ +         abort ();                       \ +     }                                   \ +   while (0) +#define gl_lock_destroy(NAME) \ +   do                                     \ +     {                                    \ +       if (glthread_lock_destroy (&NAME)) \ +         abort ();                        \ +     }                                    \ +   while (0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +#define gl_rwlock_init(NAME) \ +   do                                    \ +     {                                   \ +       if (glthread_rwlock_init (&NAME)) \ +         abort ();                       \ +     }                                   \ +   while (0) +#define gl_rwlock_rdlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_rdlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_wrlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_wrlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_unlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_unlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_destroy(NAME) \ +   do                                       \ +     {                                      \ +       if (glthread_rwlock_destroy (&NAME)) \ +         abort ();                          \ +     }                                      \ +   while (0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +#define gl_recursive_lock_init(NAME) \ +   do                                            \ +     {                                           \ +       if (glthread_recursive_lock_init (&NAME)) \ +         abort ();                               \ +     }                                           \ +   while (0) +#define gl_recursive_lock_lock(NAME) \ +   do                                            \ +     {                                           \ +       if (glthread_recursive_lock_lock (&NAME)) \ +         abort ();                               \ +     }                                           \ +   while (0) +#define gl_recursive_lock_unlock(NAME) \ +   do                                              \ +     {                                             \ +       if (glthread_recursive_lock_unlock (&NAME)) \ +         abort ();                                 \ +     }                                             \ +   while (0) +#define gl_recursive_lock_destroy(NAME) \ +   do                                               \ +     {                                              \ +       if (glthread_recursive_lock_destroy (&NAME)) \ +         abort ();                                  \ +     }                                              \ +   while (0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +#define gl_once(NAME, INITFUNCTION) \ +   do                                           \ +     {                                          \ +       if (glthread_once (&NAME, INITFUNCTION)) \ +         abort ();                              \ +     }                                          \ +   while (0) + +/* ========================================================================= */ + +#endif /* _LOCK_H */  | 
