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authorJörg Frings-Fürst <debian@jff.email>2022-01-08 11:51:39 +0100
committerJörg Frings-Fürst <debian@jff.email>2022-01-08 11:51:39 +0100
commit2959e59fab3bab834368adefd90bd4b1b094366b (patch)
tree7d0ae09775ea950056193eaa2ca93844299d46f1 /lib/glthread
parentc78359d9542c86b972aac373efcf7bc7a8a560e5 (diff)
parentbe8efac78d067c138ad8dda03df4336e73f94887 (diff)
Update upstream source from tag 'upstream/1.0'
Update to upstream version '1.0' with Debian dir 4875e7dc9f7277205f0086a63ee21ccdb1d54593
Diffstat (limited to 'lib/glthread')
-rw-r--r--lib/glthread/lock.c971
-rw-r--r--lib/glthread/lock.h565
-rw-r--r--lib/glthread/threadlib.c64
3 files changed, 471 insertions, 1129 deletions
diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c
index 9e148910..b650c219 100644
--- a/lib/glthread/lock.c
+++ b/lib/glthread/lock.c
@@ -1,31 +1,21 @@
/* Locking in multithreaded situations.
- Copyright (C) 2005-2018 Free Software Foundation, Inc.
+ Copyright (C) 2005-2022 Free Software Foundation, Inc.
- This program is free software: you can redistribute it and/or
- modify it under the terms of either:
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
- * the GNU Lesser General Public License as published by the Free
- Software Foundation; either version 3 of the License, or (at your
- option) any later version.
-
- or
-
- * the GNU General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version.
-
- or both in parallel, as here.
- This program is distributed in the hope that it will be useful,
+ This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <https://www.gnu.org/licenses/>. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
- Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
- gthr-win32.h. */
+ Based on GCC's gthr-posix.h, gthr-posix95.h. */
#include <config.h>
@@ -33,6 +23,229 @@
/* ========================================================================= */
+#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+int
+glthread_lock_init (gl_lock_t *lock)
+{
+ if (mtx_init (&lock->mutex, mtx_plain) != thrd_success)
+ return ENOMEM;
+ lock->init_needed = 0;
+ return 0;
+}
+
+int
+glthread_lock_lock (gl_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_lock (&lock->mutex) != thrd_success)
+ return EAGAIN;
+ return 0;
+}
+
+int
+glthread_lock_unlock (gl_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_unlock (&lock->mutex) != thrd_success)
+ return EINVAL;
+ return 0;
+}
+
+int
+glthread_lock_destroy (gl_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ mtx_destroy (&lock->mutex);
+ return 0;
+}
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+int
+glthread_rwlock_init (gl_rwlock_t *lock)
+{
+ if (mtx_init (&lock->lock, mtx_plain) != thrd_success
+ || cnd_init (&lock->waiting_readers) != thrd_success
+ || cnd_init (&lock->waiting_writers) != thrd_success)
+ return ENOMEM;
+ lock->waiting_writers_count = 0;
+ lock->runcount = 0;
+ lock->init_needed = 0;
+ return 0;
+}
+
+int
+glthread_rwlock_rdlock (gl_rwlock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_lock (&lock->lock) != thrd_success)
+ return EAGAIN;
+ /* Test whether only readers are currently running, and whether the runcount
+ field will not overflow, and whether no writer is waiting. The latter
+ condition is because POSIX recommends that "write locks shall take
+ precedence over read locks", to avoid "writer starvation". */
+ while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_readers. */
+ if (cnd_wait (&lock->waiting_readers, &lock->lock) != thrd_success)
+ {
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ }
+ lock->runcount++;
+ if (mtx_unlock (&lock->lock) != thrd_success)
+ return EINVAL;
+ return 0;
+}
+
+int
+glthread_rwlock_wrlock (gl_rwlock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_lock (&lock->lock) != thrd_success)
+ return EAGAIN;
+ /* Test whether no readers or writers are currently running. */
+ while (!(lock->runcount == 0))
+ {
+ /* This thread has to wait for a while. Enqueue it among the
+ waiting_writers. */
+ lock->waiting_writers_count++;
+ if (cnd_wait (&lock->waiting_writers, &lock->lock) != thrd_success)
+ {
+ lock->waiting_writers_count--;
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ lock->waiting_writers_count--;
+ }
+ lock->runcount--; /* runcount becomes -1 */
+ if (mtx_unlock (&lock->lock) != thrd_success)
+ return EINVAL;
+ return 0;
+}
+
+int
+glthread_rwlock_unlock (gl_rwlock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_lock (&lock->lock) != thrd_success)
+ return EAGAIN;
+ if (lock->runcount < 0)
+ {
+ /* Drop a writer lock. */
+ if (!(lock->runcount == -1))
+ {
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ lock->runcount = 0;
+ }
+ else
+ {
+ /* Drop a reader lock. */
+ if (!(lock->runcount > 0))
+ {
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ lock->runcount--;
+ }
+ if (lock->runcount == 0)
+ {
+ /* POSIX recommends that "write locks shall take precedence over read
+ locks", to avoid "writer starvation". */
+ if (lock->waiting_writers_count > 0)
+ {
+ /* Wake up one of the waiting writers. */
+ if (cnd_signal (&lock->waiting_writers) != thrd_success)
+ {
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ }
+ else
+ {
+ /* Wake up all waiting readers. */
+ if (cnd_broadcast (&lock->waiting_readers) != thrd_success)
+ {
+ mtx_unlock (&lock->lock);
+ return EINVAL;
+ }
+ }
+ }
+ if (mtx_unlock (&lock->lock) != thrd_success)
+ return EINVAL;
+ return 0;
+}
+
+int
+glthread_rwlock_destroy (gl_rwlock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ mtx_destroy (&lock->lock);
+ cnd_destroy (&lock->waiting_readers);
+ cnd_destroy (&lock->waiting_writers);
+ return 0;
+}
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+int
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ if (mtx_init (&lock->mutex, mtx_plain | mtx_recursive) != thrd_success)
+ return ENOMEM;
+ lock->init_needed = 0;
+ return 0;
+}
+
+int
+glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_lock (&lock->mutex) != thrd_success)
+ return EAGAIN;
+ return 0;
+}
+
+int
+glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ if (mtx_unlock (&lock->mutex) != thrd_success)
+ return EINVAL;
+ return 0;
+}
+
+int
+glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
+{
+ if (lock->init_needed)
+ call_once (&lock->init_once, lock->init_func);
+ mtx_destroy (&lock->mutex);
+ return 0;
+}
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+#endif
+
+/* ========================================================================= */
+
#if USE_POSIX_THREADS
/* -------------------------- gl_lock_t datatype -------------------------- */
@@ -41,7 +254,7 @@
# if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1)))
-# ifdef PTHREAD_RWLOCK_INITIALIZER
+# if defined PTHREAD_RWLOCK_INITIALIZER || defined PTHREAD_RWLOCK_INITIALIZER_NP
# if !HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER
/* glibc with bug https://sourceware.org/bugzilla/show_bug.cgi?id=13701 */
@@ -505,726 +718,32 @@ glthread_once_singlethreaded (pthread_once_t *once_control)
return 0;
}
-#endif
-
-/* ========================================================================= */
-
-#if USE_PTH_THREADS
-
-/* Use the GNU Pth threads library. */
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-# if !HAVE_PTH_RWLOCK_ACQUIRE_PREFER_WRITER
-
-int
-glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
-{
- if (!pth_mutex_init (&lock->lock))
- return errno;
- if (!pth_cond_init (&lock->waiting_readers))
- return errno;
- if (!pth_cond_init (&lock->waiting_writers))
- return errno;
- lock->waiting_writers_count = 0;
- lock->runcount = 0;
- lock->initialized = 1;
- return 0;
-}
-
-int
-glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
-{
- if (!lock->initialized)
- glthread_rwlock_init_multithreaded (lock);
- if (!pth_mutex_acquire (&lock->lock, 0, NULL))
- return errno;
- /* Test whether only readers are currently running, and whether the runcount
- field will not overflow, and whether no writer is waiting. The latter
- condition is because POSIX recommends that "write locks shall take
- precedence over read locks", to avoid "writer starvation". */
- while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
- if (!pth_cond_await (&lock->waiting_readers, &lock->lock, NULL))
- {
- int err = errno;
- pth_mutex_release (&lock->lock);
- return err;
- }
- }
- lock->runcount++;
- return (!pth_mutex_release (&lock->lock) ? errno : 0);
-}
-
-int
-glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock)
-{
- if (!lock->initialized)
- glthread_rwlock_init_multithreaded (lock);
- if (!pth_mutex_acquire (&lock->lock, 0, NULL))
- return errno;
- /* Test whether no readers or writers are currently running. */
- while (!(lock->runcount == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
- lock->waiting_writers_count++;
- if (!pth_cond_await (&lock->waiting_writers, &lock->lock, NULL))
- {
- int err = errno;
- lock->waiting_writers_count--;
- pth_mutex_release (&lock->lock);
- return err;
- }
- lock->waiting_writers_count--;
- }
- lock->runcount--; /* runcount becomes -1 */
- return (!pth_mutex_release (&lock->lock) ? errno : 0);
-}
+# if !(PTHREAD_IN_USE_DETECTION_HARD || USE_POSIX_THREADS_WEAK)
int
-glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock)
+glthread_once_multithreaded (pthread_once_t *once_control,
+ void (*init_function) (void))
{
- int err;
-
- if (!lock->initialized)
- return EINVAL;
- if (!pth_mutex_acquire (&lock->lock, 0, NULL))
- return errno;
- if (lock->runcount < 0)
- {
- /* Drop a writer lock. */
- if (!(lock->runcount == -1))
- {
- pth_mutex_release (&lock->lock);
- return EINVAL;
- }
- lock->runcount = 0;
- }
- else
+ int err = pthread_once (once_control, init_function);
+ if (err == ENOSYS)
{
- /* Drop a reader lock. */
- if (!(lock->runcount > 0))
- {
- pth_mutex_release (&lock->lock);
- return EINVAL;
- }
- lock->runcount--;
- }
- if (lock->runcount == 0)
- {
- /* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
- if (lock->waiting_writers_count > 0)
- {
- /* Wake up one of the waiting writers. */
- if (!pth_cond_notify (&lock->waiting_writers, FALSE))
- {
- int err = errno;
- pth_mutex_release (&lock->lock);
- return err;
- }
- }
- else
- {
- /* Wake up all waiting readers. */
- if (!pth_cond_notify (&lock->waiting_readers, TRUE))
- {
- int err = errno;
- pth_mutex_release (&lock->lock);
- return err;
- }
- }
+ /* This happens on FreeBSD 11: The pthread_once function in libc returns
+ ENOSYS. */
+ if (glthread_once_singlethreaded (once_control))
+ init_function ();
+ return 0;
}
- return (!pth_mutex_release (&lock->lock) ? errno : 0);
-}
-
-int
-glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock)
-{
- lock->initialized = 0;
- return 0;
+ return err;
}
# endif
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-static void
-glthread_once_call (void *arg)
-{
- void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
- void (*initfunction) (void) = *gl_once_temp_addr;
- initfunction ();
-}
-
-int
-glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void))
-{
- void (*temp) (void) = initfunction;
- return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0);
-}
-
-int
-glthread_once_singlethreaded (pth_once_t *once_control)
-{
- /* We know that pth_once_t is an integer type. */
- if (*once_control == PTH_ONCE_INIT)
- {
- /* First time use of once_control. Invert the marker. */
- *once_control = ~ PTH_ONCE_INIT;
- return 1;
- }
- else
- return 0;
-}
-
-#endif
-
-/* ========================================================================= */
-
-#if USE_SOLARIS_THREADS
-
-/* Use the old Solaris threads library. */
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-int
-glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
-{
- int err;
-
- err = mutex_init (&lock->mutex, USYNC_THREAD, NULL);
- if (err != 0)
- return err;
- lock->owner = (thread_t) 0;
- lock->depth = 0;
- return 0;
-}
-
-int
-glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
-{
- thread_t self = thr_self ();
- if (lock->owner != self)
- {
- int err;
-
- err = mutex_lock (&lock->mutex);
- if (err != 0)
- return err;
- lock->owner = self;
- }
- if (++(lock->depth) == 0) /* wraparound? */
- {
- lock->depth--;
- return EAGAIN;
- }
- return 0;
-}
-
-int
-glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
-{
- if (lock->owner != thr_self ())
- return EPERM;
- if (lock->depth == 0)
- return EINVAL;
- if (--(lock->depth) == 0)
- {
- lock->owner = (thread_t) 0;
- return mutex_unlock (&lock->mutex);
- }
- else
- return 0;
-}
-
-int
-glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
-{
- if (lock->owner != (thread_t) 0)
- return EBUSY;
- return mutex_destroy (&lock->mutex);
-}
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-int
-glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void))
-{
- if (!once_control->inited)
- {
- int err;
-
- /* Use the mutex to guarantee that if another thread is already calling
- the initfunction, this thread waits until it's finished. */
- err = mutex_lock (&once_control->mutex);
- if (err != 0)
- return err;
- if (!once_control->inited)
- {
- once_control->inited = 1;
- initfunction ();
- }
- return mutex_unlock (&once_control->mutex);
- }
- else
- return 0;
-}
-
-int
-glthread_once_singlethreaded (gl_once_t *once_control)
-{
- /* We know that gl_once_t contains an integer type. */
- if (!once_control->inited)
- {
- /* First time use of once_control. Invert the marker. */
- once_control->inited = ~ 0;
- return 1;
- }
- else
- return 0;
-}
-
#endif
/* ========================================================================= */
#if USE_WINDOWS_THREADS
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-void
-glthread_lock_init_func (gl_lock_t *lock)
-{
- InitializeCriticalSection (&lock->lock);
- lock->guard.done = 1;
-}
-
-int
-glthread_lock_lock_func (gl_lock_t *lock)
-{
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_lock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- return 0;
-}
-
-int
-glthread_lock_unlock_func (gl_lock_t *lock)
-{
- if (!lock->guard.done)
- return EINVAL;
- LeaveCriticalSection (&lock->lock);
- return 0;
-}
-
-int
-glthread_lock_destroy_func (gl_lock_t *lock)
-{
- if (!lock->guard.done)
- return EINVAL;
- DeleteCriticalSection (&lock->lock);
- lock->guard.done = 0;
- return 0;
-}
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* In this file, the waitqueues are implemented as circular arrays. */
-#define gl_waitqueue_t gl_carray_waitqueue_t
-
-static void
-gl_waitqueue_init (gl_waitqueue_t *wq)
-{
- wq->array = NULL;
- wq->count = 0;
- wq->alloc = 0;
- wq->offset = 0;
-}
-
-/* Enqueues the current thread, represented by an event, in a wait queue.
- Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
-static HANDLE
-gl_waitqueue_add (gl_waitqueue_t *wq)
-{
- HANDLE event;
- unsigned int index;
-
- if (wq->count == wq->alloc)
- {
- unsigned int new_alloc = 2 * wq->alloc + 1;
- HANDLE *new_array =
- (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
- if (new_array == NULL)
- /* No more memory. */
- return INVALID_HANDLE_VALUE;
- /* Now is a good opportunity to rotate the array so that its contents
- starts at offset 0. */
- if (wq->offset > 0)
- {
- unsigned int old_count = wq->count;
- unsigned int old_alloc = wq->alloc;
- unsigned int old_offset = wq->offset;
- unsigned int i;
- if (old_offset + old_count > old_alloc)
- {
- unsigned int limit = old_offset + old_count - old_alloc;
- for (i = 0; i < limit; i++)
- new_array[old_alloc + i] = new_array[i];
- }
- for (i = 0; i < old_count; i++)
- new_array[i] = new_array[old_offset + i];
- wq->offset = 0;
- }
- wq->array = new_array;
- wq->alloc = new_alloc;
- }
- /* Whether the created event is a manual-reset one or an auto-reset one,
- does not matter, since we will wait on it only once. */
- event = CreateEvent (NULL, TRUE, FALSE, NULL);
- if (event == INVALID_HANDLE_VALUE)
- /* No way to allocate an event. */
- return INVALID_HANDLE_VALUE;
- index = wq->offset + wq->count;
- if (index >= wq->alloc)
- index -= wq->alloc;
- wq->array[index] = event;
- wq->count++;
- return event;
-}
-
-/* Notifies the first thread from a wait queue and dequeues it. */
-static void
-gl_waitqueue_notify_first (gl_waitqueue_t *wq)
-{
- SetEvent (wq->array[wq->offset + 0]);
- wq->offset++;
- wq->count--;
- if (wq->count == 0 || wq->offset == wq->alloc)
- wq->offset = 0;
-}
-
-/* Notifies all threads from a wait queue and dequeues them all. */
-static void
-gl_waitqueue_notify_all (gl_waitqueue_t *wq)
-{
- unsigned int i;
-
- for (i = 0; i < wq->count; i++)
- {
- unsigned int index = wq->offset + i;
- if (index >= wq->alloc)
- index -= wq->alloc;
- SetEvent (wq->array[index]);
- }
- wq->count = 0;
- wq->offset = 0;
-}
-
-void
-glthread_rwlock_init_func (gl_rwlock_t *lock)
-{
- InitializeCriticalSection (&lock->lock);
- gl_waitqueue_init (&lock->waiting_readers);
- gl_waitqueue_init (&lock->waiting_writers);
- lock->runcount = 0;
- lock->guard.done = 1;
-}
-
-int
-glthread_rwlock_rdlock_func (gl_rwlock_t *lock)
-{
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- /* Test whether only readers are currently running, and whether the runcount
- field will not overflow, and whether no writer is waiting. The latter
- condition is because POSIX recommends that "write locks shall take
- precedence over read locks", to avoid "writer starvation". */
- if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_readers. */
- HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
- if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_readers, incremented lock->runcount. */
- if (!(lock->runcount > 0))
- abort ();
- return 0;
- }
- else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount + 1 > 0));
- }
- }
- lock->runcount++;
- LeaveCriticalSection (&lock->lock);
- return 0;
-}
-
-int
-glthread_rwlock_wrlock_func (gl_rwlock_t *lock)
-{
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_rwlock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- EnterCriticalSection (&lock->lock);
- /* Test whether no readers or writers are currently running. */
- if (!(lock->runcount == 0))
- {
- /* This thread has to wait for a while. Enqueue it among the
- waiting_writers. */
- HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
- if (event != INVALID_HANDLE_VALUE)
- {
- DWORD result;
- LeaveCriticalSection (&lock->lock);
- /* Wait until another thread signals this event. */
- result = WaitForSingleObject (event, INFINITE);
- if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
- abort ();
- CloseHandle (event);
- /* The thread which signalled the event already did the bookkeeping:
- removed us from the waiting_writers, set lock->runcount = -1. */
- if (!(lock->runcount == -1))
- abort ();
- return 0;
- }
- else
- {
- /* Allocation failure. Weird. */
- do
- {
- LeaveCriticalSection (&lock->lock);
- Sleep (1);
- EnterCriticalSection (&lock->lock);
- }
- while (!(lock->runcount == 0));
- }
- }
- lock->runcount--; /* runcount becomes -1 */
- LeaveCriticalSection (&lock->lock);
- return 0;
-}
-
-int
-glthread_rwlock_unlock_func (gl_rwlock_t *lock)
-{
- if (!lock->guard.done)
- return EINVAL;
- EnterCriticalSection (&lock->lock);
- if (lock->runcount < 0)
- {
- /* Drop a writer lock. */
- if (!(lock->runcount == -1))
- abort ();
- lock->runcount = 0;
- }
- else
- {
- /* Drop a reader lock. */
- if (!(lock->runcount > 0))
- {
- LeaveCriticalSection (&lock->lock);
- return EPERM;
- }
- lock->runcount--;
- }
- if (lock->runcount == 0)
- {
- /* POSIX recommends that "write locks shall take precedence over read
- locks", to avoid "writer starvation". */
- if (lock->waiting_writers.count > 0)
- {
- /* Wake up one of the waiting writers. */
- lock->runcount--;
- gl_waitqueue_notify_first (&lock->waiting_writers);
- }
- else
- {
- /* Wake up all waiting readers. */
- lock->runcount += lock->waiting_readers.count;
- gl_waitqueue_notify_all (&lock->waiting_readers);
- }
- }
- LeaveCriticalSection (&lock->lock);
- return 0;
-}
-
-int
-glthread_rwlock_destroy_func (gl_rwlock_t *lock)
-{
- if (!lock->guard.done)
- return EINVAL;
- if (lock->runcount != 0)
- return EBUSY;
- DeleteCriticalSection (&lock->lock);
- if (lock->waiting_readers.array != NULL)
- free (lock->waiting_readers.array);
- if (lock->waiting_writers.array != NULL)
- free (lock->waiting_writers.array);
- lock->guard.done = 0;
- return 0;
-}
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-void
-glthread_recursive_lock_init_func (gl_recursive_lock_t *lock)
-{
- lock->owner = 0;
- lock->depth = 0;
- InitializeCriticalSection (&lock->lock);
- lock->guard.done = 1;
-}
-
-int
-glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock)
-{
- if (!lock->guard.done)
- {
- if (InterlockedIncrement (&lock->guard.started) == 0)
- /* This thread is the first one to need this lock. Initialize it. */
- glthread_recursive_lock_init (lock);
- else
- /* Yield the CPU while waiting for another thread to finish
- initializing this lock. */
- while (!lock->guard.done)
- Sleep (0);
- }
- {
- DWORD self = GetCurrentThreadId ();
- if (lock->owner != self)
- {
- EnterCriticalSection (&lock->lock);
- lock->owner = self;
- }
- if (++(lock->depth) == 0) /* wraparound? */
- {
- lock->depth--;
- return EAGAIN;
- }
- }
- return 0;
-}
-
-int
-glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock)
-{
- if (lock->owner != GetCurrentThreadId ())
- return EPERM;
- if (lock->depth == 0)
- return EINVAL;
- if (--(lock->depth) == 0)
- {
- lock->owner = 0;
- LeaveCriticalSection (&lock->lock);
- }
- return 0;
-}
-
-int
-glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock)
-{
- if (lock->owner != 0)
- return EBUSY;
- DeleteCriticalSection (&lock->lock);
- lock->guard.done = 0;
- return 0;
-}
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-void
-glthread_once_func (gl_once_t *once_control, void (*initfunction) (void))
-{
- if (once_control->inited <= 0)
- {
- if (InterlockedIncrement (&once_control->started) == 0)
- {
- /* This thread is the first one to come to this once_control. */
- InitializeCriticalSection (&once_control->lock);
- EnterCriticalSection (&once_control->lock);
- once_control->inited = 0;
- initfunction ();
- once_control->inited = 1;
- LeaveCriticalSection (&once_control->lock);
- }
- else
- {
- /* Undo last operation. */
- InterlockedDecrement (&once_control->started);
- /* Some other thread has already started the initialization.
- Yield the CPU while waiting for the other thread to finish
- initializing and taking the lock. */
- while (once_control->inited < 0)
- Sleep (0);
- if (once_control->inited <= 0)
- {
- /* Take the lock. This blocks until the other thread has
- finished calling the initfunction. */
- EnterCriticalSection (&once_control->lock);
- LeaveCriticalSection (&once_control->lock);
- if (!(once_control->inited > 0))
- abort ();
- }
- }
- }
-}
-
#endif
/* ========================================================================= */
diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h
index 2d8d5abb..47eed8fe 100644
--- a/lib/glthread/lock.h
+++ b/lib/glthread/lock.h
@@ -1,31 +1,21 @@
/* Locking in multithreaded situations.
- Copyright (C) 2005-2018 Free Software Foundation, Inc.
+ Copyright (C) 2005-2022 Free Software Foundation, Inc.
- This program is free software: you can redistribute it and/or
- modify it under the terms of either:
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
- * the GNU Lesser General Public License as published by the Free
- Software Foundation; either version 3 of the License, or (at your
- option) any later version.
-
- or
-
- * the GNU General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version.
-
- or both in parallel, as here.
- This program is distributed in the hope that it will be useful,
+ This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <https://www.gnu.org/licenses/>. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
- Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
- gthr-win32.h. */
+ Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */
/* This file contains locking primitives for use with a given thread library.
It does not contain primitives for creating threads or for other
@@ -90,6 +80,127 @@
#include <errno.h>
#include <stdlib.h>
+#if !defined c11_threads_in_use
+# if HAVE_THREADS_H && USE_POSIX_THREADS_FROM_LIBC
+# define c11_threads_in_use() 1
+# elif HAVE_THREADS_H && USE_POSIX_THREADS_WEAK
+# include <threads.h>
+# pragma weak thrd_exit
+# define c11_threads_in_use() (thrd_exit != NULL)
+# else
+# define c11_threads_in_use() 0
+# endif
+#endif
+
+/* ========================================================================= */
+
+#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
+
+/* Use the ISO C threads library. */
+
+# include <threads.h>
+
+# ifdef __cplusplus
+extern "C" {
+# endif
+
+/* -------------------------- gl_lock_t datatype -------------------------- */
+
+typedef struct
+ {
+ int volatile init_needed;
+ once_flag init_once;
+ void (*init_func) (void);
+ mtx_t mutex;
+ }
+ gl_lock_t;
+# define gl_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_lock_t NAME;
+# define gl_lock_define_initialized(STORAGECLASS, NAME) \
+ static void _atomic_init_##NAME (void); \
+ STORAGECLASS gl_lock_t NAME = \
+ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
+ static void _atomic_init_##NAME (void) \
+ { \
+ if (glthread_lock_init (&(NAME))) \
+ abort (); \
+ }
+extern int glthread_lock_init (gl_lock_t *lock);
+extern int glthread_lock_lock (gl_lock_t *lock);
+extern int glthread_lock_unlock (gl_lock_t *lock);
+extern int glthread_lock_destroy (gl_lock_t *lock);
+
+/* ------------------------- gl_rwlock_t datatype ------------------------- */
+
+typedef struct
+ {
+ int volatile init_needed;
+ once_flag init_once;
+ void (*init_func) (void);
+ mtx_t lock; /* protects the remaining fields */
+ cnd_t waiting_readers; /* waiting readers */
+ cnd_t waiting_writers; /* waiting writers */
+ unsigned int waiting_writers_count; /* number of waiting writers */
+ int runcount; /* number of readers running, or -1 when a writer runs */
+ }
+ gl_rwlock_t;
+# define gl_rwlock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_rwlock_t NAME;
+# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
+ static void _atomic_init_##NAME (void); \
+ STORAGECLASS gl_rwlock_t NAME = \
+ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
+ static void _atomic_init_##NAME (void) \
+ { \
+ if (glthread_rwlock_init (&(NAME))) \
+ abort (); \
+ }
+extern int glthread_rwlock_init (gl_rwlock_t *lock);
+extern int glthread_rwlock_rdlock (gl_rwlock_t *lock);
+extern int glthread_rwlock_wrlock (gl_rwlock_t *lock);
+extern int glthread_rwlock_unlock (gl_rwlock_t *lock);
+extern int glthread_rwlock_destroy (gl_rwlock_t *lock);
+
+/* --------------------- gl_recursive_lock_t datatype --------------------- */
+
+typedef struct
+ {
+ int volatile init_needed;
+ once_flag init_once;
+ void (*init_func) (void);
+ mtx_t mutex;
+ }
+ gl_recursive_lock_t;
+# define gl_recursive_lock_define(STORAGECLASS, NAME) \
+ STORAGECLASS gl_recursive_lock_t NAME;
+# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
+ static void _atomic_init_##NAME (void); \
+ STORAGECLASS gl_recursive_lock_t NAME = \
+ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
+ static void _atomic_init_##NAME (void) \
+ { \
+ if (glthread_recursive_lock_init (&(NAME))) \
+ abort (); \
+ }
+extern int glthread_recursive_lock_init (gl_recursive_lock_t *lock);
+extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
+extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
+extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
+
+/* -------------------------- gl_once_t datatype -------------------------- */
+
+typedef once_flag gl_once_t;
+# define gl_once_define(STORAGECLASS, NAME) \
+ STORAGECLASS once_flag NAME = ONCE_FLAG_INIT;
+# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
+ (call_once (ONCE_CONTROL, INITFUNCTION), 0)
+
+# ifdef __cplusplus
+}
+# endif
+
+#endif
+
/* ========================================================================= */
#if USE_POSIX_THREADS
@@ -165,7 +276,8 @@ extern int glthread_in_use (void);
pthread_rwlockattr_init
*/
# pragma weak pthread_mutexattr_gettype
-# define pthread_in_use() (pthread_mutexattr_gettype != NULL)
+# define pthread_in_use() \
+ (pthread_mutexattr_gettype != NULL || c11_threads_in_use ())
# endif
# else
@@ -198,7 +310,7 @@ typedef pthread_mutex_t gl_lock_t;
# if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1)))
-# ifdef PTHREAD_RWLOCK_INITIALIZER
+# if defined PTHREAD_RWLOCK_INITIALIZER || defined PTHREAD_RWLOCK_INITIALIZER_NP
typedef pthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
@@ -206,8 +318,13 @@ typedef pthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer;
# if HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER
-# define gl_rwlock_initializer \
- PTHREAD_RWLOCK_INITIALIZER
+# if defined PTHREAD_RWLOCK_INITIALIZER
+# define gl_rwlock_initializer \
+ PTHREAD_RWLOCK_INITIALIZER
+# else
+# define gl_rwlock_initializer \
+ PTHREAD_RWLOCK_INITIALIZER_NP
+# endif
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0)
# else /* glibc with bug https://sourceware.org/bugzilla/show_bug.cgi?id=13701 */
@@ -390,287 +507,20 @@ extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *l
typedef pthread_once_t gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT;
-# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
- (pthread_in_use () \
- ? pthread_once (ONCE_CONTROL, INITFUNCTION) \
- : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
-extern int glthread_once_singlethreaded (pthread_once_t *once_control);
-
-# ifdef __cplusplus
-}
-# endif
-
-#endif
-
-/* ========================================================================= */
-
-#if USE_PTH_THREADS
-
-/* Use the GNU Pth threads library. */
-
-# include <pth.h>
-
-# ifdef __cplusplus
-extern "C" {
-# endif
-
-# if USE_PTH_THREADS_WEAK
-
-/* Use weak references to the GNU Pth threads library. */
-
-# pragma weak pth_mutex_init
-# pragma weak pth_mutex_acquire
-# pragma weak pth_mutex_release
-# pragma weak pth_rwlock_init
-# pragma weak pth_rwlock_acquire
-# pragma weak pth_rwlock_release
-# pragma weak pth_once
-
-# pragma weak pth_cancel
-# define pth_in_use() (pth_cancel != NULL)
-
-# else
-
-# define pth_in_use() 1
-
-# endif
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-typedef pth_mutex_t gl_lock_t;
-# define gl_lock_define(STORAGECLASS, NAME) \
- STORAGECLASS pth_mutex_t NAME;
-# define gl_lock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS pth_mutex_t NAME = gl_lock_initializer;
-# define gl_lock_initializer \
- PTH_MUTEX_INIT
-# define glthread_lock_init(LOCK) \
- (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
-# define glthread_lock_lock(LOCK) \
- (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
-# define glthread_lock_unlock(LOCK) \
- (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
-# define glthread_lock_destroy(LOCK) \
- ((void)(LOCK), 0)
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-/* Pth pth_rwlock_acquire always prefers readers. No autoconf test so far. */
-# if HAVE_PTH_RWLOCK_ACQUIRE_PREFER_WRITER
-
-typedef pth_rwlock_t gl_rwlock_t;
-# define gl_rwlock_define(STORAGECLASS, NAME) \
- STORAGECLASS pth_rwlock_t NAME;
-# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer;
-# define gl_rwlock_initializer \
- PTH_RWLOCK_INIT
-# define glthread_rwlock_init(LOCK) \
- (pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0)
-# define glthread_rwlock_rdlock(LOCK) \
- (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0)
-# define glthread_rwlock_wrlock(LOCK) \
- (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0)
-# define glthread_rwlock_unlock(LOCK) \
- (pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0)
-# define glthread_rwlock_destroy(LOCK) \
- ((void)(LOCK), 0)
-
-# else
-
-typedef struct
- {
- int initialized;
- pth_mutex_t lock; /* protects the remaining fields */
- pth_cond_t waiting_readers; /* waiting readers */
- pth_cond_t waiting_writers; /* waiting writers */
- unsigned int waiting_writers_count; /* number of waiting writers */
- int runcount; /* number of readers running, or -1 when a writer runs */
- }
- gl_rwlock_t;
-# define gl_rwlock_define(STORAGECLASS, NAME) \
- STORAGECLASS gl_rwlock_t NAME;
-# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
-# define gl_rwlock_initializer \
- { 0 }
-# define glthread_rwlock_init(LOCK) \
- (pth_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
-# define glthread_rwlock_rdlock(LOCK) \
- (pth_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
-# define glthread_rwlock_wrlock(LOCK) \
- (pth_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
-# define glthread_rwlock_unlock(LOCK) \
- (pth_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
-# define glthread_rwlock_destroy(LOCK) \
- (pth_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
-extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
-extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
-extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
-extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
-extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
-
-# endif
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-/* In Pth, mutexes are recursive by default. */
-typedef pth_mutex_t gl_recursive_lock_t;
-# define gl_recursive_lock_define(STORAGECLASS, NAME) \
- STORAGECLASS pth_mutex_t NAME;
-# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer;
-# define gl_recursive_lock_initializer \
- PTH_MUTEX_INIT
-# define glthread_recursive_lock_init(LOCK) \
- (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0)
-# define glthread_recursive_lock_lock(LOCK) \
- (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0)
-# define glthread_recursive_lock_unlock(LOCK) \
- (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0)
-# define glthread_recursive_lock_destroy(LOCK) \
- ((void)(LOCK), 0)
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-typedef pth_once_t gl_once_t;
-# define gl_once_define(STORAGECLASS, NAME) \
- STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT;
-# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
- (pth_in_use () \
- ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
- : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
-extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void));
-extern int glthread_once_singlethreaded (pth_once_t *once_control);
-
-# ifdef __cplusplus
-}
-# endif
-
-#endif
-
-/* ========================================================================= */
-
-#if USE_SOLARIS_THREADS
-
-/* Use the old Solaris threads library. */
-
-# include <thread.h>
-# include <synch.h>
-
-# ifdef __cplusplus
-extern "C" {
-# endif
-
-# if USE_SOLARIS_THREADS_WEAK
-
-/* Use weak references to the old Solaris threads library. */
-
-# pragma weak mutex_init
-# pragma weak mutex_lock
-# pragma weak mutex_unlock
-# pragma weak mutex_destroy
-# pragma weak rwlock_init
-# pragma weak rw_rdlock
-# pragma weak rw_wrlock
-# pragma weak rw_unlock
-# pragma weak rwlock_destroy
-# pragma weak thr_self
-
-# pragma weak thr_suspend
-# define thread_in_use() (thr_suspend != NULL)
-
+# if PTHREAD_IN_USE_DETECTION_HARD || USE_POSIX_THREADS_WEAK
+# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
+ (pthread_in_use () \
+ ? pthread_once (ONCE_CONTROL, INITFUNCTION) \
+ : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
# else
-
-# define thread_in_use() 1
-
+# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
+ (pthread_in_use () \
+ ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
+ : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
+extern int glthread_once_multithreaded (pthread_once_t *once_control,
+ void (*init_function) (void));
# endif
-
-/* -------------------------- gl_lock_t datatype -------------------------- */
-
-typedef mutex_t gl_lock_t;
-# define gl_lock_define(STORAGECLASS, NAME) \
- STORAGECLASS mutex_t NAME;
-# define gl_lock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS mutex_t NAME = gl_lock_initializer;
-# define gl_lock_initializer \
- DEFAULTMUTEX
-# define glthread_lock_init(LOCK) \
- (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0)
-# define glthread_lock_lock(LOCK) \
- (thread_in_use () ? mutex_lock (LOCK) : 0)
-# define glthread_lock_unlock(LOCK) \
- (thread_in_use () ? mutex_unlock (LOCK) : 0)
-# define glthread_lock_destroy(LOCK) \
- (thread_in_use () ? mutex_destroy (LOCK) : 0)
-
-/* ------------------------- gl_rwlock_t datatype ------------------------- */
-
-typedef rwlock_t gl_rwlock_t;
-# define gl_rwlock_define(STORAGECLASS, NAME) \
- STORAGECLASS rwlock_t NAME;
-# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS rwlock_t NAME = gl_rwlock_initializer;
-# define gl_rwlock_initializer \
- DEFAULTRWLOCK
-# define glthread_rwlock_init(LOCK) \
- (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0)
-# define glthread_rwlock_rdlock(LOCK) \
- (thread_in_use () ? rw_rdlock (LOCK) : 0)
-# define glthread_rwlock_wrlock(LOCK) \
- (thread_in_use () ? rw_wrlock (LOCK) : 0)
-# define glthread_rwlock_unlock(LOCK) \
- (thread_in_use () ? rw_unlock (LOCK) : 0)
-# define glthread_rwlock_destroy(LOCK) \
- (thread_in_use () ? rwlock_destroy (LOCK) : 0)
-
-/* --------------------- gl_recursive_lock_t datatype --------------------- */
-
-/* Old Solaris threads did not have recursive locks.
- We have to implement them ourselves. */
-
-typedef struct
- {
- mutex_t mutex;
- thread_t owner;
- unsigned long depth;
- }
- gl_recursive_lock_t;
-# define gl_recursive_lock_define(STORAGECLASS, NAME) \
- STORAGECLASS gl_recursive_lock_t NAME;
-# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
- STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
-# define gl_recursive_lock_initializer \
- { DEFAULTMUTEX, (thread_t) 0, 0 }
-# define glthread_recursive_lock_init(LOCK) \
- (thread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
-# define glthread_recursive_lock_lock(LOCK) \
- (thread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
-# define glthread_recursive_lock_unlock(LOCK) \
- (thread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
-# define glthread_recursive_lock_destroy(LOCK) \
- (thread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
-extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
-
-/* -------------------------- gl_once_t datatype -------------------------- */
-
-typedef struct
- {
- volatile int inited;
- mutex_t mutex;
- }
- gl_once_t;
-# define gl_once_define(STORAGECLASS, NAME) \
- STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX };
-# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
- (thread_in_use () \
- ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
- : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
-extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void));
-extern int glthread_once_singlethreaded (gl_once_t *once_control);
+extern int glthread_once_singlethreaded (pthread_once_t *once_control);
# ifdef __cplusplus
}
@@ -685,6 +535,11 @@ extern int glthread_once_singlethreaded (gl_once_t *once_control);
# define WIN32_LEAN_AND_MEAN /* avoid including junk */
# include <windows.h>
+# include "windows-mutex.h"
+# include "windows-rwlock.h"
+# include "windows-recmutex.h"
+# include "windows-once.h"
+
# ifdef __cplusplus
extern "C" {
# endif
@@ -700,127 +555,69 @@ extern "C" {
/* There is no way to statically initialize a CRITICAL_SECTION. It needs
to be done lazily, once only. For this we need spinlocks. */
-typedef struct { volatile int done; volatile long started; } gl_spinlock_t;
-
/* -------------------------- gl_lock_t datatype -------------------------- */
-typedef struct
- {
- gl_spinlock_t guard; /* protects the initialization */
- CRITICAL_SECTION lock;
- }
- gl_lock_t;
+typedef glwthread_mutex_t gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME = gl_lock_initializer;
# define gl_lock_initializer \
- { { 0, -1 } }
+ GLWTHREAD_MUTEX_INIT
# define glthread_lock_init(LOCK) \
- (glthread_lock_init_func (LOCK), 0)
+ (glwthread_mutex_init (LOCK), 0)
# define glthread_lock_lock(LOCK) \
- glthread_lock_lock_func (LOCK)
+ glwthread_mutex_lock (LOCK)
# define glthread_lock_unlock(LOCK) \
- glthread_lock_unlock_func (LOCK)
+ glwthread_mutex_unlock (LOCK)
# define glthread_lock_destroy(LOCK) \
- glthread_lock_destroy_func (LOCK)
-extern void glthread_lock_init_func (gl_lock_t *lock);
-extern int glthread_lock_lock_func (gl_lock_t *lock);
-extern int glthread_lock_unlock_func (gl_lock_t *lock);
-extern int glthread_lock_destroy_func (gl_lock_t *lock);
+ glwthread_mutex_destroy (LOCK)
/* ------------------------- gl_rwlock_t datatype ------------------------- */
-/* It is impossible to implement read-write locks using plain locks, without
- introducing an extra thread dedicated to managing read-write locks.
- Therefore here we need to use the low-level Event type. */
-
-typedef struct
- {
- HANDLE *array; /* array of waiting threads, each represented by an event */
- unsigned int count; /* number of waiting threads */
- unsigned int alloc; /* length of allocated array */
- unsigned int offset; /* index of first waiting thread in array */
- }
- gl_carray_waitqueue_t;
-typedef struct
- {
- gl_spinlock_t guard; /* protects the initialization */
- CRITICAL_SECTION lock; /* protects the remaining fields */
- gl_carray_waitqueue_t waiting_readers; /* waiting readers */
- gl_carray_waitqueue_t waiting_writers; /* waiting writers */
- int runcount; /* number of readers running, or -1 when a writer runs */
- }
- gl_rwlock_t;
+typedef glwthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
- { { 0, -1 } }
+ GLWTHREAD_RWLOCK_INIT
# define glthread_rwlock_init(LOCK) \
- (glthread_rwlock_init_func (LOCK), 0)
+ (glwthread_rwlock_init (LOCK), 0)
# define glthread_rwlock_rdlock(LOCK) \
- glthread_rwlock_rdlock_func (LOCK)
+ glwthread_rwlock_rdlock (LOCK)
# define glthread_rwlock_wrlock(LOCK) \
- glthread_rwlock_wrlock_func (LOCK)
+ glwthread_rwlock_wrlock (LOCK)
# define glthread_rwlock_unlock(LOCK) \
- glthread_rwlock_unlock_func (LOCK)
+ glwthread_rwlock_unlock (LOCK)
# define glthread_rwlock_destroy(LOCK) \
- glthread_rwlock_destroy_func (LOCK)
-extern void glthread_rwlock_init_func (gl_rwlock_t *lock);
-extern int glthread_rwlock_rdlock_func (gl_rwlock_t *lock);
-extern int glthread_rwlock_wrlock_func (gl_rwlock_t *lock);
-extern int glthread_rwlock_unlock_func (gl_rwlock_t *lock);
-extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock);
+ glwthread_rwlock_destroy (LOCK)
/* --------------------- gl_recursive_lock_t datatype --------------------- */
-/* The native Windows documentation says that CRITICAL_SECTION already
- implements a recursive lock. But we need not rely on it: It's easy to
- implement a recursive lock without this assumption. */
-
-typedef struct
- {
- gl_spinlock_t guard; /* protects the initialization */
- DWORD owner;
- unsigned long depth;
- CRITICAL_SECTION lock;
- }
- gl_recursive_lock_t;
+typedef glwthread_recmutex_t gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
- { { 0, -1 }, 0, 0 }
+ GLWTHREAD_RECMUTEX_INIT
# define glthread_recursive_lock_init(LOCK) \
- (glthread_recursive_lock_init_func (LOCK), 0)
+ (glwthread_recmutex_init (LOCK), 0)
# define glthread_recursive_lock_lock(LOCK) \
- glthread_recursive_lock_lock_func (LOCK)
+ glwthread_recmutex_lock (LOCK)
# define glthread_recursive_lock_unlock(LOCK) \
- glthread_recursive_lock_unlock_func (LOCK)
+ glwthread_recmutex_unlock (LOCK)
# define glthread_recursive_lock_destroy(LOCK) \
- glthread_recursive_lock_destroy_func (LOCK)
-extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock);
-extern int glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock);
+ glwthread_recmutex_destroy (LOCK)
/* -------------------------- gl_once_t datatype -------------------------- */
-typedef struct
- {
- volatile int inited;
- volatile long started;
- CRITICAL_SECTION lock;
- }
- gl_once_t;
+typedef glwthread_once_t gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
- STORAGECLASS gl_once_t NAME = { -1, -1 };
+ STORAGECLASS gl_once_t NAME = GLWTHREAD_ONCE_INIT;
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
- (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0)
-extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void));
+ (glwthread_once (ONCE_CONTROL, INITFUNCTION), 0)
# ifdef __cplusplus
}
@@ -830,7 +627,7 @@ extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (v
/* ========================================================================= */
-#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WINDOWS_THREADS)
+#if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS)
/* Provide dummy implementation if threads are not supported. */
diff --git a/lib/glthread/threadlib.c b/lib/glthread/threadlib.c
index 3534b61e..88a76bad 100644
--- a/lib/glthread/threadlib.c
+++ b/lib/glthread/threadlib.c
@@ -1,27 +1,18 @@
/* Multithreading primitives.
- Copyright (C) 2005-2018 Free Software Foundation, Inc.
+ Copyright (C) 2005-2022 Free Software Foundation, Inc.
- This program is free software: you can redistribute it and/or
- modify it under the terms of either:
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
- * the GNU Lesser General Public License as published by the Free
- Software Foundation; either version 3 of the License, or (at your
- option) any later version.
-
- or
-
- * the GNU General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version.
-
- or both in parallel, as here.
- This program is distributed in the hope that it will be useful,
+ This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <https://www.gnu.org/licenses/>. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005. */
@@ -29,15 +20,48 @@
/* ========================================================================= */
-#if USE_POSIX_THREADS
+#if USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS
/* Use the POSIX threads library. */
+# include <errno.h>
# include <pthread.h>
# include <stdlib.h>
# if PTHREAD_IN_USE_DETECTION_HARD
+# if defined __FreeBSD__ || defined __DragonFly__ /* FreeBSD */
+
+/* Test using pthread_key_create. */
+
+int
+glthread_in_use (void)
+{
+ static int tested;
+ static int result; /* 1: linked with -lpthread, 0: only with libc */
+
+ if (!tested)
+ {
+ pthread_key_t key;
+ int err = pthread_key_create (&key, NULL);
+
+ if (err == ENOSYS)
+ result = 0;
+ else
+ {
+ result = 1;
+ if (err == 0)
+ pthread_key_delete (key);
+ }
+ tested = 1;
+ }
+ return result;
+}
+
+# else /* Solaris, HP-UX */
+
+/* Test using pthread_create. */
+
/* The function to be executed by a dummy thread. */
static void *
dummy_thread_func (void *arg)
@@ -71,6 +95,8 @@ glthread_in_use (void)
return result;
}
+# endif
+
# endif
#endif