diff options
Diffstat (limited to 'lib/glthread')
| -rw-r--r-- | lib/glthread/lock.c | 1058 | ||||
| -rw-r--r-- | lib/glthread/lock.h | 927 | ||||
| -rw-r--r-- | lib/glthread/threadlib.c | 74 | 
3 files changed, 2059 insertions, 0 deletions
| diff --git a/lib/glthread/lock.c b/lib/glthread/lock.c new file mode 100644 index 00000000..2f4de9f4 --- /dev/null +++ b/lib/glthread/lock.c @@ -0,0 +1,1058 @@ +/* Locking in multithreaded situations. +   Copyright (C) 2005-2010 Free Software Foundation, Inc. + +   This program is free software; you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as published by +   the Free Software Foundation; either version 2, or (at your option) +   any later version. + +   This program is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program; if not, write to the Free Software Foundation, +   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. +   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, +   gthr-win32.h.  */ + +#include <config.h> + +#include "glthread/lock.h" + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +#  if !defined PTHREAD_RWLOCK_INITIALIZER + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_rwlock_init (&lock->rwlock, NULL); +  if (err != 0) +    return err; +  lock->initialized = 1; +  return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_rwlock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_rwlock_rdlock (&lock->rwlock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_rwlock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_rwlock_wrlock (&lock->rwlock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ +  if (!lock->initialized) +    return EINVAL; +  return pthread_rwlock_unlock (&lock->rwlock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  if (!lock->initialized) +    return EINVAL; +  err = pthread_rwlock_destroy (&lock->rwlock); +  if (err != 0) +    return err; +  lock->initialized = 0; +  return 0; +} + +#  endif + +# else + +int +glthread_rwlock_init_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_init (&lock->lock, NULL); +  if (err != 0) +    return err; +  err = pthread_cond_init (&lock->waiting_readers, NULL); +  if (err != 0) +    return err; +  err = pthread_cond_init (&lock->waiting_writers, NULL); +  if (err != 0) +    return err; +  lock->waiting_writers_count = 0; +  lock->runcount = 0; +  return 0; +} + +int +glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow.  */ +  /* POSIX says: "It is implementation-defined whether the calling thread +     acquires the lock when a writer does not hold the lock and there are +     writers blocked on the lock."  Let's say, no: give the writers a higher +     priority.  */ +  while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_readers.  */ +      err = pthread_cond_wait (&lock->waiting_readers, &lock->lock); +      if (err != 0) +        { +          pthread_mutex_unlock (&lock->lock); +          return err; +        } +    } +  lock->runcount++; +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  /* Test whether no readers or writers are currently running.  */ +  while (!(lock->runcount == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_writers.  */ +      lock->waiting_writers_count++; +      err = pthread_cond_wait (&lock->waiting_writers, &lock->lock); +      if (err != 0) +        { +          lock->waiting_writers_count--; +          pthread_mutex_unlock (&lock->lock); +          return err; +        } +      lock->waiting_writers_count--; +    } +  lock->runcount--; /* runcount becomes -1 */ +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_lock (&lock->lock); +  if (err != 0) +    return err; +  if (lock->runcount < 0) +    { +      /* Drop a writer lock.  */ +      if (!(lock->runcount == -1)) +        { +          pthread_mutex_unlock (&lock->lock); +          return EINVAL; +        } +      lock->runcount = 0; +    } +  else +    { +      /* Drop a reader lock.  */ +      if (!(lock->runcount > 0)) +        { +          pthread_mutex_unlock (&lock->lock); +          return EINVAL; +        } +      lock->runcount--; +    } +  if (lock->runcount == 0) +    { +      /* POSIX recommends that "write locks shall take precedence over read +         locks", to avoid "writer starvation".  */ +      if (lock->waiting_writers_count > 0) +        { +          /* Wake up one of the waiting writers.  */ +          err = pthread_cond_signal (&lock->waiting_writers); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->lock); +              return err; +            } +        } +      else +        { +          /* Wake up all waiting readers.  */ +          err = pthread_cond_broadcast (&lock->waiting_readers); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->lock); +              return err; +            } +        } +    } +  return pthread_mutex_unlock (&lock->lock); +} + +int +glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock) +{ +  int err; + +  err = pthread_mutex_destroy (&lock->lock); +  if (err != 0) +    return err; +  err = pthread_cond_destroy (&lock->waiting_readers); +  if (err != 0) +    return err; +  err = pthread_cond_destroy (&lock->waiting_writers); +  if (err != 0) +    return err; +  return 0; +} + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +#  if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_mutexattr_t attributes; +  int err; + +  err = pthread_mutexattr_init (&attributes); +  if (err != 0) +    return err; +  err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutex_init (lock, &attributes); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutexattr_destroy (&attributes); +  if (err != 0) +    return err; +  return 0; +} + +#  else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_mutexattr_t attributes; +  int err; + +  err = pthread_mutexattr_init (&attributes); +  if (err != 0) +    return err; +  err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutex_init (&lock->recmutex, &attributes); +  if (err != 0) +    { +      pthread_mutexattr_destroy (&attributes); +      return err; +    } +  err = pthread_mutexattr_destroy (&attributes); +  if (err != 0) +    return err; +  lock->initialized = 1; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (!lock->initialized) +    { +      int err; + +      err = pthread_mutex_lock (&lock->guard); +      if (err != 0) +        return err; +      if (!lock->initialized) +        { +          err = glthread_recursive_lock_init_multithreaded (lock); +          if (err != 0) +            { +              pthread_mutex_unlock (&lock->guard); +              return err; +            } +        } +      err = pthread_mutex_unlock (&lock->guard); +      if (err != 0) +        return err; +    } +  return pthread_mutex_lock (&lock->recmutex); +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (!lock->initialized) +    return EINVAL; +  return pthread_mutex_unlock (&lock->recmutex); +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  if (!lock->initialized) +    return EINVAL; +  err = pthread_mutex_destroy (&lock->recmutex); +  if (err != 0) +    return err; +  lock->initialized = 0; +  return 0; +} + +#  endif + +# else + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  err = pthread_mutex_init (&lock->mutex, NULL); +  if (err != 0) +    return err; +  lock->owner = (pthread_t) 0; +  lock->depth = 0; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  pthread_t self = pthread_self (); +  if (lock->owner != self) +    { +      int err; + +      err = pthread_mutex_lock (&lock->mutex); +      if (err != 0) +        return err; +      lock->owner = self; +    } +  if (++(lock->depth) == 0) /* wraparound? */ +    { +      lock->depth--; +      return EAGAIN; +    } +  return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != pthread_self ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = (pthread_t) 0; +      return pthread_mutex_unlock (&lock->mutex); +    } +  else +    return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != (pthread_t) 0) +    return EBUSY; +  return pthread_mutex_destroy (&lock->mutex); +} + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT; + +int +glthread_once_singlethreaded (pthread_once_t *once_control) +{ +  /* We don't know whether pthread_once_t is an integer type, a floating-point +     type, a pointer type, or a structure type.  */ +  char *firstbyte = (char *)once_control; +  if (*firstbyte == *(const char *)&fresh_once) +    { +      /* First time use of once_control.  Invert the first byte.  */ +      *firstbyte = ~ *(const char *)&fresh_once; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* -------------------------- gl_once_t datatype -------------------------- */ + +static void +glthread_once_call (void *arg) +{ +  void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; +  void (*initfunction) (void) = *gl_once_temp_addr; +  initfunction (); +} + +int +glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)) +{ +  void (*temp) (void) = initfunction; +  return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0); +} + +int +glthread_once_singlethreaded (pth_once_t *once_control) +{ +  /* We know that pth_once_t is an integer type.  */ +  if (*once_control == PTH_ONCE_INIT) +    { +      /* First time use of once_control.  Invert the marker.  */ +      *once_control = ~ PTH_ONCE_INIT; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +int +glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock) +{ +  int err; + +  err = mutex_init (&lock->mutex, USYNC_THREAD, NULL); +  if (err != 0) +    return err; +  lock->owner = (thread_t) 0; +  lock->depth = 0; +  return 0; +} + +int +glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock) +{ +  thread_t self = thr_self (); +  if (lock->owner != self) +    { +      int err; + +      err = mutex_lock (&lock->mutex); +      if (err != 0) +        return err; +      lock->owner = self; +    } +  if (++(lock->depth) == 0) /* wraparound? */ +    { +      lock->depth--; +      return EAGAIN; +    } +  return 0; +} + +int +glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != thr_self ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = (thread_t) 0; +      return mutex_unlock (&lock->mutex); +    } +  else +    return 0; +} + +int +glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock) +{ +  if (lock->owner != (thread_t) 0) +    return EBUSY; +  return mutex_destroy (&lock->mutex); +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +int +glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)) +{ +  if (!once_control->inited) +    { +      int err; + +      /* Use the mutex to guarantee that if another thread is already calling +         the initfunction, this thread waits until it's finished.  */ +      err = mutex_lock (&once_control->mutex); +      if (err != 0) +        return err; +      if (!once_control->inited) +        { +          once_control->inited = 1; +          initfunction (); +        } +      return mutex_unlock (&once_control->mutex); +    } +  else +    return 0; +} + +int +glthread_once_singlethreaded (gl_once_t *once_control) +{ +  /* We know that gl_once_t contains an integer type.  */ +  if (!once_control->inited) +    { +      /* First time use of once_control.  Invert the marker.  */ +      once_control->inited = ~ 0; +      return 1; +    } +  else +    return 0; +} + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +void +glthread_lock_init_func (gl_lock_t *lock) +{ +  InitializeCriticalSection (&lock->lock); +  lock->guard.done = 1; +} + +int +glthread_lock_lock_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_lock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_lock_unlock_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_lock_destroy_func (gl_lock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  DeleteCriticalSection (&lock->lock); +  lock->guard.done = 0; +  return 0; +} + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* In this file, the waitqueues are implemented as circular arrays.  */ +#define gl_waitqueue_t gl_carray_waitqueue_t + +static inline void +gl_waitqueue_init (gl_waitqueue_t *wq) +{ +  wq->array = NULL; +  wq->count = 0; +  wq->alloc = 0; +  wq->offset = 0; +} + +/* Enqueues the current thread, represented by an event, in a wait queue. +   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */ +static HANDLE +gl_waitqueue_add (gl_waitqueue_t *wq) +{ +  HANDLE event; +  unsigned int index; + +  if (wq->count == wq->alloc) +    { +      unsigned int new_alloc = 2 * wq->alloc + 1; +      HANDLE *new_array = +        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); +      if (new_array == NULL) +        /* No more memory.  */ +        return INVALID_HANDLE_VALUE; +      /* Now is a good opportunity to rotate the array so that its contents +         starts at offset 0.  */ +      if (wq->offset > 0) +        { +          unsigned int old_count = wq->count; +          unsigned int old_alloc = wq->alloc; +          unsigned int old_offset = wq->offset; +          unsigned int i; +          if (old_offset + old_count > old_alloc) +            { +              unsigned int limit = old_offset + old_count - old_alloc; +              for (i = 0; i < limit; i++) +                new_array[old_alloc + i] = new_array[i]; +            } +          for (i = 0; i < old_count; i++) +            new_array[i] = new_array[old_offset + i]; +          wq->offset = 0; +        } +      wq->array = new_array; +      wq->alloc = new_alloc; +    } +  /* Whether the created event is a manual-reset one or an auto-reset one, +     does not matter, since we will wait on it only once.  */ +  event = CreateEvent (NULL, TRUE, FALSE, NULL); +  if (event == INVALID_HANDLE_VALUE) +    /* No way to allocate an event.  */ +    return INVALID_HANDLE_VALUE; +  index = wq->offset + wq->count; +  if (index >= wq->alloc) +    index -= wq->alloc; +  wq->array[index] = event; +  wq->count++; +  return event; +} + +/* Notifies the first thread from a wait queue and dequeues it.  */ +static inline void +gl_waitqueue_notify_first (gl_waitqueue_t *wq) +{ +  SetEvent (wq->array[wq->offset + 0]); +  wq->offset++; +  wq->count--; +  if (wq->count == 0 || wq->offset == wq->alloc) +    wq->offset = 0; +} + +/* Notifies all threads from a wait queue and dequeues them all.  */ +static inline void +gl_waitqueue_notify_all (gl_waitqueue_t *wq) +{ +  unsigned int i; + +  for (i = 0; i < wq->count; i++) +    { +      unsigned int index = wq->offset + i; +      if (index >= wq->alloc) +        index -= wq->alloc; +      SetEvent (wq->array[index]); +    } +  wq->count = 0; +  wq->offset = 0; +} + +void +glthread_rwlock_init_func (gl_rwlock_t *lock) +{ +  InitializeCriticalSection (&lock->lock); +  gl_waitqueue_init (&lock->waiting_readers); +  gl_waitqueue_init (&lock->waiting_writers); +  lock->runcount = 0; +  lock->guard.done = 1; +} + +int +glthread_rwlock_rdlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_rwlock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow.  */ +  if (!(lock->runcount + 1 > 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_readers.  */ +      HANDLE event = gl_waitqueue_add (&lock->waiting_readers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_readers, incremented lock->runcount.  */ +          if (!(lock->runcount > 0)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount + 1 > 0)); +        } +    } +  lock->runcount++; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_wrlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_rwlock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether no readers or writers are currently running.  */ +  if (!(lock->runcount == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_writers.  */ +      HANDLE event = gl_waitqueue_add (&lock->waiting_writers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_writers, set lock->runcount = -1.  */ +          if (!(lock->runcount == -1)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount == 0)); +        } +    } +  lock->runcount--; /* runcount becomes -1 */ +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_unlock_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  EnterCriticalSection (&lock->lock); +  if (lock->runcount < 0) +    { +      /* Drop a writer lock.  */ +      if (!(lock->runcount == -1)) +        abort (); +      lock->runcount = 0; +    } +  else +    { +      /* Drop a reader lock.  */ +      if (!(lock->runcount > 0)) +        { +          LeaveCriticalSection (&lock->lock); +          return EPERM; +        } +      lock->runcount--; +    } +  if (lock->runcount == 0) +    { +      /* POSIX recommends that "write locks shall take precedence over read +         locks", to avoid "writer starvation".  */ +      if (lock->waiting_writers.count > 0) +        { +          /* Wake up one of the waiting writers.  */ +          lock->runcount--; +          gl_waitqueue_notify_first (&lock->waiting_writers); +        } +      else +        { +          /* Wake up all waiting readers.  */ +          lock->runcount += lock->waiting_readers.count; +          gl_waitqueue_notify_all (&lock->waiting_readers); +        } +    } +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glthread_rwlock_destroy_func (gl_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  if (lock->runcount != 0) +    return EBUSY; +  DeleteCriticalSection (&lock->lock); +  if (lock->waiting_readers.array != NULL) +    free (lock->waiting_readers.array); +  if (lock->waiting_writers.array != NULL) +    free (lock->waiting_writers.array); +  lock->guard.done = 0; +  return 0; +} + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +void +glthread_recursive_lock_init_func (gl_recursive_lock_t *lock) +{ +  lock->owner = 0; +  lock->depth = 0; +  InitializeCriticalSection (&lock->lock); +  lock->guard.done = 1; +} + +int +glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glthread_recursive_lock_init (lock); +      else +        /* Yield the CPU while waiting for another thread to finish +           initializing this lock.  */ +        while (!lock->guard.done) +          Sleep (0); +    } +  { +    DWORD self = GetCurrentThreadId (); +    if (lock->owner != self) +      { +        EnterCriticalSection (&lock->lock); +        lock->owner = self; +      } +    if (++(lock->depth) == 0) /* wraparound? */ +      { +        lock->depth--; +        return EAGAIN; +      } +  } +  return 0; +} + +int +glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock) +{ +  if (lock->owner != GetCurrentThreadId ()) +    return EPERM; +  if (lock->depth == 0) +    return EINVAL; +  if (--(lock->depth) == 0) +    { +      lock->owner = 0; +      LeaveCriticalSection (&lock->lock); +    } +  return 0; +} + +int +glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock) +{ +  if (lock->owner != 0) +    return EBUSY; +  DeleteCriticalSection (&lock->lock); +  lock->guard.done = 0; +  return 0; +} + +/* -------------------------- gl_once_t datatype -------------------------- */ + +void +glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)) +{ +  if (once_control->inited <= 0) +    { +      if (InterlockedIncrement (&once_control->started) == 0) +        { +          /* This thread is the first one to come to this once_control.  */ +          InitializeCriticalSection (&once_control->lock); +          EnterCriticalSection (&once_control->lock); +          once_control->inited = 0; +          initfunction (); +          once_control->inited = 1; +          LeaveCriticalSection (&once_control->lock); +        } +      else +        { +          /* Undo last operation.  */ +          InterlockedDecrement (&once_control->started); +          /* Some other thread has already started the initialization. +             Yield the CPU while waiting for the other thread to finish +             initializing and taking the lock.  */ +          while (once_control->inited < 0) +            Sleep (0); +          if (once_control->inited <= 0) +            { +              /* Take the lock.  This blocks until the other thread has +                 finished calling the initfunction.  */ +              EnterCriticalSection (&once_control->lock); +              LeaveCriticalSection (&once_control->lock); +              if (!(once_control->inited > 0)) +                abort (); +            } +        } +    } +} + +#endif + +/* ========================================================================= */ diff --git a/lib/glthread/lock.h b/lib/glthread/lock.h new file mode 100644 index 00000000..47ce7738 --- /dev/null +++ b/lib/glthread/lock.h @@ -0,0 +1,927 @@ +/* Locking in multithreaded situations. +   Copyright (C) 2005-2010 Free Software Foundation, Inc. + +   This program is free software; you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as published by +   the Free Software Foundation; either version 2, or (at your option) +   any later version. + +   This program is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program; if not, write to the Free Software Foundation, +   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. +   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, +   gthr-win32.h.  */ + +/* This file contains locking primitives for use with a given thread library. +   It does not contain primitives for creating threads or for other +   synchronization primitives. + +   Normal (non-recursive) locks: +     Type:                gl_lock_t +     Declaration:         gl_lock_define(extern, name) +     Initializer:         gl_lock_define_initialized(, name) +     Initialization:      gl_lock_init (name); +     Taking the lock:     gl_lock_lock (name); +     Releasing the lock:  gl_lock_unlock (name); +     De-initialization:   gl_lock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_lock_init (&name); +     Taking the lock:     err = glthread_lock_lock (&name); +     Releasing the lock:  err = glthread_lock_unlock (&name); +     De-initialization:   err = glthread_lock_destroy (&name); + +   Read-Write (non-recursive) locks: +     Type:                gl_rwlock_t +     Declaration:         gl_rwlock_define(extern, name) +     Initializer:         gl_rwlock_define_initialized(, name) +     Initialization:      gl_rwlock_init (name); +     Taking the lock:     gl_rwlock_rdlock (name); +                          gl_rwlock_wrlock (name); +     Releasing the lock:  gl_rwlock_unlock (name); +     De-initialization:   gl_rwlock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_rwlock_init (&name); +     Taking the lock:     err = glthread_rwlock_rdlock (&name); +                          err = glthread_rwlock_wrlock (&name); +     Releasing the lock:  err = glthread_rwlock_unlock (&name); +     De-initialization:   err = glthread_rwlock_destroy (&name); + +   Recursive locks: +     Type:                gl_recursive_lock_t +     Declaration:         gl_recursive_lock_define(extern, name) +     Initializer:         gl_recursive_lock_define_initialized(, name) +     Initialization:      gl_recursive_lock_init (name); +     Taking the lock:     gl_recursive_lock_lock (name); +     Releasing the lock:  gl_recursive_lock_unlock (name); +     De-initialization:   gl_recursive_lock_destroy (name); +   Equivalent functions with control of error handling: +     Initialization:      err = glthread_recursive_lock_init (&name); +     Taking the lock:     err = glthread_recursive_lock_lock (&name); +     Releasing the lock:  err = glthread_recursive_lock_unlock (&name); +     De-initialization:   err = glthread_recursive_lock_destroy (&name); + +  Once-only execution: +     Type:                gl_once_t +     Initializer:         gl_once_define(extern, name) +     Execution:           gl_once (name, initfunction); +   Equivalent functions with control of error handling: +     Execution:           err = glthread_once (&name, initfunction); +*/ + + +#ifndef _LOCK_H +#define _LOCK_H + +#include <errno.h> +#include <stdlib.h> + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library.  */ + +# include <pthread.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The pthread_in_use() detection needs to be done at runtime.  */ +#  define pthread_in_use() \ +     glthread_in_use () +extern int glthread_in_use (void); + +# endif + +# if USE_POSIX_THREADS_WEAK + +/* Use weak references to the POSIX threads library.  */ + +/* Weak references avoid dragging in external libraries if the other parts +   of the program don't use them.  Here we use them, because we don't want +   every program that uses libintl to depend on libpthread.  This assumes +   that libpthread would not be loaded after libintl; i.e. if libintl is +   loaded first, by an executable that does not depend on libpthread, and +   then a module is dynamically loaded that depends on libpthread, libintl +   will not be multithread-safe.  */ + +/* The way to test at runtime whether libpthread is present is to test +   whether a function pointer's value, such as &pthread_mutex_init, is +   non-NULL.  However, some versions of GCC have a bug through which, in +   PIC mode, &foo != NULL always evaluates to true if there is a direct +   call to foo(...) in the same function.  To avoid this, we test the +   address of a function in libpthread that we don't use.  */ + +#  pragma weak pthread_mutex_init +#  pragma weak pthread_mutex_lock +#  pragma weak pthread_mutex_unlock +#  pragma weak pthread_mutex_destroy +#  pragma weak pthread_rwlock_init +#  pragma weak pthread_rwlock_rdlock +#  pragma weak pthread_rwlock_wrlock +#  pragma weak pthread_rwlock_unlock +#  pragma weak pthread_rwlock_destroy +#  pragma weak pthread_once +#  pragma weak pthread_cond_init +#  pragma weak pthread_cond_wait +#  pragma weak pthread_cond_signal +#  pragma weak pthread_cond_broadcast +#  pragma weak pthread_cond_destroy +#  pragma weak pthread_mutexattr_init +#  pragma weak pthread_mutexattr_settype +#  pragma weak pthread_mutexattr_destroy +#  ifndef pthread_self +#   pragma weak pthread_self +#  endif + +#  if !PTHREAD_IN_USE_DETECTION_HARD +#   pragma weak pthread_cancel +#   define pthread_in_use() (pthread_cancel != NULL) +#  endif + +# else + +#  if !PTHREAD_IN_USE_DETECTION_HARD +#   define pthread_in_use() 1 +#  endif + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pthread_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    PTHREAD_MUTEX_INITIALIZER +# define glthread_lock_init(LOCK) \ +    (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) +# define glthread_lock_lock(LOCK) \ +    (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ +    (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ +    (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +# if HAVE_PTHREAD_RWLOCK + +#  ifdef PTHREAD_RWLOCK_INITIALIZER + +typedef pthread_rwlock_t gl_rwlock_t; +#   define gl_rwlock_define(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_rwlock_t NAME; +#   define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; +#   define gl_rwlock_initializer \ +      PTHREAD_RWLOCK_INITIALIZER +#   define glthread_rwlock_init(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) +#   define glthread_rwlock_rdlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) +#   define glthread_rwlock_wrlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) +#   define glthread_rwlock_unlock(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) +#   define glthread_rwlock_destroy(LOCK) \ +      (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) + +#  else + +typedef struct +        { +          int initialized; +          pthread_mutex_t guard;   /* protects the initialization */ +          pthread_rwlock_t rwlock; /* read-write lock */ +        } +        gl_rwlock_t; +#   define gl_rwlock_define(STORAGECLASS, NAME) \ +      STORAGECLASS gl_rwlock_t NAME; +#   define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +#   define gl_rwlock_initializer \ +      { 0, PTHREAD_MUTEX_INITIALIZER } +#   define glthread_rwlock_init(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +#   define glthread_rwlock_rdlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_wrlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_unlock(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +#   define glthread_rwlock_destroy(LOCK) \ +      (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +#  endif + +# else + +typedef struct +        { +          pthread_mutex_t lock; /* protects the remaining fields */ +          pthread_cond_t waiting_readers; /* waiting readers */ +          pthread_cond_t waiting_writers; /* waiting writers */ +          unsigned int waiting_writers_count; /* number of waiting writers */ +          int runcount; /* number of readers running, or -1 when a writer runs */ +        } +        gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } +# define glthread_rwlock_init(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) +# define glthread_rwlock_rdlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ +    (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) +extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); + +# endif + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +# if HAVE_PTHREAD_MUTEX_RECURSIVE + +#  if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP + +typedef pthread_mutex_t gl_recursive_lock_t; +#   define gl_recursive_lock_define(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_mutex_t NAME; +#   define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; +#   ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER +#    define gl_recursive_lock_initializer \ +       PTHREAD_RECURSIVE_MUTEX_INITIALIZER +#   else +#    define gl_recursive_lock_initializer \ +       PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP +#   endif +#   define glthread_recursive_lock_init(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_lock(LOCK) \ +      (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) +#   define glthread_recursive_lock_unlock(LOCK) \ +      (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) +#   define glthread_recursive_lock_destroy(LOCK) \ +      (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); + +#  else + +typedef struct +        { +          pthread_mutex_t recmutex; /* recursive mutex */ +          pthread_mutex_t guard;    /* protects the initialization */ +          int initialized; +        } +        gl_recursive_lock_t; +#   define gl_recursive_lock_define(STORAGECLASS, NAME) \ +      STORAGECLASS gl_recursive_lock_t NAME; +#   define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +      STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +#   define gl_recursive_lock_initializer \ +      { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } +#   define glthread_recursive_lock_init(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_lock(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_unlock(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +#   define glthread_recursive_lock_destroy(LOCK) \ +      (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +#  endif + +# else + +/* Old versions of POSIX threads on Solaris did not have recursive locks. +   We have to implement them ourselves.  */ + +typedef struct +        { +          pthread_mutex_t mutex; +          pthread_t owner; +          unsigned long depth; +        } +        gl_recursive_lock_t; +#  define gl_recursive_lock_define(STORAGECLASS, NAME) \ +     STORAGECLASS gl_recursive_lock_t NAME; +#  define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +#  define gl_recursive_lock_initializer \ +     { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } +#  define glthread_recursive_lock_init(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_lock(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_unlock(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +#  define glthread_recursive_lock_destroy(LOCK) \ +     (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +# endif + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pthread_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (pthread_in_use ()                                                         \ +     ? pthread_once (ONCE_CONTROL, INITFUNCTION)                               \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_singlethreaded (pthread_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_PTH_THREADS + +/* Use the GNU Pth threads library.  */ + +# include <pth.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_PTH_THREADS_WEAK + +/* Use weak references to the GNU Pth threads library.  */ + +#  pragma weak pth_mutex_init +#  pragma weak pth_mutex_acquire +#  pragma weak pth_mutex_release +#  pragma weak pth_rwlock_init +#  pragma weak pth_rwlock_acquire +#  pragma weak pth_rwlock_release +#  pragma weak pth_once + +#  pragma weak pth_cancel +#  define pth_in_use() (pth_cancel != NULL) + +# else + +#  define pth_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef pth_mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS pth_mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS pth_mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    PTH_MUTEX_INIT +# define glthread_lock_init(LOCK) \ +    (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) +# define glthread_lock_lock(LOCK) \ +    (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +# define glthread_lock_unlock(LOCK) \ +    (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) +# define glthread_lock_destroy(LOCK) \ +    ((void)(LOCK), 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef pth_rwlock_t gl_rwlock_t; +#  define gl_rwlock_define(STORAGECLASS, NAME) \ +     STORAGECLASS pth_rwlock_t NAME; +#  define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS pth_rwlock_t NAME = gl_rwlock_initializer; +#  define gl_rwlock_initializer \ +     PTH_RWLOCK_INIT +#  define glthread_rwlock_init(LOCK) \ +     (pth_in_use () && !pth_rwlock_init (LOCK) ? errno : 0) +#  define glthread_rwlock_rdlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RD, 0, NULL) ? errno : 0) +#  define glthread_rwlock_wrlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_acquire (LOCK, PTH_RWLOCK_RW, 0, NULL) ? errno : 0) +#  define glthread_rwlock_unlock(LOCK) \ +     (pth_in_use () && !pth_rwlock_release (LOCK) ? errno : 0) +#  define glthread_rwlock_destroy(LOCK) \ +     ((void)(LOCK), 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* In Pth, mutexes are recursive by default.  */ +typedef pth_mutex_t gl_recursive_lock_t; +#  define gl_recursive_lock_define(STORAGECLASS, NAME) \ +     STORAGECLASS pth_mutex_t NAME; +#  define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +     STORAGECLASS pth_mutex_t NAME = gl_recursive_lock_initializer; +#  define gl_recursive_lock_initializer \ +     PTH_MUTEX_INIT +#  define glthread_recursive_lock_init(LOCK) \ +     (pth_in_use () && !pth_mutex_init (LOCK) ? errno : 0) +#  define glthread_recursive_lock_lock(LOCK) \ +     (pth_in_use () && !pth_mutex_acquire (LOCK, 0, NULL) ? errno : 0) +#  define glthread_recursive_lock_unlock(LOCK) \ +     (pth_in_use () && !pth_mutex_release (LOCK) ? errno : 0) +#  define glthread_recursive_lock_destroy(LOCK) \ +     ((void)(LOCK), 0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef pth_once_t gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS pth_once_t NAME = PTH_ONCE_INIT; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (pth_in_use ()                                                             \ +     ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION)                \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (pth_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_SOLARIS_THREADS + +/* Use the old Solaris threads library.  */ + +# include <thread.h> +# include <synch.h> + +# ifdef __cplusplus +extern "C" { +# endif + +# if USE_SOLARIS_THREADS_WEAK + +/* Use weak references to the old Solaris threads library.  */ + +#  pragma weak mutex_init +#  pragma weak mutex_lock +#  pragma weak mutex_unlock +#  pragma weak mutex_destroy +#  pragma weak rwlock_init +#  pragma weak rw_rdlock +#  pragma weak rw_wrlock +#  pragma weak rw_unlock +#  pragma weak rwlock_destroy +#  pragma weak thr_self + +#  pragma weak thr_suspend +#  define thread_in_use() (thr_suspend != NULL) + +# else + +#  define thread_in_use() 1 + +# endif + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef mutex_t gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS mutex_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS mutex_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    DEFAULTMUTEX +# define glthread_lock_init(LOCK) \ +    (thread_in_use () ? mutex_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_lock_lock(LOCK) \ +    (thread_in_use () ? mutex_lock (LOCK) : 0) +# define glthread_lock_unlock(LOCK) \ +    (thread_in_use () ? mutex_unlock (LOCK) : 0) +# define glthread_lock_destroy(LOCK) \ +    (thread_in_use () ? mutex_destroy (LOCK) : 0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef rwlock_t gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    DEFAULTRWLOCK +# define glthread_rwlock_init(LOCK) \ +    (thread_in_use () ? rwlock_init (LOCK, USYNC_THREAD, NULL) : 0) +# define glthread_rwlock_rdlock(LOCK) \ +    (thread_in_use () ? rw_rdlock (LOCK) : 0) +# define glthread_rwlock_wrlock(LOCK) \ +    (thread_in_use () ? rw_wrlock (LOCK) : 0) +# define glthread_rwlock_unlock(LOCK) \ +    (thread_in_use () ? rw_unlock (LOCK) : 0) +# define glthread_rwlock_destroy(LOCK) \ +    (thread_in_use () ? rwlock_destroy (LOCK) : 0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* Old Solaris threads did not have recursive locks. +   We have to implement them ourselves.  */ + +typedef struct +        { +          mutex_t mutex; +          thread_t owner; +          unsigned long depth; +        } +        gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ +    { DEFAULTMUTEX, (thread_t) 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_lock(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_unlock(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) +# define glthread_recursive_lock_destroy(LOCK) \ +    (thread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) +extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct +        { +          volatile int inited; +          mutex_t mutex; +        } +        gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = { 0, DEFAULTMUTEX }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (thread_in_use ()                                                          \ +     ? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION)                \ +     : (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0)) +extern int glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void)); +extern int glthread_once_singlethreaded (gl_once_t *once_control); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if USE_WIN32_THREADS + +# include <windows.h> + +# ifdef __cplusplus +extern "C" { +# endif + +/* We can use CRITICAL_SECTION directly, rather than the Win32 Event, Mutex, +   Semaphore types, because +     - we need only to synchronize inside a single process (address space), +       not inter-process locking, +     - we don't need to support trylock operations.  (TryEnterCriticalSection +       does not work on Windows 95/98/ME.  Packages that need trylock usually +       define their own mutex type.)  */ + +/* There is no way to statically initialize a CRITICAL_SECTION.  It needs +   to be done lazily, once only.  For this we need spinlocks.  */ + +typedef struct { volatile int done; volatile long started; } gl_spinlock_t; + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          CRITICAL_SECTION lock; +        } +        gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_lock_t NAME; +# define gl_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_lock_t NAME = gl_lock_initializer; +# define gl_lock_initializer \ +    { { 0, -1 } } +# define glthread_lock_init(LOCK) \ +    (glthread_lock_init_func (LOCK), 0) +# define glthread_lock_lock(LOCK) \ +    glthread_lock_lock_func (LOCK) +# define glthread_lock_unlock(LOCK) \ +    glthread_lock_unlock_func (LOCK) +# define glthread_lock_destroy(LOCK) \ +    glthread_lock_destroy_func (LOCK) +extern void glthread_lock_init_func (gl_lock_t *lock); +extern int glthread_lock_lock_func (gl_lock_t *lock); +extern int glthread_lock_unlock_func (gl_lock_t *lock); +extern int glthread_lock_destroy_func (gl_lock_t *lock); + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +/* It is impossible to implement read-write locks using plain locks, without +   introducing an extra thread dedicated to managing read-write locks. +   Therefore here we need to use the low-level Event type.  */ + +typedef struct +        { +          HANDLE *array; /* array of waiting threads, each represented by an event */ +          unsigned int count; /* number of waiting threads */ +          unsigned int alloc; /* length of allocated array */ +          unsigned int offset; /* index of first waiting thread in array */ +        } +        gl_carray_waitqueue_t; +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          CRITICAL_SECTION lock; /* protects the remaining fields */ +          gl_carray_waitqueue_t waiting_readers; /* waiting readers */ +          gl_carray_waitqueue_t waiting_writers; /* waiting writers */ +          int runcount; /* number of readers running, or -1 when a writer runs */ +        } +        gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME; +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; +# define gl_rwlock_initializer \ +    { { 0, -1 } } +# define glthread_rwlock_init(LOCK) \ +    (glthread_rwlock_init_func (LOCK), 0) +# define glthread_rwlock_rdlock(LOCK) \ +    glthread_rwlock_rdlock_func (LOCK) +# define glthread_rwlock_wrlock(LOCK) \ +    glthread_rwlock_wrlock_func (LOCK) +# define glthread_rwlock_unlock(LOCK) \ +    glthread_rwlock_unlock_func (LOCK) +# define glthread_rwlock_destroy(LOCK) \ +    glthread_rwlock_destroy_func (LOCK) +extern void glthread_rwlock_init_func (gl_rwlock_t *lock); +extern int glthread_rwlock_rdlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_wrlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_unlock_func (gl_rwlock_t *lock); +extern int glthread_rwlock_destroy_func (gl_rwlock_t *lock); + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +/* The Win32 documentation says that CRITICAL_SECTION already implements a +   recursive lock.  But we need not rely on it: It's easy to implement a +   recursive lock without this assumption.  */ + +typedef struct +        { +          gl_spinlock_t guard; /* protects the initialization */ +          DWORD owner; +          unsigned long depth; +          CRITICAL_SECTION lock; +        } +        gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME; +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ +    STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; +# define gl_recursive_lock_initializer \ +    { { 0, -1 }, 0, 0 } +# define glthread_recursive_lock_init(LOCK) \ +    (glthread_recursive_lock_init_func (LOCK), 0) +# define glthread_recursive_lock_lock(LOCK) \ +    glthread_recursive_lock_lock_func (LOCK) +# define glthread_recursive_lock_unlock(LOCK) \ +    glthread_recursive_lock_unlock_func (LOCK) +# define glthread_recursive_lock_destroy(LOCK) \ +    glthread_recursive_lock_destroy_func (LOCK) +extern void glthread_recursive_lock_init_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock); +extern int glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock); + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef struct +        { +          volatile int inited; +          volatile long started; +          CRITICAL_SECTION lock; +        } +        gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = { -1, -1 }; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (glthread_once_func (ONCE_CONTROL, INITFUNCTION), 0) +extern void glthread_once_func (gl_once_t *once_control, void (*initfunction) (void)); + +# ifdef __cplusplus +} +# endif + +#endif + +/* ========================================================================= */ + +#if !(USE_POSIX_THREADS || USE_PTH_THREADS || USE_SOLARIS_THREADS || USE_WIN32_THREADS) + +/* Provide dummy implementation if threads are not supported.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +typedef int gl_lock_t; +# define gl_lock_define(STORAGECLASS, NAME) +# define gl_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_lock_init(NAME) 0 +# define glthread_lock_lock(NAME) 0 +# define glthread_lock_unlock(NAME) 0 +# define glthread_lock_destroy(NAME) 0 + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +typedef int gl_rwlock_t; +# define gl_rwlock_define(STORAGECLASS, NAME) +# define gl_rwlock_define_initialized(STORAGECLASS, NAME) +# define glthread_rwlock_init(NAME) 0 +# define glthread_rwlock_rdlock(NAME) 0 +# define glthread_rwlock_wrlock(NAME) 0 +# define glthread_rwlock_unlock(NAME) 0 +# define glthread_rwlock_destroy(NAME) 0 + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +typedef int gl_recursive_lock_t; +# define gl_recursive_lock_define(STORAGECLASS, NAME) +# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) +# define glthread_recursive_lock_init(NAME) 0 +# define glthread_recursive_lock_lock(NAME) 0 +# define glthread_recursive_lock_unlock(NAME) 0 +# define glthread_recursive_lock_destroy(NAME) 0 + +/* -------------------------- gl_once_t datatype -------------------------- */ + +typedef int gl_once_t; +# define gl_once_define(STORAGECLASS, NAME) \ +    STORAGECLASS gl_once_t NAME = 0; +# define glthread_once(ONCE_CONTROL, INITFUNCTION) \ +    (*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0) + +#endif + +/* ========================================================================= */ + +/* Macros with built-in error handling.  */ + +/* -------------------------- gl_lock_t datatype -------------------------- */ + +#define gl_lock_init(NAME) \ +   do                                  \ +     {                                 \ +       if (glthread_lock_init (&NAME)) \ +         abort ();                     \ +     }                                 \ +   while (0) +#define gl_lock_lock(NAME) \ +   do                                  \ +     {                                 \ +       if (glthread_lock_lock (&NAME)) \ +         abort ();                     \ +     }                                 \ +   while (0) +#define gl_lock_unlock(NAME) \ +   do                                    \ +     {                                   \ +       if (glthread_lock_unlock (&NAME)) \ +         abort ();                       \ +     }                                   \ +   while (0) +#define gl_lock_destroy(NAME) \ +   do                                     \ +     {                                    \ +       if (glthread_lock_destroy (&NAME)) \ +         abort ();                        \ +     }                                    \ +   while (0) + +/* ------------------------- gl_rwlock_t datatype ------------------------- */ + +#define gl_rwlock_init(NAME) \ +   do                                    \ +     {                                   \ +       if (glthread_rwlock_init (&NAME)) \ +         abort ();                       \ +     }                                   \ +   while (0) +#define gl_rwlock_rdlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_rdlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_wrlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_wrlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_unlock(NAME) \ +   do                                      \ +     {                                     \ +       if (glthread_rwlock_unlock (&NAME)) \ +         abort ();                         \ +     }                                     \ +   while (0) +#define gl_rwlock_destroy(NAME) \ +   do                                       \ +     {                                      \ +       if (glthread_rwlock_destroy (&NAME)) \ +         abort ();                          \ +     }                                      \ +   while (0) + +/* --------------------- gl_recursive_lock_t datatype --------------------- */ + +#define gl_recursive_lock_init(NAME) \ +   do                                            \ +     {                                           \ +       if (glthread_recursive_lock_init (&NAME)) \ +         abort ();                               \ +     }                                           \ +   while (0) +#define gl_recursive_lock_lock(NAME) \ +   do                                            \ +     {                                           \ +       if (glthread_recursive_lock_lock (&NAME)) \ +         abort ();                               \ +     }                                           \ +   while (0) +#define gl_recursive_lock_unlock(NAME) \ +   do                                              \ +     {                                             \ +       if (glthread_recursive_lock_unlock (&NAME)) \ +         abort ();                                 \ +     }                                             \ +   while (0) +#define gl_recursive_lock_destroy(NAME) \ +   do                                               \ +     {                                              \ +       if (glthread_recursive_lock_destroy (&NAME)) \ +         abort ();                                  \ +     }                                              \ +   while (0) + +/* -------------------------- gl_once_t datatype -------------------------- */ + +#define gl_once(NAME, INITFUNCTION) \ +   do                                           \ +     {                                          \ +       if (glthread_once (&NAME, INITFUNCTION)) \ +         abort ();                              \ +     }                                          \ +   while (0) + +/* ========================================================================= */ + +#endif /* _LOCK_H */ diff --git a/lib/glthread/threadlib.c b/lib/glthread/threadlib.c new file mode 100644 index 00000000..8cb1bb21 --- /dev/null +++ b/lib/glthread/threadlib.c @@ -0,0 +1,74 @@ +/* Multithreading primitives. +   Copyright (C) 2005-2010 Free Software Foundation, Inc. + +   This program is free software; you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as published by +   the Free Software Foundation; either version 2, or (at your option) +   any later version. + +   This program is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program; if not, write to the Free Software Foundation, +   Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005.  */ + +#include <config.h> + +/* ========================================================================= */ + +#if USE_POSIX_THREADS + +/* Use the POSIX threads library.  */ + +# include <pthread.h> +# include <stdlib.h> + +# if PTHREAD_IN_USE_DETECTION_HARD + +/* The function to be executed by a dummy thread.  */ +static void * +dummy_thread_func (void *arg) +{ +  return arg; +} + +int +glthread_in_use (void) +{ +  static int tested; +  static int result; /* 1: linked with -lpthread, 0: only with libc */ + +  if (!tested) +    { +      pthread_t thread; + +      if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) +        /* Thread creation failed.  */ +        result = 0; +      else +        { +          /* Thread creation works.  */ +          void *retval; +          if (pthread_join (thread, &retval) != 0) +            abort (); +          result = 1; +        } +      tested = 1; +    } +  return result; +} + +# endif + +#endif + +/* ========================================================================= */ + +/* This declaration is solely to ensure that after preprocessing +   this file is never empty.  */ +typedef int dummy; | 
