diff options
Diffstat (limited to 'lib/windows-rwlock.c')
| -rw-r--r-- | lib/windows-rwlock.c | 377 | 
1 files changed, 377 insertions, 0 deletions
diff --git a/lib/windows-rwlock.c b/lib/windows-rwlock.c new file mode 100644 index 00000000..d186e037 --- /dev/null +++ b/lib/windows-rwlock.c @@ -0,0 +1,377 @@ +/* Read-write locks (native Windows implementation). +   Copyright (C) 2005-2022 Free Software Foundation, Inc. + +   This file is free software: you can redistribute it and/or modify +   it under the terms of the GNU Lesser General Public License as +   published by the Free Software Foundation; either version 2.1 of the +   License, or (at your option) any later version. + +   This file is distributed in the hope that it will be useful, +   but WITHOUT ANY WARRANTY; without even the implied warranty of +   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +   GNU Lesser General Public License for more details. + +   You should have received a copy of the GNU Lesser General Public License +   along with this program.  If not, see <https://www.gnu.org/licenses/>.  */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2005. +   Based on GCC's gthr-win32.h.  */ + +#include <config.h> + +/* Specification.  */ +#include "windows-rwlock.h" + +#include <errno.h> +#include <stdlib.h> + +/* Don't assume that UNICODE is not defined.  */ +#undef CreateEvent +#define CreateEvent CreateEventA + +/* In this file, the waitqueues are implemented as circular arrays.  */ +#define glwthread_waitqueue_t glwthread_carray_waitqueue_t + +static void +glwthread_waitqueue_init (glwthread_waitqueue_t *wq) +{ +  wq->array = NULL; +  wq->count = 0; +  wq->alloc = 0; +  wq->offset = 0; +} + +/* Enqueues the current thread, represented by an event, in a wait queue. +   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */ +static HANDLE +glwthread_waitqueue_add (glwthread_waitqueue_t *wq) +{ +  HANDLE event; +  unsigned int index; + +  if (wq->count == wq->alloc) +    { +      unsigned int new_alloc = 2 * wq->alloc + 1; +      HANDLE *new_array = +        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); +      if (new_array == NULL) +        /* No more memory.  */ +        return INVALID_HANDLE_VALUE; +      /* Now is a good opportunity to rotate the array so that its contents +         starts at offset 0.  */ +      if (wq->offset > 0) +        { +          unsigned int old_count = wq->count; +          unsigned int old_alloc = wq->alloc; +          unsigned int old_offset = wq->offset; +          unsigned int i; +          if (old_offset + old_count > old_alloc) +            { +              unsigned int limit = old_offset + old_count - old_alloc; +              for (i = 0; i < limit; i++) +                new_array[old_alloc + i] = new_array[i]; +            } +          for (i = 0; i < old_count; i++) +            new_array[i] = new_array[old_offset + i]; +          wq->offset = 0; +        } +      wq->array = new_array; +      wq->alloc = new_alloc; +    } +  /* Whether the created event is a manual-reset one or an auto-reset one, +     does not matter, since we will wait on it only once.  */ +  event = CreateEvent (NULL, TRUE, FALSE, NULL); +  if (event == INVALID_HANDLE_VALUE) +    /* No way to allocate an event.  */ +    return INVALID_HANDLE_VALUE; +  index = wq->offset + wq->count; +  if (index >= wq->alloc) +    index -= wq->alloc; +  wq->array[index] = event; +  wq->count++; +  return event; +} + +/* Notifies the first thread from a wait queue and dequeues it.  */ +static void +glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq) +{ +  SetEvent (wq->array[wq->offset + 0]); +  wq->offset++; +  wq->count--; +  if (wq->count == 0 || wq->offset == wq->alloc) +    wq->offset = 0; +} + +/* Notifies all threads from a wait queue and dequeues them all.  */ +static void +glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq) +{ +  unsigned int i; + +  for (i = 0; i < wq->count; i++) +    { +      unsigned int index = wq->offset + i; +      if (index >= wq->alloc) +        index -= wq->alloc; +      SetEvent (wq->array[index]); +    } +  wq->count = 0; +  wq->offset = 0; +} + +void +glwthread_rwlock_init (glwthread_rwlock_t *lock) +{ +  InitializeCriticalSection (&lock->lock); +  glwthread_waitqueue_init (&lock->waiting_readers); +  glwthread_waitqueue_init (&lock->waiting_writers); +  lock->runcount = 0; +  lock->guard.done = 1; +} + +int +glwthread_rwlock_rdlock (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glwthread_rwlock_init (lock); +      else +        { +          /* Don't let lock->guard.started grow and wrap around.  */ +          InterlockedDecrement (&lock->guard.started); +          /* Yield the CPU while waiting for another thread to finish +             initializing this lock.  */ +          while (!lock->guard.done) +            Sleep (0); +        } +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow, and whether no writer is waiting.  The latter +     condition is because POSIX recommends that "write locks shall take +     precedence over read locks", to avoid "writer starvation".  */ +  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_readers.  */ +      HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_readers, incremented lock->runcount.  */ +          if (!(lock->runcount > 0)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount + 1 > 0)); +        } +    } +  lock->runcount++; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glwthread_rwlock_wrlock (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glwthread_rwlock_init (lock); +      else +        { +          /* Don't let lock->guard.started grow and wrap around.  */ +          InterlockedDecrement (&lock->guard.started); +          /* Yield the CPU while waiting for another thread to finish +             initializing this lock.  */ +          while (!lock->guard.done) +            Sleep (0); +        } +    } +  EnterCriticalSection (&lock->lock); +  /* Test whether no readers or writers are currently running.  */ +  if (!(lock->runcount == 0)) +    { +      /* This thread has to wait for a while.  Enqueue it among the +         waiting_writers.  */ +      HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers); +      if (event != INVALID_HANDLE_VALUE) +        { +          DWORD result; +          LeaveCriticalSection (&lock->lock); +          /* Wait until another thread signals this event.  */ +          result = WaitForSingleObject (event, INFINITE); +          if (result == WAIT_FAILED || result == WAIT_TIMEOUT) +            abort (); +          CloseHandle (event); +          /* The thread which signalled the event already did the bookkeeping: +             removed us from the waiting_writers, set lock->runcount = -1.  */ +          if (!(lock->runcount == -1)) +            abort (); +          return 0; +        } +      else +        { +          /* Allocation failure.  Weird.  */ +          do +            { +              LeaveCriticalSection (&lock->lock); +              Sleep (1); +              EnterCriticalSection (&lock->lock); +            } +          while (!(lock->runcount == 0)); +        } +    } +  lock->runcount--; /* runcount becomes -1 */ +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glwthread_rwlock_init (lock); +      else +        { +          /* Don't let lock->guard.started grow and wrap around.  */ +          InterlockedDecrement (&lock->guard.started); +          /* Yield the CPU while waiting for another thread to finish +             initializing this lock.  */ +          while (!lock->guard.done) +            Sleep (0); +        } +    } +  /* It's OK to wait for this critical section, because it is never taken for a +     long time.  */ +  EnterCriticalSection (&lock->lock); +  /* Test whether only readers are currently running, and whether the runcount +     field will not overflow, and whether no writer is waiting.  The latter +     condition is because POSIX recommends that "write locks shall take +     precedence over read locks", to avoid "writer starvation".  */ +  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) +    { +      /* This thread would have to wait for a while.  Return instead.  */ +      LeaveCriticalSection (&lock->lock); +      return EBUSY; +    } +  lock->runcount++; +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    { +      if (InterlockedIncrement (&lock->guard.started) == 0) +        /* This thread is the first one to need this lock.  Initialize it.  */ +        glwthread_rwlock_init (lock); +      else +        { +          /* Don't let lock->guard.started grow and wrap around.  */ +          InterlockedDecrement (&lock->guard.started); +          /* Yield the CPU while waiting for another thread to finish +             initializing this lock.  */ +          while (!lock->guard.done) +            Sleep (0); +        } +    } +  /* It's OK to wait for this critical section, because it is never taken for a +     long time.  */ +  EnterCriticalSection (&lock->lock); +  /* Test whether no readers or writers are currently running.  */ +  if (!(lock->runcount == 0)) +    { +      /* This thread would have to wait for a while.  Return instead.  */ +      LeaveCriticalSection (&lock->lock); +      return EBUSY; +    } +  lock->runcount--; /* runcount becomes -1 */ +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glwthread_rwlock_unlock (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  EnterCriticalSection (&lock->lock); +  if (lock->runcount < 0) +    { +      /* Drop a writer lock.  */ +      if (!(lock->runcount == -1)) +        abort (); +      lock->runcount = 0; +    } +  else +    { +      /* Drop a reader lock.  */ +      if (!(lock->runcount > 0)) +        { +          LeaveCriticalSection (&lock->lock); +          return EPERM; +        } +      lock->runcount--; +    } +  if (lock->runcount == 0) +    { +      /* POSIX recommends that "write locks shall take precedence over read +         locks", to avoid "writer starvation".  */ +      if (lock->waiting_writers.count > 0) +        { +          /* Wake up one of the waiting writers.  */ +          lock->runcount--; +          glwthread_waitqueue_notify_first (&lock->waiting_writers); +        } +      else +        { +          /* Wake up all waiting readers.  */ +          lock->runcount += lock->waiting_readers.count; +          glwthread_waitqueue_notify_all (&lock->waiting_readers); +        } +    } +  LeaveCriticalSection (&lock->lock); +  return 0; +} + +int +glwthread_rwlock_destroy (glwthread_rwlock_t *lock) +{ +  if (!lock->guard.done) +    return EINVAL; +  if (lock->runcount != 0) +    return EBUSY; +  DeleteCriticalSection (&lock->lock); +  if (lock->waiting_readers.array != NULL) +    free (lock->waiting_readers.array); +  if (lock->waiting_writers.array != NULL) +    free (lock->waiting_writers.array); +  lock->guard.done = 0; +  return 0; +}  | 
