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-rw-r--r--tests/test-lock.c63
1 files changed, 26 insertions, 37 deletions
diff --git a/tests/test-lock.c b/tests/test-lock.c
index 3f56790c..d44c2152 100644
--- a/tests/test-lock.c
+++ b/tests/test-lock.c
@@ -1,5 +1,5 @@
/* Test of locking in multithreaded situations.
- Copyright (C) 2005, 2008-2024 Free Software Foundation, Inc.
+ Copyright (C) 2005, 2008-2026 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -125,10 +125,10 @@ random_account (void)
static void
check_accounts (void)
{
- int i, sum;
+ int sum;
sum = 0;
- for (i = 0; i < ACCOUNT_COUNT; i++)
+ for (int i = 0; i < ACCOUNT_COUNT; i++)
sum += account[i];
if (sum != ACCOUNT_COUNT * 1000)
abort ();
@@ -146,9 +146,7 @@ gl_lock_define_initialized(static, my_lock)
static void *
lock_mutator_thread (_GL_UNUSED void *arg)
{
- int repeat;
-
- for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
+ for (int repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
int i1, i2, value;
@@ -202,23 +200,22 @@ lock_checker_thread (_GL_UNUSED void *arg)
static void
test_lock (void)
{
- int i;
gl_thread_t checkerthread;
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
- for (i = 0; i < ACCOUNT_COUNT; i++)
+ for (int i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
init_atomic_int (&lock_checker_done);
set_atomic_int_value (&lock_checker_done, 0);
/* Spawn the threads. */
checkerthread = gl_thread_create (lock_checker_thread, NULL);
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (lock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
set_atomic_int_value (&lock_checker_done, 1);
gl_thread_join (checkerthread, NULL);
@@ -237,9 +234,7 @@ gl_rwlock_define_initialized(static, my_rwlock)
static void *
rwlock_mutator_thread (_GL_UNUSED void *arg)
{
- int repeat;
-
- for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
+ for (int repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
int i1, i2, value;
@@ -287,27 +282,26 @@ rwlock_checker_thread (_GL_UNUSED void *arg)
static void
test_rwlock (void)
{
- int i;
gl_thread_t checkerthreads[THREAD_COUNT];
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
- for (i = 0; i < ACCOUNT_COUNT; i++)
+ for (int i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
init_atomic_int (&rwlock_checker_done);
set_atomic_int_value (&rwlock_checker_done, 0);
/* Spawn the threads. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
checkerthreads[i] = gl_thread_create (rwlock_checker_thread, NULL);
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (rwlock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
set_atomic_int_value (&rwlock_checker_done, 1);
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
gl_thread_join (checkerthreads[i], NULL);
check_accounts ();
}
@@ -348,9 +342,7 @@ recshuffle (void)
static void *
reclock_mutator_thread (_GL_UNUSED void *arg)
{
- int repeat;
-
- for (repeat = REPEAT_COUNT; repeat > 0; repeat--)
+ for (int repeat = REPEAT_COUNT; repeat > 0; repeat--)
{
recshuffle ();
@@ -390,23 +382,22 @@ reclock_checker_thread (_GL_UNUSED void *arg)
static void
test_recursive_lock (void)
{
- int i;
gl_thread_t checkerthread;
gl_thread_t threads[THREAD_COUNT];
/* Initialization. */
- for (i = 0; i < ACCOUNT_COUNT; i++)
+ for (int i = 0; i < ACCOUNT_COUNT; i++)
account[i] = 1000;
init_atomic_int (&reclock_checker_done);
set_atomic_int_value (&reclock_checker_done, 0);
/* Spawn the threads. */
checkerthread = gl_thread_create (reclock_checker_thread, NULL);
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
threads[i] = gl_thread_create (reclock_mutator_thread, NULL);
/* Wait for the threads to terminate. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
set_atomic_int_value (&reclock_checker_done, 1);
gl_thread_join (checkerthread, NULL);
@@ -443,9 +434,8 @@ static void *
once_contender_thread (void *arg)
{
int id = (int) (intptr_t) arg;
- int repeat;
- for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
+ for (int repeat = 0; repeat <= REPEAT_COUNT; repeat++)
{
/* Tell the main thread that we're ready. */
gl_lock_lock (ready_lock[id]);
@@ -480,17 +470,16 @@ once_contender_thread (void *arg)
static void
test_once (void)
{
- int i, repeat;
gl_thread_t threads[THREAD_COUNT];
/* Initialize all variables. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
{
ready[i] = 0;
gl_lock_init (ready_lock[i]);
}
#if ENABLE_LOCKING
- for (i = 0; i < REPEAT_COUNT; i++)
+ for (int i = 0; i < REPEAT_COUNT; i++)
gl_rwlock_init (fire_signal[i]);
#else
fire_signal_state = 0;
@@ -498,23 +487,23 @@ test_once (void)
#if ENABLE_LOCKING
/* Block all fire_signals. */
- for (i = REPEAT_COUNT-1; i >= 0; i--)
+ for (int i = REPEAT_COUNT-1; i >= 0; i--)
gl_rwlock_wrlock (fire_signal[i]);
#endif
/* Spawn the threads. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
threads[i] =
gl_thread_create (once_contender_thread, (void *) (intptr_t) i);
- for (repeat = 0; repeat <= REPEAT_COUNT; repeat++)
+ for (int repeat = 0; repeat <= REPEAT_COUNT; repeat++)
{
/* Wait until every thread is ready. */
dbgprintf ("Main thread before synchronizing for round %d\n", repeat);
for (;;)
{
int ready_count = 0;
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
{
gl_lock_lock (ready_lock[i]);
ready_count += ready[i];
@@ -544,7 +533,7 @@ test_once (void)
performed = 0;
/* Preparation for the next round: Reset the ready flags. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
{
gl_lock_lock (ready_lock[i]);
ready[i] = 0;
@@ -561,7 +550,7 @@ test_once (void)
}
/* Wait for the threads to terminate. */
- for (i = 0; i < THREAD_COUNT; i++)
+ for (int i = 0; i < THREAD_COUNT; i++)
gl_thread_join (threads[i], NULL);
}