/* Locking in multithreaded situations.
Copyright (C) 2005-2024 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see . */
/* Written by Bruno Haible , 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */
/* This file contains locking primitives for use with a given thread library.
It does not contain primitives for creating threads or for other
synchronization primitives.
Normal (non-recursive) locks:
Type: gl_lock_t
Declaration: gl_lock_define(extern, name)
Initializer: gl_lock_define_initialized(, name)
Initialization: gl_lock_init (name);
Taking the lock: gl_lock_lock (name);
Releasing the lock: gl_lock_unlock (name);
De-initialization: gl_lock_destroy (name);
Equivalent functions with control of error handling:
Initialization: err = glthread_lock_init (&name);
Taking the lock: err = glthread_lock_lock (&name);
Releasing the lock: err = glthread_lock_unlock (&name);
De-initialization: err = glthread_lock_destroy (&name);
Read-Write (non-recursive) locks:
Type: gl_rwlock_t
Declaration: gl_rwlock_define(extern, name)
Initializer: gl_rwlock_define_initialized(, name)
Initialization: gl_rwlock_init (name);
Taking the lock: gl_rwlock_rdlock (name);
gl_rwlock_wrlock (name);
Releasing the lock: gl_rwlock_unlock (name);
De-initialization: gl_rwlock_destroy (name);
Equivalent functions with control of error handling:
Initialization: err = glthread_rwlock_init (&name);
Taking the lock: err = glthread_rwlock_rdlock (&name);
err = glthread_rwlock_wrlock (&name);
Releasing the lock: err = glthread_rwlock_unlock (&name);
De-initialization: err = glthread_rwlock_destroy (&name);
Recursive locks:
Type: gl_recursive_lock_t
Declaration: gl_recursive_lock_define(extern, name)
Initializer: gl_recursive_lock_define_initialized(, name)
Initialization: gl_recursive_lock_init (name);
Taking the lock: gl_recursive_lock_lock (name);
Releasing the lock: gl_recursive_lock_unlock (name);
De-initialization: gl_recursive_lock_destroy (name);
Equivalent functions with control of error handling:
Initialization: err = glthread_recursive_lock_init (&name);
Taking the lock: err = glthread_recursive_lock_lock (&name);
Releasing the lock: err = glthread_recursive_lock_unlock (&name);
De-initialization: err = glthread_recursive_lock_destroy (&name);
*/
#ifndef _LOCK_H
#define _LOCK_H
/* This file uses HAVE_THREADS_H, HAVE_PTHREAD_RWLOCK,
HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER,
PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP,
HAVE_PTHREAD_MUTEX_RECURSIVE. */
#if !_GL_CONFIG_H_INCLUDED
#error "Please include config.h first."
#endif
#include
#include
#include "glthread/once.h"
/* c11_threads_in_use() is defined in glthread/once.h. */
/* ========================================================================= */
#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
/* Use the ISO C threads library. */
# include
# ifdef __cplusplus
extern "C" {
# endif
/* -------------------------- gl_lock_t datatype -------------------------- */
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t mutex;
}
gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_lock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_lock_init (&(NAME))) \
abort (); \
}
extern int glthread_lock_init (gl_lock_t *lock);
extern int glthread_lock_lock (gl_lock_t *lock);
extern int glthread_lock_unlock (gl_lock_t *lock);
extern int glthread_lock_destroy (gl_lock_t *lock);
/* ------------------------- gl_rwlock_t datatype ------------------------- */
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t lock; /* protects the remaining fields */
cnd_t waiting_readers; /* waiting readers */
cnd_t waiting_writers; /* waiting writers */
unsigned int waiting_writers_count; /* number of waiting writers */
int runcount; /* number of readers running, or -1 when a writer runs */
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_rwlock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_rwlock_init (&(NAME))) \
abort (); \
}
extern int glthread_rwlock_init (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy (gl_rwlock_t *lock);
/* --------------------- gl_recursive_lock_t datatype --------------------- */
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t mutex;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_recursive_lock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_recursive_lock_init (&(NAME))) \
abort (); \
}
extern int glthread_recursive_lock_init (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if USE_POSIX_THREADS
/* Use the POSIX threads library. */
# include
# ifdef __cplusplus
extern "C" {
# endif
/* pthread_in_use() is defined in glthread/once.h. */
/* -------------------------- gl_lock_t datatype -------------------------- */
typedef pthread_mutex_t gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer;
# define gl_lock_initializer \
PTHREAD_MUTEX_INITIALIZER
# define glthread_lock_init(LOCK) \
(pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0)
# define glthread_lock_lock(LOCK) \
(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
# define glthread_lock_unlock(LOCK) \
(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
# define glthread_lock_destroy(LOCK) \
(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
/* ------------------------- gl_rwlock_t datatype ------------------------- */
# if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1)))
# if defined PTHREAD_RWLOCK_INITIALIZER || defined PTHREAD_RWLOCK_INITIALIZER_NP
typedef pthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer;
# if HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER
# if defined PTHREAD_RWLOCK_INITIALIZER
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_INITIALIZER
# else
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_INITIALIZER_NP
# endif
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0)
# else /* glibc with bug https://sourceware.org/bugzilla/show_bug.cgi?id=13701 */
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_for_glibc (LOCK) : 0)
extern int glthread_rwlock_init_for_glibc (pthread_rwlock_t *lock);
# endif
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0)
# else
typedef struct
{
int initialized;
pthread_mutex_t guard; /* protects the initialization */
pthread_rwlock_t rwlock; /* read-write lock */
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
{ 0, PTHREAD_MUTEX_INITIALIZER }
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
# endif
# else
typedef struct
{
pthread_mutex_t lock; /* protects the remaining fields */
pthread_cond_t waiting_readers; /* waiting readers */
pthread_cond_t waiting_writers; /* waiting writers */
unsigned int waiting_writers_count; /* number of waiting writers */
int runcount; /* number of readers running, or -1 when a writer runs */
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 }
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
# endif
/* --------------------- gl_recursive_lock_t datatype --------------------- */
# if HAVE_PTHREAD_MUTEX_RECURSIVE
# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
typedef pthread_mutex_t gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer;
# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER
# define gl_recursive_lock_initializer \
PTHREAD_RECURSIVE_MUTEX_INITIALIZER
# else
# define gl_recursive_lock_initializer \
PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
# endif
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
# else
typedef struct
{
pthread_mutex_t recmutex; /* recursive mutex */
pthread_mutex_t guard; /* protects the initialization */
int initialized;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 }
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
# endif
# else
/* Old versions of POSIX threads on Solaris did not have recursive locks.
We have to implement them ourselves. */
typedef struct
{
pthread_mutex_t mutex;
pthread_t owner;
unsigned long depth;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 }
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
# endif
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if USE_WINDOWS_THREADS
# define WIN32_LEAN_AND_MEAN /* avoid including junk */
# include
# include "windows-mutex.h"
# include "windows-rwlock.h"
# include "windows-recmutex.h"
# ifdef __cplusplus
extern "C" {
# endif
/* We can use CRITICAL_SECTION directly, rather than the native Windows Event,
Mutex, Semaphore types, because
- we need only to synchronize inside a single process (address space),
not inter-process locking,
- we don't need to support trylock operations. (TryEnterCriticalSection
does not work on Windows 95/98/ME. Packages that need trylock usually
define their own mutex type.) */
/* There is no way to statically initialize a CRITICAL_SECTION. It needs
to be done lazily, once only. For this we need spinlocks. */
/* -------------------------- gl_lock_t datatype -------------------------- */
typedef glwthread_mutex_t gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME = gl_lock_initializer;
# define gl_lock_initializer \
GLWTHREAD_MUTEX_INIT
# define glthread_lock_init(LOCK) \
(glwthread_mutex_init (LOCK), 0)
# define glthread_lock_lock(LOCK) \
glwthread_mutex_lock (LOCK)
# define glthread_lock_unlock(LOCK) \
glwthread_mutex_unlock (LOCK)
# define glthread_lock_destroy(LOCK) \
glwthread_mutex_destroy (LOCK)
/* ------------------------- gl_rwlock_t datatype ------------------------- */
typedef glwthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
GLWTHREAD_RWLOCK_INIT
# define glthread_rwlock_init(LOCK) \
(glwthread_rwlock_init (LOCK), 0)
# define glthread_rwlock_rdlock(LOCK) \
glwthread_rwlock_rdlock (LOCK)
# define glthread_rwlock_wrlock(LOCK) \
glwthread_rwlock_wrlock (LOCK)
# define glthread_rwlock_unlock(LOCK) \
glwthread_rwlock_unlock (LOCK)
# define glthread_rwlock_destroy(LOCK) \
glwthread_rwlock_destroy (LOCK)
/* --------------------- gl_recursive_lock_t datatype --------------------- */
typedef glwthread_recmutex_t gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
GLWTHREAD_RECMUTEX_INIT
# define glthread_recursive_lock_init(LOCK) \
(glwthread_recmutex_init (LOCK), 0)
# define glthread_recursive_lock_lock(LOCK) \
glwthread_recmutex_lock (LOCK)
# define glthread_recursive_lock_unlock(LOCK) \
glwthread_recmutex_unlock (LOCK)
# define glthread_recursive_lock_destroy(LOCK) \
glwthread_recmutex_destroy (LOCK)
# ifdef __cplusplus
}
# endif
#endif
/* ========================================================================= */
#if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS)
/* Provide dummy implementation if threads are not supported. */
/* -------------------------- gl_lock_t datatype -------------------------- */
typedef int gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME)
# define gl_lock_define_initialized(STORAGECLASS, NAME)
# define glthread_lock_init(NAME) 0
# define glthread_lock_lock(NAME) 0
# define glthread_lock_unlock(NAME) 0
# define glthread_lock_destroy(NAME) 0
/* ------------------------- gl_rwlock_t datatype ------------------------- */
typedef int gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME)
# define gl_rwlock_define_initialized(STORAGECLASS, NAME)
# define glthread_rwlock_init(NAME) 0
# define glthread_rwlock_rdlock(NAME) 0
# define glthread_rwlock_wrlock(NAME) 0
# define glthread_rwlock_unlock(NAME) 0
# define glthread_rwlock_destroy(NAME) 0
/* --------------------- gl_recursive_lock_t datatype --------------------- */
typedef int gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME)
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME)
# define glthread_recursive_lock_init(NAME) 0
# define glthread_recursive_lock_lock(NAME) 0
# define glthread_recursive_lock_unlock(NAME) 0
# define glthread_recursive_lock_destroy(NAME) 0
#endif
/* ========================================================================= */
/* Macros with built-in error handling. */
/* -------------------------- gl_lock_t datatype -------------------------- */
#define gl_lock_init(NAME) \
do \
{ \
if (glthread_lock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_lock(NAME) \
do \
{ \
if (glthread_lock_lock (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_unlock(NAME) \
do \
{ \
if (glthread_lock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_destroy(NAME) \
do \
{ \
if (glthread_lock_destroy (&NAME)) \
abort (); \
} \
while (0)
/* ------------------------- gl_rwlock_t datatype ------------------------- */
#define gl_rwlock_init(NAME) \
do \
{ \
if (glthread_rwlock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_rdlock(NAME) \
do \
{ \
if (glthread_rwlock_rdlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_wrlock(NAME) \
do \
{ \
if (glthread_rwlock_wrlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_unlock(NAME) \
do \
{ \
if (glthread_rwlock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_destroy(NAME) \
do \
{ \
if (glthread_rwlock_destroy (&NAME)) \
abort (); \
} \
while (0)
/* --------------------- gl_recursive_lock_t datatype --------------------- */
#define gl_recursive_lock_init(NAME) \
do \
{ \
if (glthread_recursive_lock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_lock(NAME) \
do \
{ \
if (glthread_recursive_lock_lock (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_unlock(NAME) \
do \
{ \
if (glthread_recursive_lock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_destroy(NAME) \
do \
{ \
if (glthread_recursive_lock_destroy (&NAME)) \
abort (); \
} \
while (0)
/* ========================================================================= */
#endif /* _LOCK_H */