/* Locking in multithreaded situations. Copyright (C) 2005-2024 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */ /* This file contains locking primitives for use with a given thread library. It does not contain primitives for creating threads or for other synchronization primitives. Normal (non-recursive) locks: Type: gl_lock_t Declaration: gl_lock_define(extern, name) Initializer: gl_lock_define_initialized(, name) Initialization: gl_lock_init (name); Taking the lock: gl_lock_lock (name); Releasing the lock: gl_lock_unlock (name); De-initialization: gl_lock_destroy (name); Equivalent functions with control of error handling: Initialization: err = glthread_lock_init (&name); Taking the lock: err = glthread_lock_lock (&name); Releasing the lock: err = glthread_lock_unlock (&name); De-initialization: err = glthread_lock_destroy (&name); Read-Write (non-recursive) locks: Type: gl_rwlock_t Declaration: gl_rwlock_define(extern, name) Initializer: gl_rwlock_define_initialized(, name) Initialization: gl_rwlock_init (name); Taking the lock: gl_rwlock_rdlock (name); gl_rwlock_wrlock (name); Releasing the lock: gl_rwlock_unlock (name); De-initialization: gl_rwlock_destroy (name); Equivalent functions with control of error handling: Initialization: err = glthread_rwlock_init (&name); Taking the lock: err = glthread_rwlock_rdlock (&name); err = glthread_rwlock_wrlock (&name); Releasing the lock: err = glthread_rwlock_unlock (&name); De-initialization: err = glthread_rwlock_destroy (&name); Recursive locks: Type: gl_recursive_lock_t Declaration: gl_recursive_lock_define(extern, name) Initializer: gl_recursive_lock_define_initialized(, name) Initialization: gl_recursive_lock_init (name); Taking the lock: gl_recursive_lock_lock (name); Releasing the lock: gl_recursive_lock_unlock (name); De-initialization: gl_recursive_lock_destroy (name); Equivalent functions with control of error handling: Initialization: err = glthread_recursive_lock_init (&name); Taking the lock: err = glthread_recursive_lock_lock (&name); Releasing the lock: err = glthread_recursive_lock_unlock (&name); De-initialization: err = glthread_recursive_lock_destroy (&name); */ #ifndef _LOCK_H #define _LOCK_H /* This file uses HAVE_THREADS_H, HAVE_PTHREAD_RWLOCK, HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER, PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP, HAVE_PTHREAD_MUTEX_RECURSIVE. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include #include #include "glthread/once.h" /* c11_threads_in_use() is defined in glthread/once.h. */ /* ========================================================================= */ #if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS /* Use the ISO C threads library. */ # include # ifdef __cplusplus extern "C" { # endif /* -------------------------- gl_lock_t datatype -------------------------- */ typedef struct { int volatile init_needed; once_flag init_once; void (*init_func) (void); mtx_t mutex; } gl_lock_t; # define gl_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_lock_t NAME; # define gl_lock_define_initialized(STORAGECLASS, NAME) \ static void _atomic_init_##NAME (void); \ STORAGECLASS gl_lock_t NAME = \ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \ static void _atomic_init_##NAME (void) \ { \ if (glthread_lock_init (&(NAME))) \ abort (); \ } extern int glthread_lock_init (gl_lock_t *lock); extern int glthread_lock_lock (gl_lock_t *lock); extern int glthread_lock_unlock (gl_lock_t *lock); extern int glthread_lock_destroy (gl_lock_t *lock); /* ------------------------- gl_rwlock_t datatype ------------------------- */ typedef struct { int volatile init_needed; once_flag init_once; void (*init_func) (void); mtx_t lock; /* protects the remaining fields */ cnd_t waiting_readers; /* waiting readers */ cnd_t waiting_writers; /* waiting writers */ unsigned int waiting_writers_count; /* number of waiting writers */ int runcount; /* number of readers running, or -1 when a writer runs */ } gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME; # define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ static void _atomic_init_##NAME (void); \ STORAGECLASS gl_rwlock_t NAME = \ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \ static void _atomic_init_##NAME (void) \ { \ if (glthread_rwlock_init (&(NAME))) \ abort (); \ } extern int glthread_rwlock_init (gl_rwlock_t *lock); extern int glthread_rwlock_rdlock (gl_rwlock_t *lock); extern int glthread_rwlock_wrlock (gl_rwlock_t *lock); extern int glthread_rwlock_unlock (gl_rwlock_t *lock); extern int glthread_rwlock_destroy (gl_rwlock_t *lock); /* --------------------- gl_recursive_lock_t datatype --------------------- */ typedef struct { int volatile init_needed; once_flag init_once; void (*init_func) (void); mtx_t mutex; } gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME; # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ static void _atomic_init_##NAME (void); \ STORAGECLASS gl_recursive_lock_t NAME = \ { 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \ static void _atomic_init_##NAME (void) \ { \ if (glthread_recursive_lock_init (&(NAME))) \ abort (); \ } extern int glthread_recursive_lock_init (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock); # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if USE_POSIX_THREADS /* Use the POSIX threads library. */ # include # ifdef __cplusplus extern "C" { # endif /* pthread_in_use() is defined in glthread/once.h. */ /* -------------------------- gl_lock_t datatype -------------------------- */ typedef pthread_mutex_t gl_lock_t; # define gl_lock_define(STORAGECLASS, NAME) \ STORAGECLASS pthread_mutex_t NAME; # define gl_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer; # define gl_lock_initializer \ PTHREAD_MUTEX_INITIALIZER # define glthread_lock_init(LOCK) \ (pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0) # define glthread_lock_lock(LOCK) \ (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) # define glthread_lock_unlock(LOCK) \ (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) # define glthread_lock_destroy(LOCK) \ (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) /* ------------------------- gl_rwlock_t datatype ------------------------- */ # if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1))) # if defined PTHREAD_RWLOCK_INITIALIZER || defined PTHREAD_RWLOCK_INITIALIZER_NP typedef pthread_rwlock_t gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) \ STORAGECLASS pthread_rwlock_t NAME; # define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer; # if HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER # if defined PTHREAD_RWLOCK_INITIALIZER # define gl_rwlock_initializer \ PTHREAD_RWLOCK_INITIALIZER # else # define gl_rwlock_initializer \ PTHREAD_RWLOCK_INITIALIZER_NP # endif # define glthread_rwlock_init(LOCK) \ (pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0) # else /* glibc with bug https://sourceware.org/bugzilla/show_bug.cgi?id=13701 */ # define gl_rwlock_initializer \ PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP # define glthread_rwlock_init(LOCK) \ (pthread_in_use () ? glthread_rwlock_init_for_glibc (LOCK) : 0) extern int glthread_rwlock_init_for_glibc (pthread_rwlock_t *lock); # endif # define glthread_rwlock_rdlock(LOCK) \ (pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0) # define glthread_rwlock_wrlock(LOCK) \ (pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0) # define glthread_rwlock_unlock(LOCK) \ (pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0) # define glthread_rwlock_destroy(LOCK) \ (pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0) # else typedef struct { int initialized; pthread_mutex_t guard; /* protects the initialization */ pthread_rwlock_t rwlock; /* read-write lock */ } gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME; # define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; # define gl_rwlock_initializer \ { 0, PTHREAD_MUTEX_INITIALIZER } # define glthread_rwlock_init(LOCK) \ (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) # define glthread_rwlock_rdlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) # define glthread_rwlock_wrlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) # define glthread_rwlock_unlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) # define glthread_rwlock_destroy(LOCK) \ (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); # endif # else typedef struct { pthread_mutex_t lock; /* protects the remaining fields */ pthread_cond_t waiting_readers; /* waiting readers */ pthread_cond_t waiting_writers; /* waiting writers */ unsigned int waiting_writers_count; /* number of waiting writers */ int runcount; /* number of readers running, or -1 when a writer runs */ } gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME; # define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; # define gl_rwlock_initializer \ { PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 } # define glthread_rwlock_init(LOCK) \ (pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0) # define glthread_rwlock_rdlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0) # define glthread_rwlock_wrlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0) # define glthread_rwlock_unlock(LOCK) \ (pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0) # define glthread_rwlock_destroy(LOCK) \ (pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0) extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock); extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock); # endif /* --------------------- gl_recursive_lock_t datatype --------------------- */ # if HAVE_PTHREAD_MUTEX_RECURSIVE # if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP typedef pthread_mutex_t gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) \ STORAGECLASS pthread_mutex_t NAME; # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer; # ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER # define gl_recursive_lock_initializer \ PTHREAD_RECURSIVE_MUTEX_INITIALIZER # else # define gl_recursive_lock_initializer \ PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP # endif # define glthread_recursive_lock_init(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) # define glthread_recursive_lock_lock(LOCK) \ (pthread_in_use () ? pthread_mutex_lock (LOCK) : 0) # define glthread_recursive_lock_unlock(LOCK) \ (pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0) # define glthread_recursive_lock_destroy(LOCK) \ (pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0) extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); # else typedef struct { pthread_mutex_t recmutex; /* recursive mutex */ pthread_mutex_t guard; /* protects the initialization */ int initialized; } gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME; # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; # define gl_recursive_lock_initializer \ { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 } # define glthread_recursive_lock_init(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) # define glthread_recursive_lock_lock(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) # define glthread_recursive_lock_unlock(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) # define glthread_recursive_lock_destroy(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); # endif # else /* Old versions of POSIX threads on Solaris did not have recursive locks. We have to implement them ourselves. */ typedef struct { pthread_mutex_t mutex; pthread_t owner; unsigned long depth; } gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME; # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; # define gl_recursive_lock_initializer \ { PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 } # define glthread_recursive_lock_init(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0) # define glthread_recursive_lock_lock(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0) # define glthread_recursive_lock_unlock(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0) # define glthread_recursive_lock_destroy(LOCK) \ (pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0) extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock); extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock); # endif # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if USE_WINDOWS_THREADS # define WIN32_LEAN_AND_MEAN /* avoid including junk */ # include # include "windows-mutex.h" # include "windows-rwlock.h" # include "windows-recmutex.h" # ifdef __cplusplus extern "C" { # endif /* We can use CRITICAL_SECTION directly, rather than the native Windows Event, Mutex, Semaphore types, because - we need only to synchronize inside a single process (address space), not inter-process locking, - we don't need to support trylock operations. (TryEnterCriticalSection does not work on Windows 95/98/ME. Packages that need trylock usually define their own mutex type.) */ /* There is no way to statically initialize a CRITICAL_SECTION. It needs to be done lazily, once only. For this we need spinlocks. */ /* -------------------------- gl_lock_t datatype -------------------------- */ typedef glwthread_mutex_t gl_lock_t; # define gl_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_lock_t NAME; # define gl_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_lock_t NAME = gl_lock_initializer; # define gl_lock_initializer \ GLWTHREAD_MUTEX_INIT # define glthread_lock_init(LOCK) \ (glwthread_mutex_init (LOCK), 0) # define glthread_lock_lock(LOCK) \ glwthread_mutex_lock (LOCK) # define glthread_lock_unlock(LOCK) \ glwthread_mutex_unlock (LOCK) # define glthread_lock_destroy(LOCK) \ glwthread_mutex_destroy (LOCK) /* ------------------------- gl_rwlock_t datatype ------------------------- */ typedef glwthread_rwlock_t gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME; # define gl_rwlock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer; # define gl_rwlock_initializer \ GLWTHREAD_RWLOCK_INIT # define glthread_rwlock_init(LOCK) \ (glwthread_rwlock_init (LOCK), 0) # define glthread_rwlock_rdlock(LOCK) \ glwthread_rwlock_rdlock (LOCK) # define glthread_rwlock_wrlock(LOCK) \ glwthread_rwlock_wrlock (LOCK) # define glthread_rwlock_unlock(LOCK) \ glwthread_rwlock_unlock (LOCK) # define glthread_rwlock_destroy(LOCK) \ glwthread_rwlock_destroy (LOCK) /* --------------------- gl_recursive_lock_t datatype --------------------- */ typedef glwthread_recmutex_t gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME; # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \ STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer; # define gl_recursive_lock_initializer \ GLWTHREAD_RECMUTEX_INIT # define glthread_recursive_lock_init(LOCK) \ (glwthread_recmutex_init (LOCK), 0) # define glthread_recursive_lock_lock(LOCK) \ glwthread_recmutex_lock (LOCK) # define glthread_recursive_lock_unlock(LOCK) \ glwthread_recmutex_unlock (LOCK) # define glthread_recursive_lock_destroy(LOCK) \ glwthread_recmutex_destroy (LOCK) # ifdef __cplusplus } # endif #endif /* ========================================================================= */ #if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS) /* Provide dummy implementation if threads are not supported. */ /* -------------------------- gl_lock_t datatype -------------------------- */ typedef int gl_lock_t; # define gl_lock_define(STORAGECLASS, NAME) # define gl_lock_define_initialized(STORAGECLASS, NAME) # define glthread_lock_init(NAME) 0 # define glthread_lock_lock(NAME) 0 # define glthread_lock_unlock(NAME) 0 # define glthread_lock_destroy(NAME) 0 /* ------------------------- gl_rwlock_t datatype ------------------------- */ typedef int gl_rwlock_t; # define gl_rwlock_define(STORAGECLASS, NAME) # define gl_rwlock_define_initialized(STORAGECLASS, NAME) # define glthread_rwlock_init(NAME) 0 # define glthread_rwlock_rdlock(NAME) 0 # define glthread_rwlock_wrlock(NAME) 0 # define glthread_rwlock_unlock(NAME) 0 # define glthread_rwlock_destroy(NAME) 0 /* --------------------- gl_recursive_lock_t datatype --------------------- */ typedef int gl_recursive_lock_t; # define gl_recursive_lock_define(STORAGECLASS, NAME) # define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) # define glthread_recursive_lock_init(NAME) 0 # define glthread_recursive_lock_lock(NAME) 0 # define glthread_recursive_lock_unlock(NAME) 0 # define glthread_recursive_lock_destroy(NAME) 0 #endif /* ========================================================================= */ /* Macros with built-in error handling. */ /* -------------------------- gl_lock_t datatype -------------------------- */ #define gl_lock_init(NAME) \ do \ { \ if (glthread_lock_init (&NAME)) \ abort (); \ } \ while (0) #define gl_lock_lock(NAME) \ do \ { \ if (glthread_lock_lock (&NAME)) \ abort (); \ } \ while (0) #define gl_lock_unlock(NAME) \ do \ { \ if (glthread_lock_unlock (&NAME)) \ abort (); \ } \ while (0) #define gl_lock_destroy(NAME) \ do \ { \ if (glthread_lock_destroy (&NAME)) \ abort (); \ } \ while (0) /* ------------------------- gl_rwlock_t datatype ------------------------- */ #define gl_rwlock_init(NAME) \ do \ { \ if (glthread_rwlock_init (&NAME)) \ abort (); \ } \ while (0) #define gl_rwlock_rdlock(NAME) \ do \ { \ if (glthread_rwlock_rdlock (&NAME)) \ abort (); \ } \ while (0) #define gl_rwlock_wrlock(NAME) \ do \ { \ if (glthread_rwlock_wrlock (&NAME)) \ abort (); \ } \ while (0) #define gl_rwlock_unlock(NAME) \ do \ { \ if (glthread_rwlock_unlock (&NAME)) \ abort (); \ } \ while (0) #define gl_rwlock_destroy(NAME) \ do \ { \ if (glthread_rwlock_destroy (&NAME)) \ abort (); \ } \ while (0) /* --------------------- gl_recursive_lock_t datatype --------------------- */ #define gl_recursive_lock_init(NAME) \ do \ { \ if (glthread_recursive_lock_init (&NAME)) \ abort (); \ } \ while (0) #define gl_recursive_lock_lock(NAME) \ do \ { \ if (glthread_recursive_lock_lock (&NAME)) \ abort (); \ } \ while (0) #define gl_recursive_lock_unlock(NAME) \ do \ { \ if (glthread_recursive_lock_unlock (&NAME)) \ abort (); \ } \ while (0) #define gl_recursive_lock_destroy(NAME) \ do \ { \ if (glthread_recursive_lock_destroy (&NAME)) \ abort (); \ } \ while (0) /* ========================================================================= */ #endif /* _LOCK_H */