/* Convert unibyte character to 32-bit wide character. Copyright (C) 2020-2024 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2020. */ #include #define IN_BTOC32 /* Specification. */ #include #include #include #include #if GL_CHAR32_T_IS_UNICODE # include "lc-charset-unicode.h" #endif #if _GL_WCHAR_T_IS_UCS4 _GL_EXTERN_INLINE #endif wint_t btoc32 (int c) { #if HAVE_WORKING_MBRTOC32 && HAVE_WORKING_C32RTOMB && !_GL_WCHAR_T_IS_UCS4 /* The char32_t encoding of a multibyte character may be different than its wchar_t encoding. */ if (c != EOF) { mbstate_t state; char s[1]; char32_t wc; mbszero (&state); s[0] = (unsigned char) c; if (mbrtoc32 (&wc, s, 1, &state) <= 1) return wc; } return WEOF; #else /* In all known locale encodings, unibyte characters correspond only to characters in the BMP. */ wint_t wc = btowc (c); # if GL_CHAR32_T_IS_UNICODE && GL_CHAR32_T_VS_WCHAR_T_NEEDS_CONVERSION if (wc != WEOF && wc != 0) { wc = locale_encoding_to_unicode (wc); if (wc == 0) return WEOF; } # endif return wc; #endif }