/* Convert 32-bit wide character to unibyte character. Copyright (C) 2020-2024 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2020. */ #include #define IN_C32TOB /* Specification. */ #include #include #include #include #if GL_CHAR32_T_IS_UNICODE # include "lc-charset-unicode.h" #endif #if _GL_WCHAR_T_IS_UCS4 _GL_EXTERN_INLINE #endif int c32tob (wint_t wc) { #if HAVE_WORKING_MBRTOC32 && HAVE_WORKING_C32RTOMB && !_GL_WCHAR_T_IS_UCS4 /* The char32_t encoding of a multibyte character may be different than its wchar_t encoding. */ if (wc != WEOF) { mbstate_t state; char buf[8]; mbszero (&state); if (c32rtomb (buf, wc, &state) == 1) return (unsigned char) buf[0]; } return EOF; #elif _GL_SMALL_WCHAR_T /* In all known encodings, unibyte characters correspond only to characters in the BMP. */ if (wc != WEOF && (wchar_t) wc == wc) return wctob ((wchar_t) wc); else return EOF; #else # if GL_CHAR32_T_IS_UNICODE && GL_CHAR32_T_VS_WCHAR_T_NEEDS_CONVERSION if (wc != 0) { wc = unicode_to_locale_encoding (wc); if (wc == 0) return EOF; } # endif return wctob (wc); #endif }