/* Test of u32_uctomb() function. Copyright (C) 2010-2024 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2010. */ #include #include "unistr.h" #include "macros.h" #define MAGIC 0xBADFACE int main () { /* Test ISO 646 character, in particular the NUL character. */ { ucs4_t uc; for (uc = 0; uc < 0x80; uc++) { uint32_t buf[2] = { MAGIC, MAGIC }; int ret; ret = u32_uctomb (buf, uc, 0); ASSERT (ret == -2); ASSERT (buf[0] == MAGIC); ret = u32_uctomb (buf, uc, 1); ASSERT (ret == 1); ASSERT (buf[0] == uc); ASSERT (buf[1] == MAGIC); } } /* Test BMP character. */ { ucs4_t uc = 0x20AC; uint32_t buf[2] = { MAGIC, MAGIC }; int ret; ret = u32_uctomb (buf, uc, 0); ASSERT (ret == -2); ASSERT (buf[0] == MAGIC); ret = u32_uctomb (buf, uc, 1); ASSERT (ret == 1); ASSERT (buf[0] == uc); ASSERT (buf[1] == MAGIC); } /* Test non-BMP character. */ { ucs4_t uc = 0x10FFFD; uint32_t buf[2] = { MAGIC, MAGIC }; int ret; ret = u32_uctomb (buf, uc, 0); ASSERT (ret == -2); ASSERT (buf[0] == MAGIC); ret = u32_uctomb (buf, uc, 1); ASSERT (ret == 1); ASSERT (buf[0] == uc); ASSERT (buf[1] == MAGIC); } /* Test invalid characters. */ { ucs4_t invalid[] = { 0x110000, 0xD800, 0xDBFF, 0xDC00, 0xDFFF }; uint32_t buf[2] = { MAGIC, MAGIC }; size_t i; for (i = 0; i < SIZEOF (invalid); i++) { ucs4_t uc = invalid[i]; int n; for (n = 0; n <= 2; n++) { int ret = u32_uctomb (buf, uc, n); ASSERT (ret == -1); ASSERT (buf[0] == MAGIC); ASSERT (buf[1] == MAGIC); } } } return test_exit_status; }