/* Timed recursive mutexes (native Windows implementation). Copyright (C) 2005-2024 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2005, 2019. Based on GCC's gthr-win32.h. */ #include /* Specification. */ #include "windows-timedrecmutex.h" #include #include #include /* Don't assume that UNICODE is not defined. */ #undef CreateEvent #define CreateEvent CreateEventA int glwthread_timedrecmutex_init (glwthread_timedrecmutex_t *mutex) { mutex->owner = 0; mutex->depth = 0; /* Attempt to allocate an auto-reset event object. */ /* CreateEvent */ HANDLE event = CreateEvent (NULL, FALSE, FALSE, NULL); if (event == INVALID_HANDLE_VALUE) return EAGAIN; mutex->event = event; InitializeCriticalSection (&mutex->lock); mutex->guard.done = 1; return 0; } int glwthread_timedrecmutex_lock (glwthread_timedrecmutex_t *mutex) { if (!mutex->guard.done) { if (InterlockedIncrement (&mutex->guard.started) == 0) { /* This thread is the first one to need this mutex. Initialize it. */ int err = glwthread_timedrecmutex_init (mutex); if (err != 0) { /* Undo increment. */ InterlockedDecrement (&mutex->guard.started); return err; } } else { /* Don't let mutex->guard.started grow and wrap around. */ InterlockedDecrement (&mutex->guard.started); /* Yield the CPU while waiting for another thread to finish initializing this mutex. */ while (!mutex->guard.done) Sleep (0); } } { DWORD self = GetCurrentThreadId (); if (mutex->owner != self) { EnterCriticalSection (&mutex->lock); mutex->owner = self; } if (++(mutex->depth) == 0) /* wraparound? */ { mutex->depth--; return EAGAIN; } } return 0; } int glwthread_timedrecmutex_trylock (glwthread_timedrecmutex_t *mutex) { if (!mutex->guard.done) { if (InterlockedIncrement (&mutex->guard.started) == 0) { /* This thread is the first one to need this mutex. Initialize it. */ int err = glwthread_timedrecmutex_init (mutex); if (err != 0) { /* Undo increment. */ InterlockedDecrement (&mutex->guard.started); return err; } } else { /* Don't let mutex->guard.started grow and wrap around. */ InterlockedDecrement (&mutex->guard.started); /* Let another thread finish initializing this mutex, and let it also lock this mutex. */ return EBUSY; } } { DWORD self = GetCurrentThreadId (); if (mutex->owner != self) { if (!TryEnterCriticalSection (&mutex->lock)) return EBUSY; mutex->owner = self; } if (++(mutex->depth) == 0) /* wraparound? */ { mutex->depth--; return EAGAIN; } } return 0; } int glwthread_timedrecmutex_timedlock (glwthread_timedrecmutex_t *mutex, const struct timespec *abstime) { if (!mutex->guard.done) { if (InterlockedIncrement (&mutex->guard.started) == 0) { /* This thread is the first one to need this mutex. Initialize it. */ int err = glwthread_timedrecmutex_init (mutex); if (err != 0) { /* Undo increment. */ InterlockedDecrement (&mutex->guard.started); return err; } } else { /* Don't let mutex->guard.started grow and wrap around. */ InterlockedDecrement (&mutex->guard.started); /* Yield the CPU while waiting for another thread to finish initializing this mutex. */ while (!mutex->guard.done) Sleep (0); } } { DWORD self = GetCurrentThreadId (); if (mutex->owner != self) { /* POSIX says: "Under no circumstance shall the function fail with a timeout if the mutex can be locked immediately. The validity of the abstime parameter need not be checked if the mutex can be locked immediately." Therefore start the loop with a TryEnterCriticalSection call. */ for (;;) { if (TryEnterCriticalSection (&mutex->lock)) break; { struct timeval currtime; DWORD timeout; DWORD result; gettimeofday (&currtime, NULL); /* Wait until another thread signals the event or until the abstime passes. */ if (currtime.tv_sec > abstime->tv_sec) timeout = 0; else { unsigned long seconds = abstime->tv_sec - currtime.tv_sec; timeout = seconds * 1000; if (timeout / 1000 != seconds) /* overflow? */ timeout = INFINITE; else { long milliseconds = abstime->tv_nsec / 1000000 - currtime.tv_usec / 1000; if (milliseconds >= 0) { timeout += milliseconds; if (timeout < milliseconds) /* overflow? */ timeout = INFINITE; } else { if (timeout >= - milliseconds) timeout -= (- milliseconds); else timeout = 0; } } } if (timeout == 0) return ETIMEDOUT; /* WaitForSingleObject */ result = WaitForSingleObject (mutex->event, timeout); if (result == WAIT_FAILED) abort (); if (result == WAIT_TIMEOUT) return ETIMEDOUT; /* Another thread has just unlocked the mutex. We have good chances at locking it now. */ } } mutex->owner = self; } if (++(mutex->depth) == 0) /* wraparound? */ { mutex->depth--; return EAGAIN; } } return 0; } int glwthread_timedrecmutex_unlock (glwthread_timedrecmutex_t *mutex) { if (mutex->owner != GetCurrentThreadId ()) return EPERM; if (mutex->depth == 0) return EINVAL; if (--(mutex->depth) == 0) { mutex->owner = 0; LeaveCriticalSection (&mutex->lock); /* Notify one of the threads that were waiting with a timeout. */ /* SetEvent */ SetEvent (mutex->event); } return 0; } int glwthread_timedrecmutex_destroy (glwthread_timedrecmutex_t *mutex) { if (mutex->owner != 0) return EBUSY; DeleteCriticalSection (&mutex->lock); /* CloseHandle */ CloseHandle (mutex->event); mutex->guard.done = 0; return 0; }