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/* Provide relocatable packages.
Copyright (C) 2003, 2005, 2008-2024 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2003.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifndef _RELOCATABLE_H
#define _RELOCATABLE_H
/* This file uses _GL_ATTRIBUTE_MALLOC, HAVE_VISIBILITY. */
#if !_GL_CONFIG_H_INCLUDED
#error "Please include config.h first."
#endif
#include <stdlib.h>
#ifdef __cplusplus
extern "C" {
#endif
/* This can be enabled through the configure --enable-relocatable option. */
#if ENABLE_RELOCATABLE
/* When building a shared library, we must export some functions.
Note that because this is a private .h file, we don't need to use
__declspec(dllimport) in any case. */
#if HAVE_VISIBILITY && BUILDING_DLL
# define RELOCATABLE_SHLIB_EXPORTED __attribute__((__visibility__("default")))
#elif defined _MSC_VER && BUILDING_DLL
/* When building with MSVC, exporting a symbol means that the object file
contains a "linker directive" of the form /EXPORT:symbol. This can be
inspected through the "objdump -s --section=.drectve FILE" or
"dumpbin /directives FILE" commands.
The symbols from this file should be exported if and only if the object
file gets included in a DLL. Libtool, on Windows platforms, defines
the C macro DLL_EXPORT (together with PIC) when compiling for a shared
library (called DLL under Windows) and does not define it when compiling
an object file meant to be linked statically into some executable. */
# if defined DLL_EXPORT
# define RELOCATABLE_SHLIB_EXPORTED __declspec(dllexport)
# else
# define RELOCATABLE_SHLIB_EXPORTED
# endif
#else
# define RELOCATABLE_SHLIB_EXPORTED
#endif
/* Sets the original and the current installation prefix of the package.
Relocation simply replaces a pathname starting with the original prefix
by the corresponding pathname with the current prefix instead. Both
prefixes should be directory names without trailing slash (i.e. use ""
instead of "/"). */
extern RELOCATABLE_SHLIB_EXPORTED void
set_relocation_prefix (const char *orig_prefix,
const char *curr_prefix);
/* Returns the pathname, relocated according to the current installation
directory.
The returned string is either PATHNAME unmodified or a freshly allocated
string that you can free with free() after casting it to 'char *'. */
extern const char * relocate (const char *pathname);
/* Returns the pathname, relocated according to the current installation
directory.
This function sets *ALLOCATEDP to the allocated memory, or to NULL if
no memory allocation occurs. So that, after you're done with the return
value, to reclaim allocated memory, you can do: free (*ALLOCATEDP). */
extern const char * relocate2 (const char *pathname, char **allocatedp);
/* Memory management: relocate() potentially allocates memory, because it has
to construct a fresh pathname. If this is a problem because your program
calls relocate() frequently or because you want to fix all potential memory
leaks anyway, you have three options:
1) Use this idiom:
const char *pathname = ...;
const char *rel_pathname = relocate (pathname);
...
if (rel_pathname != pathname)
free ((char *) rel_pathname);
2) Use this idiom:
char *allocated;
const char *rel_pathname = relocate2 (..., &allocated);
...
free (allocated);
3) Think about caching the result. */
/* Convenience function:
Computes the current installation prefix, based on the original
installation prefix, the original installation directory of a particular
file, and the current pathname of this file.
Returns it, freshly allocated. Returns NULL upon failure. */
extern char * compute_curr_prefix (const char *orig_installprefix,
const char *orig_installdir,
const char *curr_pathname)
_GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE;
#else
/* By default, we use the hardwired pathnames. */
#define set_relocation_prefix(orig_prefix, curr_prefix) \
((void) (orig_prefix), (void) (curr_prefix))
#define relocate(pathname) (pathname)
#define relocate2(pathname,allocatedp) (*(allocatedp) = NULL, (pathname))
#endif
#ifdef __cplusplus
}
#endif
#endif /* _RELOCATABLE_H */
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