From 4ea2cc3bd4a7d9b1c54a9d33e6a1cf82e7c8c21d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B6rg=20Frings-F=C3=BCrst?= Date: Wed, 23 Jul 2014 09:06:59 +0200 Subject: Imported Upstream version 0.18.1 --- vapi/unity.vapi | 438 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 438 insertions(+) create mode 100644 vapi/unity.vapi (limited to 'vapi/unity.vapi') diff --git a/vapi/unity.vapi b/vapi/unity.vapi new file mode 100644 index 0000000..45147fb --- /dev/null +++ b/vapi/unity.vapi @@ -0,0 +1,438 @@ +/* unity.vapi generated by valac 0.18.0, do not modify. */ + +namespace Unity { + namespace IO { + [CCode (cheader_filename = "unity.h")] + public static string[] get_system_data_dirs (); + [CCode (cheader_filename = "unity.h")] + public static async GLib.FileInputStream? open_from_data_dirs (string filename) throws GLib.Error; + [CCode (cheader_filename = "unity.h")] + public static async GLib.FileInputStream? open_from_dirs (string filename, string[] dirs) throws GLib.Error; + [CCode (cheader_filename = "unity.h")] + public static async void read_stream_async (GLib.InputStream input, int io_priority = GLib.Priority.LOW, GLib.Cancellable? cancellable = null, out uint8[] data, out size_t size) throws GLib.IOError; + } + [CCode (cheader_filename = "unity.h")] + public class ActivationResponse : GLib.InitiallyUnowned { + public ActivationResponse (Unity.HandledType handled, string goto_uri = ""); + public ActivationResponse.with_preview (Unity.Preview preview); + public string goto_uri { get; set construct; } + public Unity.HandledType handled { get; construct; } + } + [CCode (cheader_filename = "unity.h")] + public class AnnotatedIcon : GLib.Object { + public AnnotatedIcon (GLib.Icon base_icon); + public string to_string (); + public Unity.CategoryType category { get; set; } + public GLib.Icon icon { get; set; } + public string ribbon { get; set; } + public Unity.IconSizeHint size_hint { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class AppInfoManager : GLib.Object { + public void clear (); + public unowned string[]? get_categories (string id); + public static Unity.AppInfoManager get_default (); + [Deprecated (replacement = "AppInfoManager.get_default")] + public static Unity.AppInfoManager get_instance (); + public unowned string[]? get_keywords (string id); + public string? get_path (string id); + public GLib.AppInfo? lookup (string id); + public async GLib.AppInfo? lookup_async (string id) throws GLib.Error; + public signal void changed (string id, GLib.AppInfo? new_appinfo); + } + [CCode (cheader_filename = "unity.h")] + public class ApplicationPreview : Unity.Preview { + public ApplicationPreview (string title, string subtitle, string description, GLib.Icon? icon, GLib.Icon? screenshot); + public void set_rating (float rating, uint num_ratings); + public GLib.Icon app_icon { get; set; } + public string copyright { get; set; } + public string last_update { get; set; } + public string license { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class AsyncPreview : Unity.Preview { + public AsyncPreview (); + [CCode (name = "unity_async_preview_preview_ready")] + public void emit_preview_ready (Unity.Preview? preview); + public AsyncPreview.with_cancellable (GLib.Cancellable cancellable); + public GLib.Cancellable cancellable { get; set construct; } + public signal void preview_ready (Unity.Preview? preview); + } + [CCode (cheader_filename = "unity.h")] + public class Category : GLib.Object { + public Category (string name, GLib.Icon icon_hint, Unity.CategoryRenderer renderer = CategoryRenderer.VERTICAL_TILE); + public Unity.CategoryRenderer default_renderer { get; construct; } + public GLib.Icon? icon_hint { get; construct; } + public string name { get; construct; } + } + [CCode (cheader_filename = "unity.h")] + public class CheckOptionFilter : Unity.OptionsFilter { + public CheckOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); + } + [CCode (cheader_filename = "unity.h")] + public class CheckOptionFilterCompact : Unity.OptionsFilter { + public CheckOptionFilterCompact (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); + } + [CCode (cheader_filename = "unity.h")] + public abstract class Filter : GLib.Object { + public Filter (); + public bool collapsed { get; construct; } + public string display_name { get; internal set construct; } + public bool filtering { get; internal set construct; } + public GLib.Icon? icon_hint { get; construct; } + public string id { get; construct; } + public Unity.FilterRenderer renderer { get; construct; } + public bool visible { get; set construct; } + public signal void changed (); + } + [CCode (cheader_filename = "unity.h")] + public class FilterOption : GLib.Object { + public FilterOption (string id, string display_name, GLib.Icon? icon_hint = null, bool active = false); + public bool active { get; internal set construct; } + public string display_name { get; construct; } + public GLib.Icon icon_hint { get; construct; } + public string id { get; construct; } + } + [CCode (cheader_filename = "unity.h")] + public class GenericPreview : Unity.Preview { + public GenericPreview (string title, string description, GLib.Icon? image); + } + [CCode (cheader_filename = "unity.h")] + public class InfoHint : GLib.InitiallyUnowned { + public InfoHint (string id, string display_name, GLib.Icon? icon_hint, string data); + public InfoHint.with_variant (string id, string display_name, GLib.Icon? icon_hint, GLib.Variant data); + public GLib.Variant data { get; construct; } + public string display_name { get; construct; } + public GLib.Icon? icon_hint { get; construct; } + public string id { get; construct; } + } + [CCode (cheader_filename = "unity.h")] + public class Inspector : GLib.Object { + public static unowned Unity.Inspector get_default (); + public string? unity_bus_name { get; } + public bool unity_running { get; } + } + [CCode (cheader_filename = "unity.h")] + public class LauncherEntry : Dee.Serializable, GLib.Object { + public static Unity.LauncherEntry get_for_app_uri (string app_uri); + public static Unity.LauncherEntry get_for_desktop_file (string desktop_file); + public static Unity.LauncherEntry get_for_desktop_id (string desktop_id); + public string app_uri { get; set construct; } + public int64 count { get; set; } + public bool count_visible { get; set; } + public double progress { get; set; } + public bool progress_visible { get; set; } + public Dbusmenu.Menuitem? quicklist { get; set; } + public bool urgent { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class LauncherFavorites : GLib.Object { + public GLib.AppInfo[] enumerate_app_infos (); + public string[] enumerate_ids (); + public static unowned Unity.LauncherFavorites get_default (); + public bool has_app_id (string app_id); + public bool has_app_info (GLib.AppInfo appinfo); + public GLib.AppInfo? lookup (string app_id); + public signal void changed (); + } + [CCode (cheader_filename = "unity.h")] + public class Lens : GLib.Object { + public Lens (string dbus_path_, string id_); + public void add_local_scope (Unity.Scope scope); + public void export () throws GLib.IOError; + public bool active { get; private set; } + public GLib.List categories { get; set; } + public string dbus_path { get; construct; } + public bool exported { get; private set; } + public GLib.List filters { get; set; } + public Unity.MergeStrategy global_merge_strategy { get; set; } + public string home_lens_default_name { get; set; } + public string id { get; construct; } + public Unity.MergeStrategy merge_strategy { get; set; } + public string search_hint { get; set; } + public bool search_in_global { get; set; } + public bool searching { get; private set; } + public string sources_display_name { get; set construct; } + public bool visible { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class LensSearch : GLib.InitiallyUnowned { + public LensSearch (string search_string, GLib.HashTable hints, Dee.SerializableModel results_model); + [CCode (cname = "unity_lens_search_finished")] + public void emit_finished (); + public bool equals (Unity.LensSearch? other); + public void set_reply_hint (string key, GLib.Variant variant); + public GLib.HashTable hints { get; construct; } + public Dee.SerializableModel results_model { get; construct; } + public string search_string { get; construct; } + [Signal (action = true)] + public signal void finished (); + } + [CCode (cheader_filename = "unity.h")] + public class MoviePreview : Unity.Preview { + public MoviePreview (string title, string subtitle, string description, GLib.Icon? image); + public void set_rating (float rating, uint num_ratings); + public string year { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class MultiRangeFilter : Unity.OptionsFilter { + public MultiRangeFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); + public Unity.FilterOption? get_first_active (); + public Unity.FilterOption? get_last_active (); + } + [CCode (cheader_filename = "unity.h")] + public class MusicPlayer : GLib.Object { + public MusicPlayer (string desktop); + public bool add_playlist (Unity.Playlist p); + public void edit_playlist_name (string id, string name); + public void export (); + public Unity.Playlist[] get_playlists (); + public bool remove_playlist (Unity.Playlist p); + public void unexport (); + public GLib.AppInfo app_info { get; construct; } + public bool can_go_next { get; set; } + public bool can_go_previous { get; set; } + public bool can_pause { get; set; } + public bool can_play { get; set; } + public Unity.Playlist current_playlist { get; set; } + public Unity.TrackMetadata current_track { get; set; } + public string desktop_file_name { get; construct; } + public bool is_blacklisted { get; set; } + public Unity.PlaybackState playback_state { get; set; } + public Dbusmenu.Menuitem? player_menu { get; set; } + public string title { get; set; } + public Dbusmenu.Menuitem? track_menu { get; set; } + public signal void activate_playlist (GLib.ObjectPath playlist_id); + public signal void next (); + public signal void play_pause (); + public signal void previous (); + public signal void raise (); + } + [CCode (cheader_filename = "unity.h")] + public class MusicPreview : Unity.Preview { + public enum TrackState { + STOPPED, + PLAYING, + PAUSED + } + public MusicPreview (string title, string subtitle, GLib.Icon? image); + public void add_track (Unity.TrackMetadata track); + public float current_progress { get; set; } + public Unity.MusicPreview.TrackState current_track_state { get; set; } + public string current_track_uri { get; set; } + public signal void pause (string uri); + public signal void play (string uri); + } + [CCode (cheader_filename = "unity.h")] + public class OptionsFilter : Unity.Filter { + public enum SortType { + MANUAL, + DISPLAY_NAME, + ID + } + public GLib.List options; + public OptionsFilter (); + public Unity.FilterOption add_option (string id, string display_name, GLib.Icon? icon_hint = null); + public Unity.FilterOption? get_option (string id); + public bool remove_option (string id); + public Unity.OptionsFilter.SortType sort_type { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class Playlist : GLib.Object { + public Playlist (string id); + public GLib.DateTime creation_date { get; set; } + public GLib.Icon icon { get; set; } + public string id { get; construct; } + public GLib.DateTime last_play_date { get; set; } + public GLib.DateTime modification_date { get; set; } + public string name { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class PreferencesManager : GLib.Object { + public enum RemoteContent { + ALL, + NONE + } + public static Unity.PreferencesManager get_default (); + public Unity.PreferencesManager.RemoteContent remote_content_search { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public abstract class Preview : GLib.Object, Dee.Serializable { + public Preview (); + public void add_action (Unity.PreviewAction action); + public void add_info (Unity.InfoHint info_hint); + public string description_markup { get; set; } + public GLib.Icon? image { get; set; } + public string image_source_uri { get; set; } + public string subtitle { get; set; } + public string title { get; set; } + public signal void closed (); + } + [CCode (cheader_filename = "unity.h")] + public class PreviewAction : GLib.Object, Dee.Serializable { + public PreviewAction (string id, string display_name, GLib.Icon? icon_hint); + public PreviewAction.with_layout_hint (string id, string display_name, GLib.Icon? icon_hint, Unity.LayoutHint layout); + public string display_name { get; construct; } + public string extra_text { get; set; } + public GLib.HashTable? hints { get; } + public GLib.Icon? icon_hint { get; construct; } + public string id { get; construct; } + public Unity.LayoutHint layout_hint { get; construct; } + public signal Unity.ActivationResponse activated (string uri); + } + [CCode (cheader_filename = "unity.h")] + public class RadioOptionFilter : Unity.OptionsFilter { + public RadioOptionFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); + public Unity.FilterOption? get_active_option (); + } + [CCode (cheader_filename = "unity.h")] + public class RatingsFilter : Unity.Filter { + public RatingsFilter (string id, string display_name, GLib.Icon? icon_hint = null, bool collapsed = false); + public float rating { get; internal set construct; } + } + [CCode (cheader_filename = "unity.h")] + public class Scope : GLib.Object { + public Scope (string dbus_path_); + public void export () throws GLib.IOError; + public Unity.Filter? get_filter (string id); + public void invalidate_search (Unity.SearchType search_type); + public void queue_search_changed (Unity.SearchType search_type); + public bool active { get; set; } + public string dbus_path { get; construct; } + public bool exported { get; private set; } + public GLib.List filters { get; } + public Dee.SerializableModel global_results_model { get; } + public bool provides_personal_content { get; set; } + public Dee.SerializableModel results_model { get; } + public bool search_in_global { get; set; } + public Unity.OptionsFilter sources { get; internal set; } + public signal Unity.ActivationResponse? activate_uri (string uri); + public signal void active_sources_changed (string[] active_ids); + public signal void filters_changed (); + [Signal (detailed = true)] + public signal string generate_search_key (Unity.LensSearch search); + public signal Unity.Preview? preview_uri (string uri); + public signal void search_changed (Unity.LensSearch search, Unity.SearchType search_type, GLib.Cancellable cancellable); + } + [CCode (cheader_filename = "unity.h")] + public class SocialPreview : Unity.Preview { + public class Comment : GLib.InitiallyUnowned { + public Comment (string id, string name, string text, string time); + public string id { get; construct; } + public string name { get; construct; } + public string text { get; construct; } + public string time { get; construct; } + } + public SocialPreview (string sender, string subtitle, string content, GLib.Icon? avatar); + public void add_comment (Unity.SocialPreview.Comment comment); + public GLib.Icon avatar { get; set; } + public string content { get; set; } + public string sender { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public class TrackMetadata : GLib.Object { + public TrackMetadata (); + public TrackMetadata.full (string uri, int track_no, string title, string artist, string album, uint length); + public string album { get; set; } + public GLib.Icon art_icon { get; set; } + public GLib.File art_location { get; set; } + public string artist { get; set; } + public uint length { get; set; } + public string title { get; set; } + public int track_no { get; set; } + public string uri { get; set; } + } + [CCode (cheader_filename = "unity.h")] + public interface MergeStrategy : GLib.Object { + public abstract unowned Dee.ModelIter? merge_result (Dee.Model target, GLib.Variant[] row); + } + [CCode (cheader_filename = "unity.h")] + public struct ActivePlaylistContainer { + public bool valid; + public Unity.PlaylistDetails details; + } + [CCode (cheader_filename = "unity.h")] + public struct PlaylistDetails { + public GLib.ObjectPath id; + public string name; + public string icon_name; + } + [CCode (cheader_filename = "unity.h")] + public enum CategoryRenderer { + VERTICAL_TILE, + HORIZONTAL_TILE, + LIST_TILE, + FLOW + } + [CCode (cheader_filename = "unity.h")] + public enum CategoryType { + NONE, + APPLICATION, + BOOK, + MUSIC, + MOVIE, + GAMES, + ELECTRONICS, + COMPUTERS, + OFFICE, + HOME, + GARDEN, + PETS, + TOYS, + CHILDREN, + BABY, + CLOTHES, + SHOES, + WATCHES, + SPORTS, + OUTDOORS, + GROCERY, + HEALTH, + BEAUTY, + DIY, + TOOLS, + CAR, + N_CATEGORIES + } + [CCode (cheader_filename = "unity.h")] + public enum FilterRenderer { + CHECK_OPTIONS, + RADIO_OPTIONS, + MULTIRANGE, + RATINGS, + CHECK_OPTIONS_COMPACT + } + [CCode (cheader_filename = "unity.h")] + public enum HandledType { + NOT_HANDLED, + SHOW_DASH, + HIDE_DASH, + GOTO_DASH_URI, + SHOW_PREVIEW + } + [CCode (cheader_filename = "unity.h")] + public enum IconSizeHint { + DEFAULT, + SMALL, + LARGE + } + [CCode (cheader_filename = "unity.h")] + public enum LayoutHint { + NONE, + LEFT, + RIGHT, + TOP, + BOTTOM + } + [CCode (cheader_filename = "unity.h")] + public enum PlaybackState { + PLAYING, + PAUSED + } + [CCode (cheader_filename = "unity.h")] + public enum SearchType { + DEFAULT, + GLOBAL, + N_TYPES + } +} -- cgit v1.2.3