diff options
author | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2018-03-19 19:55:58 +0100 |
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committer | Jörg Frings-Fürst <debian@jff-webhosting.net> | 2018-03-19 19:55:58 +0100 |
commit | d1a8285f818eb7e5c3d6a05709ea21a808490b8c (patch) | |
tree | 326578f0505cbed07cfe60de530022822dc237ac /app/bin/cbezier.c | |
parent | 16e9630b79f0a7a90c6cedb6781175bb8b337dc1 (diff) |
New upstream version 5.1.0upstream/5.1.0
Diffstat (limited to 'app/bin/cbezier.c')
-rw-r--r-- | app/bin/cbezier.c | 1153 |
1 files changed, 1153 insertions, 0 deletions
diff --git a/app/bin/cbezier.c b/app/bin/cbezier.c new file mode 100644 index 0000000..92855c1 --- /dev/null +++ b/app/bin/cbezier.c @@ -0,0 +1,1153 @@ +/** \file cbezier.c + * Bezier Command. Draw or modify a Bezier (Track or Line). + */ + /* XTrkCad - Model Railroad CAD + * + * Cubic Bezier curves have a definitional representation as an a set of four points. + * The first and fourth are the end points, while the middle two are control points. + * The control points positions define the angle at the ends and by their relative positions the overall + * curvature. This representation is a familiar approach for those who know drawing programs such as Adobe + * Illustrator or CorelDraw. + * + * In XTrackCAD, the Bezier form is also represented and drawn as a set of + * joined circular arcs that approximate the Bezier form within a small tolerance. This is because + * many of the operations we need to do are either computationally difficult or + * impossible using the Bezier equations. For example, creating a parallel Bezier + * which is necessary to draw a track with two lines or sleepers has no easy, stable solution. + * But the program is already able to do these tasks for straight lines and curves. + * + * Note that every time we change the Bezier points we have to recalculate the arc approximation, + * but that means that the majority of the time we are using the simpler approximation. + * + * We do not allow Bezier curves that have loops or cusps as they make no sense for tracks and + * can easily be approximated for lines with multiple unaligned Bezier curves. + * + * This program borrows from particular ideas about converting Bezier curves that Pomax placed into + * open source. The originals in Javascript can be found at github.com/Pomax. + * The web pages that explain many other techniques are located at https://pomax.github.io/bezierinfo + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + + +#include "track.h" +#include "draw.h" +#include "ccurve.h" +#include "cbezier.h" +#include "tbezier.h" +#include "cstraigh.h" +#include "drawgeom.h" +#include "cjoin.h" +#include "i18n.h" +#include "common.h" +#include "wcolors.h" +#include "math.h" +#include "utility.h" +#include "param.h" +#include "fileio.h" +#include "layout.h" +#include "cundo.h" + +extern drawCmd_t tempD; + + +/* + * STATE INFO + */ +enum Bezier_States { NONE, + POS_1, + CONTROL_ARM_1, + POS_2, + CONTROL_ARM_2, + PICK_POINT, + POINT_PICKED, + TRACK_SELECTED }; + +typedef struct { + curveData_t curveData; + double start; + double end; + coOrd pos0; + coOrd pos1; + } bCurveData_t; + +static struct { + enum Bezier_States state; + coOrd pos[4]; + int selectPoint; + wDrawColor color; + DIST_T width; + track_p trk[2]; + EPINX_T ep[2]; + dynArr_t crvSegs_da; + int crvSegs_da_cnt; + trkSeg_t cp1Segs_da[4]; + int cp1Segs_da_cnt; + trkSeg_t cp2Segs_da[4]; + int cp2Segs_da_cnt; + BOOL_T unlocked; + track_p selectTrack; + BOOL_T track; + DIST_T minRadius; + } Da; + + + +/** + * Draw a ControlArm. + * A control arm has two filled or unfilled circles for endpoints and a straight line between them. + * If the end or control point is not selectable we don't mark it with a circle. + * If a selectable end or control point is unlocked place a filled circle on it, otherwise an empty circle. + * A red color indicates that this arm, end or control point is "active" as it was selected. + */ +int createControlArm( + trkSeg_t sp[], //seg pointer for up to 3 trkSegs (ends and line) + coOrd pos0, //end on curve + coOrd pos1, // control point at other end of line + BOOL_T track, // isTrack()? (otherwise Line) + BOOL_T selectable, // can this arm be selected? + BOOL_T cp_direction_locked, //isFixed to track + int point_selected, //number of point 0, 1 or -1 + wDrawColor color //drawColorBlack or drawColorWhite + ) +{ + DIST_T d, w; + d = tempD.scale*0.25; + w = tempD.scale/tempD.dpi; /*double width*/ + sp[0].u.l.pos[0] = pos0; + sp[0].u.l.pos[1] = pos1; + sp[0].type = SEG_STRLIN; + sp[0].width = w; + sp[0].color = (point_selected>=0)?drawColorRed:drawColorBlack; + int n = 0; + if (selectable) { + for (int j=0;j<2;j++) { + if (j==0 && cp_direction_locked) continue; //Don't show select circle if end locked + n++; + sp[n].u.c.center = j==0?pos0:pos1; + sp[n].u.c.radius = d/4; + sp[n].width = w; + sp[n].color = (j==point_selected)?drawColorRed:drawColorBlack; + if (j==point_selected && cp_direction_locked) { + sp[n].type = SEG_FILCRCL; + } else { + sp[n].type = SEG_CRVLIN; + sp[n].u.c.a0 = 0.0; + sp[n].u.c.a1 = 360.0; + } + } + } + return n+1; +} + +coOrd getPoint(coOrd pos[4], double s) { + double mt = 1-s; + double a = mt*mt*mt; + double b = mt*mt*s*3; + double c = mt*s*s*3; + double d = s*s*s; + coOrd ret; + ret.x = a*pos[0].x + b*pos[1].x + c*pos[2].x + d*pos[3].x; + ret.y = a*pos[0].y + b*pos[1].y + c*pos[2].y + d*pos[3].y; + return ret; +} +/* + * Get Error between a Bezier and an arc centered at pc that goes from start to end + * + * Because the curve is defined to pass through the start and the end and the middle, the test is + * to see how much of an error there is between those points. If the sum of the errors is off by more \ + * than 0.5 pixels - that will mean it is not a good fit. + * + */ +double BezError(coOrd pos[4], coOrd center, coOrd start_point, double start, double end) { + double quarter = (end - start) / 4; // take point at 1/4 and 3/4 and check + coOrd c1 = getPoint(pos, start + quarter); + coOrd c2 = getPoint(pos, end - quarter); + double ref = FindDistance(center, start_point); //radius + double d1 = FindDistance(center, c1); // distance to quarter + double d2 = FindDistance(center, c2); // distance to three quarters + return fabs(d1-ref) + fabs(d2-ref); //total error at quarter points +}; + +/* + * Get distance between a point and a line segment + */ + +double DistanceToLineSegment(coOrd p, coOrd l1, coOrd l2) { + double A = p.x - l1.x; + double B = p.y - l1.y; + double C = l2.x - l1.x; + double D = l2.y - l1.y; + + double dot = A * C + B * D; + double len_sq = C * C + D * D; + double param = -1; + if (len_sq != 0) //non 0 length line + param = dot / len_sq; + + double xx, yy; + + if (param < 0) { // zero length line or beyond end use point 1 + xx = l1.x; + yy = l1.y; + } else if (param > 1) { // beyond point 2 end of line segment + xx = l2.x; + yy = l2.y; + } else { // In the middle + xx = l1.x + param * C; + yy = l1.y + param * D; + } + + double dx = p.x - xx; //distance to perpendicular (or end point) + double dy = p.y - yy; + return sqrt(dx * dx + dy * dy); +} + +/* + * Get Error between a straight line segment and the Bezier curve. + * Sum distance to straight line of quarter points. + */ + +double BezErrorLine(coOrd pos[4], coOrd start_point, coOrd end_point, double start, double end) { + double quarter = (end - start) / 4; // take point at 1/4 and 3/4 and check + coOrd c1 = getPoint(pos, start + quarter); + coOrd c2 = getPoint(pos, end - quarter); + double d1 = DistanceToLineSegment(c1, start_point, end_point); + double d2 = DistanceToLineSegment(c2, start_point, end_point); + return fabs(d1)+fabs(d2); +} + +/* + * Add element to DYNARR pointed to by caller from segment handed in + */ +void addSegBezier(dynArr_t * const array_p, trkSeg_p seg) { + trkSeg_p s; + + + DYNARR_APPEND(trkSeg_t, * array_p, 1); //Adds 1 to cnt + s = &DYNARR_N(trkSeg_t,* array_p,array_p->cnt-1); + s->type = seg->type; + s->color = seg->color; + s->width = seg->width; + s->bezSegs.cnt = 0; + if (s->bezSegs.ptr) MyFree(s->bezSegs.ptr); + s->bezSegs.ptr=NULL; + s->bezSegs.max = 0; + if ((s->type == SEG_BEZLIN || s->type == SEG_BEZTRK) && seg->bezSegs.cnt) { + s->u.b.angle0 = seg->u.b.angle0; //Copy all the rest + s->u.b.angle3 = seg->u.b.angle3; + s->u.b.length = seg->u.b.length; + s->u.b.minRadius = seg->u.b.minRadius; + for (int i=0;i<4;i++) s->u.b.pos[i] = seg->u.b.pos[i]; + s->u.b.radius0 = seg->u.b.radius3; + s->bezSegs.cnt = 0; + if (s->bezSegs.ptr) MyFree(s->bezSegs.ptr); + s->bezSegs.max = 0; + s->bezSegs.ptr = NULL; //Make sure new space as addr copied in earlier from seg + for (int i = 0; i<seg->bezSegs.cnt; i++) { + addSegBezier(&s->bezSegs,(((trkSeg_p)seg->bezSegs.ptr)+i)); //recurse for copying embedded Beziers as in Cornu joint + } + } else { + s->u = seg->u; + } +} + +enum BezierType {PLAIN, LOOP, CUSP, INFLECTION, DOUBLEINFLECTION, LINE, ENDS, COINCIDENT } bType; + +/* + * Analyse Bezier. + * + * Using results from Maureen C. Stone of XeroxParc and Tony deRose of U of Washington + * characterise the curve type and find out what features it has. + * We will eliminate cusps and loops as not useful forms. Line, Plain, Inflection and DoubleInflection are ok. + * + */ +EXPORT enum BezierType AnalyseCurve(coOrd inpos[4], double *Rfx, double *Rfy, double *cusp) { + + *Rfx = *Rfy = 0; + if (Da.track && inpos[0].x == inpos[3].x && inpos[0].y == inpos[3].y ) { + return ENDS; + } + + DIST_T d01 = FindDistance(inpos[0],inpos[1]); + DIST_T d12 = FindDistance(inpos[1],inpos[2]); + DIST_T d02 = FindDistance(inpos[0],inpos[2]); + if (d01+d12 == d02) { //straight + DIST_T d23 = FindDistance(inpos[2],inpos[3]); + DIST_T d03 = FindDistance(inpos[0],inpos[3]); + if (d02+d23 == d03) return LINE; + } + int common_points = 0; + for (int i=0;i<3;i++) { + if (inpos[i].x == inpos[i+1].x && inpos[i].y == inpos[i+1].y) common_points++; + } + for (int i=0;i<2;i++) { + if (inpos[i].x == inpos[i+2].x && inpos[i].y == inpos[i+2].y) common_points++; + } + + if (common_points>2) { + return COINCIDENT; + } + + coOrd pos[4]; + coOrd offset2, offset = inpos[0]; + + for (int i=0;i<4;i++) { //move to zero origin + pos[i].x = inpos[i].x-offset.x; + pos[i].y = inpos[i].y-offset.y; + } + + offset2.x = -offset.x + pos[3].x; + offset2.y = -offset.y + pos[3].y; + if (pos[1].y == 0.0) { //flip order of points + for (int i=0;i<4;i++) { + coOrd temp_pos = pos[i]; + pos[i].x = pos[3-i].x - offset2.x; + pos[i].y = pos[3-i].y - offset2.y; + pos[3-i] = temp_pos; + } + if (pos[1].y == 0.0) { //Both ways round the second point has no y left after translation + return PLAIN; + } + } + double f21 = (pos[2].y)/(pos[1].y); + double f31 = (pos[3].y)/(pos[1].y); + if (fabs(pos[2].x-(pos[1].x*f21)) <0.0001) return PLAIN; //defend against divide by zero + double fx = (pos[3].x-(pos[1].x*f31))/(pos[2].x-(pos[1].x*f21)); + double fy = f31+(1-f21)*fx; + *Rfx = fx; + *Rfy = fy; + *cusp = fabs(fy - (-(fx*fx)+2*fx+3)/4); + + if (fy > 1.0) return INFLECTION; + if (fx >= 1.0) return PLAIN; + if (fabs(fy - (-(fx*fx)+2*fx+3)/4) <0.100) return CUSP; + if (fy < (-(fx*fx)+2*fx+3)/4) { + if (fx <= 0.0 && fy >= (3*fx-(fx*fx))/3) return LOOP; + if (fx > 0.0 && fy >= (sqrt(3*(4*fx-fx*fx))-fx)/2) return LOOP; + return PLAIN; + } + + return DOUBLEINFLECTION; +} + +/* + * ConvertToArcs + * Take a Bezier curve and turn it into a set of circular arcs, such that the error between the arc and the + * Bezier is under 0.5 pixels at maxiumum zoom. + * + * This enables us to use normal methods (operating over the array of arcs) + * to perform actions on the Bezier and also to export it to DXF. + * + */ +EXPORT BOOL_T ConvertToArcs (coOrd pos[4], dynArr_t * segs, BOOL_T track, wDrawColor color, DIST_T width) { + double t_s = 0.0, t_e = 1.0; + double errorThreshold = 0.05; + bCurveData_t prev_arc; + prev_arc.end = 0.0; + bCurveData_t arc; + segs->cnt = 0; //wipe out + BOOL_T safety; + int col = 0; + + double prev_e = 0.0; + // we do a binary search to find the "good `t` closest to no-longer-good" + do { + safety=FALSE; + // step 1: start with the maximum possible arc length + t_e = 1.0; + // points: + coOrd start_point, mid_point, end_point; + // booleans: + BOOL_T curr_good = FALSE, prev_good = FALSE, done = FALSE; + // numbers: + double t_m, step = 0; + // step 2: find the best possible arc + do { // !done + prev_good = curr_good; //remember last time + t_m = (t_s + t_e)/2; + step++; + start_point = getPoint(pos, t_s); //Start of arc + mid_point = getPoint(pos, t_m); //Middle of trial arc + end_point = getPoint(pos, t_e); //End of trial Arc + + PlotCurve( crvCmdFromChord, start_point, end_point, mid_point, + &(arc.curveData), TRUE ); //Find Arc through three points + + arc.start = t_s; //remember start + arc.end = t_e; //remember end + arc.pos0 = start_point; //remember start point (used for Straight) + arc.pos1 = end_point; // Remember end point (used for Straight) + + if (arc.curveData.type == curveTypeStraight) { + double error = BezErrorLine(pos,start_point,end_point, t_s, t_e); + curr_good = (error <= errorThreshold/2); + arc.curveData.a0 = FindAngle(start_point,end_point); + arc.curveData.a1 = FindAngle(end_point,start_point); + + } else if (arc.curveData.type == curveTypeNone) { + return FALSE; //Something wrong + } else { + double error = BezError(pos, arc.curveData.curvePos, start_point, t_s, t_e); + curr_good = (error <= errorThreshold/2); + }; + + done = prev_good && !curr_good; //Was better than this last time? + if(!done) { + // this arc is fine: we can move 'e' up to see if we can find a wider arc + if(curr_good) { + prev_e = t_e; //remember good end only + prev_arc = arc; + // if e is already at max, then we're done for this arc. + if (t_e >= 1.0) { + // make sure we cap at t=1 + arc.end = prev_e = 1.0; + // if we capped the arc segment to t=1 we also need to make sure that + // the arc's end angle is correct with respect to the bezier end point. + if (t_e > 1.0) { + if (arc.curveData.type != curveTypeStraight) { + coOrd d; + d.x = arc.curveData.curvePos.x + fabs(arc.curveData.curveRadius) * cos(D2R(arc.curveData.a1)); + d.y = arc.curveData.curvePos.y + fabs(arc.curveData.curveRadius) * sin(D2R(arc.curveData.a1)); + + arc.curveData.a1 += FindAngle(d, getPoint(pos,1.0)); + t_e = 1.0; + } + } + prev_arc = arc; + done = TRUE; + break; + } + // if not, move it up by half the iteration distance or to end + t_e = t_e + (t_e-t_s)/2; + if (t_e > 1.0) t_e = 1.0; + } + // this is a bad arc: we need to move 'e' down to find a good arc + else { + t_e = t_m; + } + } // If !Done end + } while(!done && safety++<100); + if(safety>=100) { + return FALSE; //Failed to make into arcs + } + prev_arc = prev_arc.end==0.0?arc:prev_arc; + trkSeg_t curveSeg; //Now set up tempSeg to copy into array + curveSeg.width = track?0:width; + if ( prev_arc.curveData.type == curveTypeCurve ) { + if (track) + curveSeg.color = (fabs(prev_arc.curveData.curveRadius)<(GetLayoutMinTrackRadius()-EPSILON))?wDrawColorRed:wDrawColorBlack; + else + curveSeg.color = color; + curveSeg.type = track?SEG_CRVTRK:SEG_CRVLIN; + curveSeg.u.c.a0 = prev_arc.curveData.a0; + curveSeg.u.c.a1 = prev_arc.curveData.a1; + curveSeg.u.c.center = prev_arc.curveData.curvePos; + if (prev_arc.curveData.negative) + curveSeg.u.c.radius = -prev_arc.curveData.curveRadius; + else + curveSeg.u.c.radius = prev_arc.curveData.curveRadius; + } else { //Straight Line because all points co-linear + curveSeg.type = track?SEG_STRTRK:SEG_STRLIN; + if (track) + curveSeg.color = wDrawColorBlack; + else + curveSeg.color = color; + curveSeg.u.l.angle = prev_arc.curveData.a1; + curveSeg.u.l.pos[0] = prev_arc.pos0; + curveSeg.u.l.pos[1] = prev_arc.pos1; + curveSeg.u.l.option = 0; + } + addSegBezier(segs, &curveSeg); //Add to array of segs used + t_s = prev_e; + col++; + } while(prev_e < 1.0); + + return TRUE; +}; +/* + * Draw Bezier while editing it. It consists of three elements - the curve and one or two control arms. + * + */ + +EXPORT void DrawBezCurve(trkSeg_p control_arm1, + int cp1Segs_cnt, + trkSeg_p control_arm2, + int cp2Segs_cnt, + trkSeg_p curveSegs, + int crvSegs_cnt, + wDrawColor color + ) { + long oldDrawOptions = tempD.funcs->options; + tempD.funcs->options = wDrawOptTemp; + long oldOptions = tempD.options; + tempD.options = DC_TICKS; + tempD.orig = mainD.orig; + tempD.angle = mainD.angle; + if (crvSegs_cnt && curveSegs) + DrawSegs( &tempD, zero, 0.0, curveSegs, crvSegs_cnt, trackGauge, color ); + if (cp1Segs_cnt && control_arm1) + DrawSegs( &tempD, zero, 0.0, control_arm1, cp1Segs_cnt, trackGauge, drawColorBlack ); + if (cp2Segs_cnt && control_arm2) + DrawSegs( &tempD, zero, 0.0, control_arm2, cp2Segs_cnt, trackGauge, drawColorBlack ); + tempD.funcs->options = oldDrawOptions; + tempD.options = oldOptions; + +} + +/* + * If Track, make it red if the radius is below minimum + */ +void DrawTempBezier(BOOL_T track) { + if (track) DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt, (trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da_cnt,Da.minRadius<(GetLayoutMinTrackRadius()-EPSILON)?drawColorRed:drawColorBlack); + else + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt, (trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da_cnt,drawColorBlack); //Add Second Arm +} + +void CreateBothControlArms(int selectPoint, BOOL_T track) { + if (selectPoint == -1) { + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], + Da.pos[1], track, TRUE, Da.trk[0]!=NULL, -1, + drawColorBlack); + Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3], + Da.pos[2], track, TRUE, Da.trk[1]!=NULL, -1, + drawColorBlack); + } else if (selectPoint == 0 || selectPoint == 1) { + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], + Da.pos[1], track, TRUE, Da.trk[0]!=NULL, selectPoint, + drawColorBlack); + Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3], + Da.pos[2], track, FALSE, Da.trk[1]!=NULL, -1, + drawColorBlack); + } else { + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], + Da.pos[1], track, FALSE, Da.trk[0]!=NULL, -1, + drawColorBlack); + Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3], + Da.pos[2], track, TRUE, Da.trk[1]!=NULL, + 3-selectPoint, drawColorBlack); + } +} + +/* + * AdjustBezCurve + * + * Called to adjust the curve either when creating it or modifying it + * States are "PICK_POINT" and "POINT_PICKED" and "TRACK_SELECTED". + * + * In PICK_POINT, the user can select an end-point to drag and release in POINT_PICKED. They can also + * hit Enter (which saves the changes) or ESC (which cancels them). + * + * Only those points which can be picked are shown with circles - locked end-points are not shown. + * + * SHIFT at release will lock , re-locking any end-points that are aligned with like items at the same position + * (Track to unconnected Track, Line to any Line end). + * + */ +EXPORT STATUS_T AdjustBezCurve( + wAction_t action, + coOrd pos, + BOOL_T track, + wDrawColor color, + DIST_T width, + bezMessageProc message ) +{ + track_p t; + DIST_T d; + ANGLE_T angle1, angle2; + static coOrd pos0, pos3, p; + enum BezierType b; + DIST_T dd; + EPINX_T ep; + double fx, fy, cusp; + int controlArm = -1; + + + if (Da.state != PICK_POINT && Da.state != POINT_PICKED && Da.state != TRACK_SELECTED) return C_CONTINUE; + + switch ( action & 0xFF) { + + case C_START: + Da.selectPoint = -1; + CreateBothControlArms(Da.selectPoint, track); + if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track,color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt; + Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da); + Da.unlocked = FALSE; + if (track) + InfoMessage( _("Select End-Point - Ctrl unlocks end-point") ); + else + InfoMessage( _("Select End-Point") ); + DrawTempBezier(Da.track); + return C_CONTINUE; + + case C_DOWN: + if (Da.state != PICK_POINT) return C_CONTINUE; + dd = 10000.0; + Da.selectPoint = -1; + DrawTempBezier(Da.track); //wipe out + for (int i=0;i<4;i++) { + d = FindDistance(Da.pos[i],pos); + if (d < dd) { + if (i==0 && Da.trk[0]) continue; + if (i==3 && Da.trk[1]) continue; //ignore locked points + dd = d; + Da.selectPoint = i; + } + + } + if (!IsClose(dd) ) Da.selectPoint = -1; + if (Da.selectPoint == -1) { + InfoMessage( _("Not close enough to any valid, selectable point, reselect") ); + DrawTempBezier(Da.track); + return C_CONTINUE; + } else { + pos = Da.pos[Da.selectPoint]; + Da.state = POINT_PICKED; + InfoMessage( _("Drag point %d to new location and release it"),Da.selectPoint+1 ); + } + CreateBothControlArms(Da.selectPoint, track); + if (ConvertToArcs(Da.pos, &Da.crvSegs_da, track, color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt; + Da.minRadius = BezierMinRadius(Da.pos, Da.crvSegs_da); + DrawTempBezier(Da.track); + return C_CONTINUE; + + case C_MOVE: + if (Da.state != POINT_PICKED) { + InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort")); + return C_CONTINUE; + } + //If locked, reset pos to be on line from other track + DrawTempBezier(Da.track); //wipe out + if (Da.selectPoint == 1 || Da.selectPoint == 2) { //CPs + int controlArm = Da.selectPoint-1; //Snap to direction of track + if (Da.trk[controlArm]) { + angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[controlArm], Da.ep[controlArm])); + angle2 = NormalizeAngle(FindAngle(pos, Da.pos[Da.selectPoint==1?0:3])-angle1); + if (angle2 > 90.0 && angle2 < 270.0) + Translate( &pos, Da.pos[Da.selectPoint==1?0:3], angle1, -FindDistance( Da.pos[Da.selectPoint==1?0:3], pos )*cos(D2R(angle2)) ); + else pos = Da.pos[Da.selectPoint==1?0:3]; + } // Dont Snap control points + } else SnapPos(&pos); + Da.pos[Da.selectPoint] = pos; + CreateBothControlArms(Da.selectPoint, track); + if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track, color, Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt; + Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da); + if (Da.track) { + b = AnalyseCurve(Da.pos,&fx,&fy,&cusp); + if (b==ENDS) { + wBeep(); + InfoMessage(_("Bezier Curve Invalid has identical end points Change End Point"),b==CUSP?"Cusp":"Loop"); + } else if ( b == CUSP || b == LOOP) { + wBeep(); + InfoMessage(_("Bezier Curve Invalid has %s Change End Point"),b==CUSP?"Cusp":"Loop"); + } else if ( b == COINCIDENT ) { + wBeep(); + InfoMessage(_("Bezier Curve Invalid has three co-incident points"),b==CUSP?"Cusp":"Loop"); + } else if ( b == LINE ) { + InfoMessage(_("Bezier is Straight Line")); + } else + InfoMessage( _("Bezier %s : Min Radius=%s Length=%s fx=%0.3f fy=%0.3f cusp=%0.3f"),track?"Track":"Line", + FormatDistance(Da.minRadius>=100000?0:Da.minRadius), + FormatDistance(BezierLength(Da.pos,Da.crvSegs_da)),fx,fy,cusp); + } else + InfoMessage( _("Bezier %s : Min Radius=%s Length=%s"),track?"Track":"Line", + FormatDistance(Da.minRadius>=100000?0:Da.minRadius), + FormatDistance(BezierLength(Da.pos,Da.crvSegs_da))); + DrawTempBezier(Da.track); + return C_CONTINUE; + + case C_UP: + if (Da.state != POINT_PICKED) return C_CONTINUE; + //Take last pos and decide if it should be snapped to a track because SHIFT is held (pos0 and pos3) + ep = 0; + BOOL_T found = FALSE; + + DrawTempBezier(Da.track); //wipe out + + p = pos; + + if (track && (Da.selectPoint == 0 || Da.selectPoint == 3)) { //EPs + if ((MyGetKeyState() & WKEY_SHIFT) != 0) { //Snap Track + if ((t = OnTrackIgnore(&p, FALSE, TRUE, Da.selectTrack)) != NULL) { //Snap to endPoint + ep = PickUnconnectedEndPointSilent(p, t); + if (ep != -1) { + Da.trk[Da.selectPoint/3] = t; + Da.ep[Da.selectPoint/3] = ep; + pos0 = Da.pos[(Da.selectPoint == 0)?1:2]; + pos = GetTrkEndPos(t, ep); + found = TRUE; + } + } else { + wBeep(); + InfoMessage(_("No unconnected End Point to lock to")); + } + } + } + if (found) { + angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[Da.selectPoint/3], Da.ep[Da.selectPoint/3])); + angle2 = NormalizeAngle(FindAngle(pos, pos0)-angle1); + Translate(&Da.pos[Da.selectPoint==0?1:2], Da.pos[Da.selectPoint==0?0:3], angle1, FindDistance(Da.pos[Da.selectPoint==0?1:2],pos)*cos(D2R(angle2))); + } + Da.selectPoint = -1; + CreateBothControlArms(Da.selectPoint,track); + if (ConvertToArcs(Da.pos,&Da.crvSegs_da,track,color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt; + Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da); + if (Da.track) { + b = AnalyseCurve(Da.pos,&fx,&fy,&cusp); + if (b==ENDS) { + wBeep(); + InfoMessage(_("Bezier curve invalid has identical end points Change End Point"),b==CUSP?"Cusp":"Loop"); + } else if ( b == CUSP || b == LOOP) { + wBeep(); + InfoMessage(_("Bezier curve invalid has %s Change End Point"),b==CUSP?"Cusp":"Loop"); + } else if ( b == COINCIDENT ) { + wBeep(); + InfoMessage(_("Bezier curve invalid has three co-incident points"),b==CUSP?"Cusp":"Loop"); + } else if ( b == LINE) { + InfoMessage(_("Bezier curve is straight line")); + } + InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort")); + } else + InfoMessage(_("Pick any circle to adjust it - Enter to confirm, ESC to abort")); + DrawTempBezier(Da.track); + Da.state = PICK_POINT; + + return C_CONTINUE; + + case C_OK: //C_OK is not called by Modify. + if ( Da.state == PICK_POINT ) { + char c = (unsigned char)(action >> 8); + if (Da.track && Da.pos[0].x == Da.pos[3].x && Da.pos[0].y == Da.pos[3].y ) { + wBeep(); + ErrorMessage(_("Invalid Bezier Track - end points are identical")); + return C_CONTINUE; + } + if (Da.track) { + b = AnalyseCurve(Da.pos,&fx,&fy,&cusp); + if ( b == CUSP || b == LOOP ) { + wBeep(); + ErrorMessage(_("Invalid Bezier Curve has a %s - Adjust"),b==CUSP?"Cusp":"Loop"); + return C_CONTINUE; + } else if (b==COINCIDENT) { + wBeep(); + ErrorMessage(_("Invalid Bezier Curve has three coincident points - Adjust")); + return C_CONTINUE; + } else if(b==ENDS) { + ErrorMessage(_("Invalid Bezier Track - end points are identical")); + return C_CONTINUE; + } + } + Da.minRadius = BezierMinRadius(Da.pos,Da.crvSegs_da); + DrawTempBezier(Da.track); + UndoStart( _("Create Bezier"), "newBezier - CR" ); + if (Da.track) { + t = NewBezierTrack( Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt); + for (int i=0;i<2;i++) + if (Da.trk[i] != NULL) ConnectAbuttingTracks(t,i,Da.trk[i],Da.ep[i]); + } + else t = NewBezierLine(Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt,color,width); + UndoEnd(); + if (Da.crvSegs_da.ptr) MyFree(Da.crvSegs_da.ptr); + Da.crvSegs_da.ptr = NULL; + Da.crvSegs_da.cnt = 0; + Da.crvSegs_da.max = 0; + DrawNewTrack(t); + Da.state = NONE; + MainRedraw(); + MapRedraw(); + return C_TERMINATE; + + } + return C_CONTINUE; + + case C_REDRAW: + DrawTempBezier(Da.track); + return C_CONTINUE; + + default: + return C_CONTINUE; + } + + +} + +struct extraData { + BezierData_t bezierData; + }; + +/* + * CmdBezModify + * + * Called from Modify Command - this function deals with the real (old) track and calls AdjustBezCurve to tune up the new one + * Sequence is this - + * - The C_START is called from CmdModify C_DOWN action if a track has being selected. The old track is hidden, the editable one is shown. + * - C_MOVES will be ignored until a C_UP ends the track selection and moves the state to PICK_POINT, + * - C_DOWN then hides the track and shows the Bezier handles version. Selects a point (if close enough and available) and the state moves to POINT_PICKED + * - C_MOVE drags the point around modifying the curve + * - C_UP puts the state back to PICK_POINT (pick another) + * - C_OK (Enter/Space) creates the new track, deletes the old and shows the changed track. + * - C_CANCEL (Esc) sets the state to NONE and reshows the original track unchanged. + * + * Note: Available points are shown - if a Bezier track is attached to its neighbor, only the control point on that side is selectable. + * Any free end-point can be locked to a unconnected end point using SHIFT during drag. + */ +STATUS_T CmdBezModify (track_p trk, wAction_t action, coOrd pos) { + BOOL_T track = TRUE; + track_p t; + double width = 1.0; + long mode = 0; + long cmd; + + struct extraData *xx = GetTrkExtraData(trk); + cmd = (long)commandContext; + + + switch (action&0xFF) { + case C_START: + Da.state = NONE; + DYNARR_RESET(trkSeg_t,Da.crvSegs_da); + Da.cp1Segs_da_cnt = 0; + Da.cp2Segs_da_cnt = 0; + Da.selectPoint = -1; + Da.selectTrack = NULL; + + if (IsTrack(trk)) Da.track = TRUE; + else Da.track = FALSE; + + Da.selectTrack = trk; + Da.trk[0] = GetTrkEndTrk( trk, 0 ); + if (Da.trk[0]) Da.ep[0] = GetEndPtConnectedToMe(Da.trk[0],trk); + Da.trk[1] = GetTrkEndTrk( trk, 1 ); + if (Da.trk[1]) Da.ep[1] = GetEndPtConnectedToMe(Da.trk[1],trk); + + for (int i=0;i<4;i++) Da.pos[i] = xx->bezierData.pos[i]; //Copy parms from old trk + InfoMessage(_("%s picked - now select a Point"),track?"Track":"Line"); + Da.state = TRACK_SELECTED; + DrawTrack(Da.selectTrack,&mainD,wDrawColorWhite); //Wipe out real track, draw replacement + return AdjustBezCurve(C_START, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); + + case C_DOWN: + if (Da.state == TRACK_SELECTED) return C_CONTINUE; //Ignore until first up + return AdjustBezCurve(C_DOWN, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); + + + case C_MOVE: + if (Da.state == TRACK_SELECTED) return C_CONTINUE; //Ignore until first up and down + return AdjustBezCurve(C_MOVE, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); + + case C_UP: + if (Da.state == TRACK_SELECTED) { + Da.state = PICK_POINT; //First time up, next time pick a point + } + return AdjustBezCurve(C_UP, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); //Run Adjust + + case C_TEXT: + if ((action>>8) != 32) + return C_CONTINUE; + /* no break */ + case C_OK: + if (Da.state != PICK_POINT) { //Too early - abandon + InfoMessage(_("No changes made")); + Da.state = NONE; + return C_CANCEL; + } + UndoStart( _("Modify Bezier"), "newBezier - CR" ); + if (Da.track) t = NewBezierTrack( Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt); + else t = NewBezierLine(Da.pos, (trkSeg_p)Da.crvSegs_da.ptr, Da.crvSegs_da.cnt,xx->bezierData.segsColor,xx->bezierData.segsWidth); + + DeleteTrack(trk, TRUE); + + if (Da.track) { + for (int i=0;i<2;i++) { //Attach new track + if (Da.trk[i] != NULL && Da.ep[i] != -1) { //Like the old track + ConnectAbuttingTracks(t,i,Da.trk[i],Da.ep[i]); + } + } + } + UndoEnd(); + InfoMessage(_("Modify Bezier Complete - select another")); + Da.state = NONE; + return C_TERMINATE; + + case C_CANCEL: + InfoMessage(_("Modify Bezier Cancelled")); + Da.state = NONE; + MainRedraw(); + MapRedraw(); + return C_TERMINATE; + + case C_REDRAW: + return AdjustBezCurve(C_REDRAW, pos, Da.track, xx->bezierData.segsColor, xx->bezierData.segsWidth, InfoMessage); + } + + return C_CONTINUE; + +} + +/* + * Find length by adding up the underlying segments. The segments can be straights, curves or bezier. + */ +DIST_T BezierLength(coOrd pos[4],dynArr_t segs) { + + DIST_T dd = 0.0; + if (segs.cnt == 0 ) return dd; + for (int i = 0;i<segs.cnt;i++) { + trkSeg_t t = DYNARR_N(trkSeg_t, segs, i); + if (t.type == SEG_CRVTRK || t.type == SEG_CRVLIN) { + dd += fabs(t.u.c.radius*D2R(t.u.c.a1)); + } else if (t.type == SEG_BEZLIN || t.type == SEG_BEZTRK) { + dd +=BezierLength(t.u.b.pos,t.bezSegs); + } else if (t.type == SEG_STRLIN || t.type == SEG_STRTRK ) { + dd += FindDistance(t.u.l.pos[0],t.u.l.pos[1]); + } + } + return dd; +} + +DIST_T BezierMinRadius(coOrd pos[4],dynArr_t segs) { + DIST_T r = 100000.0, rr; + if (segs.cnt == 0 ) return r; + for (int i = 0;i<segs.cnt;i++) { + trkSeg_t t = DYNARR_N(trkSeg_t, segs, i); + if (t.type == SEG_CRVTRK || t.type == SEG_CRVLIN) { + rr = fabs(t.u.c.radius); + } else if (t.type == SEG_BEZLIN || t.type == SEG_BEZTRK) { + rr = BezierMinRadius(t.u.b.pos, t.bezSegs); + } else rr = 100000.00; + if (rr<r) r = rr; + } + return r; +} + +/* + * Create a Bezier Curve (Track or Line) + * Sequence is + * 1. Place 1st End (snapping if needed) + * 2.Drag out 1st Control Arm (in one direction if snapped) + * 3.Place 2nd End (again snapping) + * 4.Drag out 2nd Control Arm (constrained if snapped) + * 5 to n. Select and drag around points until done + * n+1. Confirm with enter or Cancel with Esc + */ +STATUS_T CmdBezCurve( wAction_t action, coOrd pos ) +{ + track_p t; + static int segCnt; + STATUS_T rc = C_CONTINUE; + long curveMode = 0; + long cmd; + if (action>>8) { + cmd = action>>8; + } else cmd = (long)commandContext; + + Da.color = lineColor; + Da.width = (double)lineWidth/mainD.dpi; + + switch (action&0xFF) { + + case C_START: + + Da.track = (cmd == bezCmdModifyTrack || cmd == bezCmdCreateTrack)?TRUE:FALSE; + + Da.state = POS_1; + Da. selectPoint = -1; + for (int i=0;i<4;i++) { + Da.pos[i] = zero; + } + Da.trk[0] = Da.trk[1] = NULL; + //tempD.orig = mainD.orig; + + DYNARR_RESET(trkSeg_t,Da.crvSegs_da); + Da.cp1Segs_da_cnt = 0; + Da.cp2Segs_da_cnt = 0; + InfoMessage( _("Place 1st end point of Bezier + Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" ); + return C_CONTINUE; + + + case C_DOWN: + if ( Da.state == POS_1 || Da.state == POS_2) { //Set the first or third point + coOrd p = pos; + BOOL_T found = FALSE; + int end = Da.state==POS_1?0:1; + EPINX_T ep; + if (Da.track) { + if ((MyGetKeyState() & WKEY_SHIFT) != 0) { //Snap Track + if ((t = OnTrack(&p, FALSE, TRUE)) != NULL) { + ep = PickUnconnectedEndPointSilent(p, t); + if (ep != -1) { + Da.trk[end] = t; + Da.ep[end] = ep; + pos = GetTrkEndPos(t, ep); + found = TRUE; + } + } + if (!found) { + wBeep(); + InfoMessage(_("Shift used, but no Unconnected Track End there")); + return C_CONTINUE; + } + } + } else { //Snap Bez Line to Lines + if ((MyGetKeyState() & WKEY_SHIFT) != 0) { + if ((t = OnTrack(&p,FALSE, FALSE)) != NULL) { + if (GetClosestEndPt(t,&p)) { + pos = p; + found = TRUE; + } + } else { + wBeep(); + InfoMessage(_("Shift used, but no Line End there")); + return C_CONTINUE; + } + } + } + if (!found) SnapPos( &pos ); + if (Da.state == POS_1) { + Da.pos[0] = pos; + Da.pos[1] = pos; + Da.state = CONTROL_ARM_1; //Draw the first control arm + Da.selectPoint = 1; + InfoMessage( _("Drag end of first Control Arm") ); + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track,TRUE,Da.trk[1]!=NULL,1,wDrawColorBlack); + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); + } else { + Da.pos[3] = pos; //2nd End Point + Da.pos[2] = pos; //2nd Ctl Point + Da.state = POINT_PICKED; // Drag out the second control arm + Da.selectPoint = 2; + InfoMessage( _("Drag end of second Control Arm") ); + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); //Wipe out initial Arm + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track,FALSE,Da.trk[0]!=NULL,-1,wDrawColorBlack); + Da.cp2Segs_da_cnt = createControlArm(Da.cp2Segs_da, Da.pos[3], Da.pos[2], Da.track,TRUE,Da.trk[1]!=NULL,1,wDrawColorBlack); + if (ConvertToArcs(Da.pos,&Da.crvSegs_da,Da.track,Da.color,Da.width)) Da.crvSegs_da_cnt = Da.crvSegs_da.cnt; + DrawTempBezier(Da.track); + } + return C_CONTINUE; + } else { + return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage ); + } + return C_CONTINUE; + + case C_MOVE: + if (Da.state == POS_1) { + InfoMessage( _("Place 1st end point of Bezier + Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" ); + return C_CONTINUE; + } + if (Da.state == POS_2) { + InfoMessage( _("Select other end of Bezier, +Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" ); + } + if (Da.state == CONTROL_ARM_1 ) { + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); + if (Da.trk[0]) { + EPINX_T ep = 0; + ANGLE_T angle1,angle2; + angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[0],Da.ep[0])); + angle2 = NormalizeAngle(FindAngle(pos, Da.pos[0])-angle1); + if (angle2 > 90.0 && angle2 < 270.0) + Translate( &pos, Da.pos[0], angle1, -FindDistance( Da.pos[0], pos )*cos(D2R(angle2))); + else pos = Da.pos[0]; + } // Don't Snap control points + Da.pos[1] = pos; + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track, TRUE, Da.trk[0]!=NULL, 1, wDrawColorBlack); + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); + } else { + return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage ); + } + return C_CONTINUE; + + case C_UP: + if (Da.state == CONTROL_ARM_1) { + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); + if (Da.trk[0]) { + EPINX_T ep = Da.ep[0]; + ANGLE_T angle1,angle2; + angle1 = NormalizeAngle(GetTrkEndAngle(Da.trk[0],Da.ep[0])); + angle2 = NormalizeAngle(FindAngle(pos, Da.pos[0])-angle1); + if (angle2 > 90.0 && angle2 < 270.0) + Translate( &pos, Da.pos[0], angle1, -FindDistance( Da.pos[0], pos )*cos(D2R(angle2))); + else pos = Da.pos[0]; + } // Don't Snap control points + Da.pos[1] = pos; + if (FindDistance(Da.pos[0],Da.pos[1]) <=minLength) { + InfoMessage( _("Control Arm 1 is too short, try again") ); + Da.state = POS_1; + return C_CONTINUE; + } + Da.state = POS_2; + InfoMessage( _("Select other end of Bezier, +Shift -> snap to %s end"), Da.track?"Unconnected Track":"Line" ); + Da.cp1Segs_da_cnt = createControlArm(Da.cp1Segs_da, Da.pos[0], Da.pos[1], Da.track, FALSE, Da.trk[0]!=NULL, -1, wDrawColorBlack); + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,NULL,0,NULL,0,drawColorBlack); + return C_CONTINUE; + } else { + return AdjustBezCurve( action&0xFF, pos, Da.track, Da.color, Da.width, InfoMessage ); + } + case C_TEXT: + if (Da.state != PICK_POINT || (action>>8) != ' ') //Space is same as Enter. + return C_CONTINUE; + /* no break */ + case C_OK: + if (Da.state != PICK_POINT) return C_CONTINUE; + return AdjustBezCurve( C_OK, pos, Da.track, Da.color, Da.width, InfoMessage); + + case C_REDRAW: + if ( Da.state != NONE ) { + + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt,(trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da.cnt, Da.color); + } + return C_CONTINUE; + + case C_CANCEL: + if (Da.state != NONE) { + DrawBezCurve(Da.cp1Segs_da,Da.cp1Segs_da_cnt,Da.cp2Segs_da,Da.cp2Segs_da_cnt,(trkSeg_t *)Da.crvSegs_da.ptr,Da.crvSegs_da.cnt, Da.color); + Da.cp1Segs_da_cnt = 0; + Da.cp2Segs_da_cnt = 0; + Da.crvSegs_da_cnt = 0; + for (int i=0;i<2;i++) { + Da.trk[i] = NULL; + Da.ep[i] = -1; + } + if (Da.crvSegs_da.ptr) MyFree(Da.crvSegs_da.ptr); + Da.crvSegs_da.ptr = NULL; + Da.crvSegs_da.cnt = 0; + Da.crvSegs_da.max = 0; + } + Da.state = NONE; + return C_CONTINUE; + + default: + + return C_CONTINUE; + } + +} + +void UpdateParms(wDrawColor color,long width) { + DrawTempBezier(Da.track); + Da.color = lineColor; + Da.width = (double)lineWidth/mainD.dpi; + if (Da.crvSegs_da.cnt) { + ConvertToArcs(Da.pos,&Da.crvSegs_da,Da.track,Da.color,Da.width); + } + DrawTempBezier(Da.track); +} + + +#include "bitmaps/bezier.xpm" +#include "bitmaps/dbezier.xpm" + +EXPORT void InitCmdBezier( wMenu_p menu ) +{ + +} |