diff options
Diffstat (limited to 'app/bin/utility.c')
-rw-r--r-- | app/bin/utility.c | 428 |
1 files changed, 206 insertions, 222 deletions
diff --git a/app/bin/utility.c b/app/bin/utility.c index 93f9979..ff457d9 100644 --- a/app/bin/utility.c +++ b/app/bin/utility.c @@ -17,16 +17,9 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ -#include <stdlib.h> -#include <stdio.h> -#ifndef WINDOWS -#include <unistd.h> -#endif -#include <math.h> -#include "common.h" #include "utility.h" /***************************************************************************** @@ -51,7 +44,7 @@ DEBUGF_T debugIntersection = 0; #ifndef min double max( double a, double b ) { - if (a>b) return a; + if (a>b) { return a; } return b; } @@ -59,13 +52,21 @@ double max( double a, double b ) double min( double a, double b ) { - if (a<b) return a; + if (a<b) { return a; } return b; } #endif +int CoOrdEqual(coOrd p0, coOrd p1) +{ + double d = fabs(p1.x - p0.x) + fabs(p1.y - p0.y); + return (d < EPSILON); +} + + + double FindDistance( coOrd p0, coOrd p1 ) { double dx = p1.x-p0.x, dy = p1.y-p0.y; @@ -76,24 +77,25 @@ double FindDistance( coOrd p0, coOrd p1 ) double NormalizeAngle( double a ) { - while (a<0.0) a += 360.0; - while (a>=360.0) a -= 360.0; - if ( a > 360.0-EPSILON ) a = 0.0; + while (a<0.0) { a += 360.0; } + while (a>=360.0) { a -= 360.0; } return a; } -double DifferenceBetweenAngles(double a, double b) { - double difference = b - a; - while (difference < -180) difference += 360; - while (difference > 180) difference -= 360; - return difference; +double DifferenceBetweenAngles(double a, double b) +{ + double difference = b - a; + while (difference < -180) { difference += 360; } + while (difference > 180) { difference -= 360; } + return difference; } -int AngleInRange(double a, double start, double size) { +int AngleInRange(double a, double start, double size) +{ if (DifferenceBetweenAngles(start+size,a)<=0.0) { - if (DifferenceBetweenAngles(start,a)>=0.0) + if (DifferenceBetweenAngles(start,a)>=0.0) { return 0; - else return 1; + } else { return 1; } } return -1; } @@ -110,7 +112,7 @@ int IsAligned( double a1, double a2 ) double D2R( double D ) { D = NormalizeAngle(D); - if (D >= 180.0) D = D - 360.0; + if (D >= 180.0) { D = D - 360.0; } return D * (M_PI*2) / 360.0; } @@ -155,13 +157,10 @@ void Translate( coOrd *res, coOrd orig, double a, double d ) double FindAngle( coOrd p0, coOrd p1 ) { double dx = p1.x-p0.x, dy = p1.y-p0.y; - if (small(dx)) { - if (dy >=0) return 0.0; - else return 180.0; - } - if (small(dy)) { - if (dx >=0) return 90.0; - else return 270.0; + if ( dx == 0.0 && dy == 0.0 ) + // Avoid implementation defined behavior + { + return 0.0; } return R2D(atan2( dx,dy )); } @@ -192,7 +191,8 @@ double ConstrainR( double r ) -void FindPos( coOrd * res, double * beyond, coOrd pos, coOrd orig, double angle, double length ) +void FindPos( coOrd * res, double * beyond, coOrd pos, coOrd orig, double angle, + double length ) { double a0, a1; double d; @@ -212,7 +212,7 @@ void FindPos( coOrd * res, double * beyond, coOrd pos, coOrd orig, double angle, } else { res->x = (POS_T)x; } - if (beyond) *beyond = x - res->x; + if (beyond) { *beyond = x - res->x; } res->y = (POS_T)(d * sin( D2R( a1 )) ); } @@ -221,15 +221,18 @@ void FindPos( coOrd * res, double * beyond, coOrd pos, coOrd orig, double angle, * Given two circles described by centers and radius (C1, R1) (C2, R2) Find the zero, one or two intersection points * */ -BOOL_T FindArcIntersections ( coOrd *Pc, coOrd *Pc2, coOrd center1, DIST_T radius1, coOrd center2, DIST_T radius2) { +BOOL_T FindArcIntersections ( coOrd *Pc, coOrd *Pc2, coOrd center1, + DIST_T radius1, coOrd center2, DIST_T radius2) +{ double d,a,h; - d = sqrt((center2.x-center1.x)*(center2.x-center1.x)+(center2.y-center1.y)*(center2.y-center1.y)); - if (d >(radius1+radius2)) return FALSE; //Too far apart - if (d<fabs(radius1-radius2)) return FALSE; //Inside each other - if ((d == 0) && (radius1 == radius2)) return FALSE; // Coincident and the same + d = sqrt((center2.x-center1.x)*(center2.x-center1.x)+(center2.y-center1.y)* + (center2.y-center1.y)); + if (d >(radius1+radius2)) { return FALSE; } //Too far apart + if (d<fabs(radius1-radius2)) { return FALSE; } //Inside each other + if ((d == 0) && (radius1 == radius2)) { return FALSE; } // Coincident and the same a=((radius1*radius1)-(radius2*radius2)+(d*d))/(2*d); - if ((radius1*radius1)<(a*a)) return FALSE; + if ((radius1*radius1)<(a*a)) { return FALSE; } h = sqrt((radius1*radius1)-(a*a)); coOrd center_c; @@ -245,86 +248,47 @@ BOOL_T FindArcIntersections ( coOrd *Pc, coOrd *Pc2, coOrd center1, DIST_T radiu } /* - * Find Intersections between a line and a circle - * - * |c-x|^2 = r^2 - * - * 𝑥(𝑡)=𝑎+𝑡𝑏 - * - * where 𝑎 is a point and 𝑏 is a vector. - * - * For a point on this line to satisfy the equation, you need to have - * - * (𝑡𝑏+(𝑎−𝑐))⋅(𝑡𝑏+(𝑎−𝑐))=𝑟^2 - * - * which is a quadratic in 𝑡: - * |b|^2*t^2 + 2(a-c).bt +(|a-c|^2-r^2) = 0 - * - * whose solutions are - * - * t = (-2(a-c).b +/- SQRT([2(a-c).b]^2 - 4|b|^2(|a-c|^2-r^2)) / 2|b|^2 + * Find Intersection between arc and line. + * First - move arc/circle and line so circle is at origin + * Then find nearest point on line to origin + * If nearest point is > radius -> no intersect + * If nearest point is == radius -> one point (the nearest) + * If nearest point is < radius -> two points + * Find two intersect points on secant by triangle formed between middle, center and arc point * */ +BOOL_T FindArcAndLineIntersections(coOrd *intersection1, coOrd *intersection2, + coOrd c, DIST_T radius, + coOrd point1, coOrd point2 ) +{ + + double la, lb, lc; //Line equation -double VectorLength (coOrd v) { - return sqrt(v.x*v.x+v.y+v.y); -} -double VectorDot (coOrd v1, coOrd v2) { - return (v1.x*v2.x+ v1.y*v2.y); -} -coOrd VectorSubtract (coOrd v1, coOrd v2) { - coOrd result; - result.x = v1.x-v2.x; - result.y = v1.y-v2.y; - return result; -} -coOrd VectorAdd (coOrd v1, coOrd v2) { - coOrd result; - result.x = v1.x+v2.x; - result.y = v1.y+v2.y; - return result; -} - -BOOL_T FindArcAndLineIntersections(coOrd *intersection1, coOrd *intersection2, coOrd c, DIST_T radius, - coOrd point1, coOrd point2 ) -{ - double dx, dy, cx, cy, A, B, C, det, t; - - dx = point2.x - point1.x; - dy = point2.y - point1.y; - - cx = c.x; - cy = c.y; - - A = dx * dx + dy * dy; - B = 2 * (dx * (point1.x - cx) + dy * (point1.x - cy)); - C = (point1.x - cx) * (point1.x - cx) + (point1.y - cy) * (point1.y - cy) - radius * radius; - - det = B * B - 4 * A * C; - if ((A <= 0.0000001) || (det < 0)) - { - return FALSE; - } - else if (det == 0) - { - // One solution. - t = -B / (2 * A); - (*intersection1).x = point1.x + t * dx; - (*intersection1).y = point1.y + t * dy; - intersection2 = intersection1; - return TRUE; - } - else - { - // Two solutions. - t = (float)((-B + sqrt(det)) / (2 * A)); - (*intersection1).x = point1.x + t * dx; - (*intersection1).y = point1.y + t * dy; - t = (float)((-B - sqrt(det)) / (2 * A)); - (*intersection2).x = point1.x + t * dx; - (*intersection2).y = point1.y + t * dy; - return TRUE; - } + la = point1.y - point2.y; + lb = point2.x - point1.x; + lc = (point1.x-c.x)*(point2.y-c.y) - (point2.x-c.x)*(point1.y + -c.y); //Move by c(x,y) + + double x0 = -la*lc/(la*la+lb*lb), y0 = -lb*lc/(la*la+lb*lb); + + double dis = radius*radius*(la*la+lb*lb); + + if (lc*lc > dis) { + return FALSE; + } else if (fabs(lc*lc - dis) < EPSILON) { + (*intersection1).x = x0+c.x; + (*intersection1).y = y0+c.y; + *intersection2 = *intersection1; + return TRUE; + } else { + double d = radius*radius - lc*lc/(la*la+lb*lb); + double mult = sqrt(d/(la*la+lb*lb)); + (*intersection1).x = x0+lb*mult+c.x; + (*intersection2).x = x0-lb*mult+c.x; + (*intersection1).y = y0-la*mult+c.y; + (*intersection2).y = y0+la*mult+c.y; + return TRUE; + } } /* Find intersection: @@ -414,7 +378,7 @@ BOOL_T FindArcAndLineIntersections(coOrd *intersection1, coOrd *intersection2, c d1x*d0y - d1y*d0x if (d1x*d0y - d1y*d0x) = 0 then lines are parallel -*/ +*/ BOOL_T FindIntersection( coOrd *Pc, coOrd P0, double A0, coOrd P1, double A1 ) { @@ -424,7 +388,7 @@ BOOL_T FindIntersection( coOrd *Pc, coOrd P0, double A0, coOrd P1, double A1 ) #ifndef WINDOWS if (debugIntersection >= 3) printf("FindIntersection( [%0.3f %0.3f] A%0.3f [%0.3f %0.3f] A%0.3f\n", - P0.x, P0.y, A0, P1.x, P1.y, A1 ); + P0.x, P0.y, A0, P1.x, P1.y, A1 ); #endif dx0 = sin( D2R( A0 ) ); @@ -434,21 +398,21 @@ BOOL_T FindIntersection( coOrd *Pc, coOrd P0, double A0, coOrd P1, double A1 ) d = dx1 * dy0 - dx0 * dy1; if (d < EPSILON && d > -EPSILON) { #ifndef WINDOWS - if (debugIntersection >=3 ) printf("dx1 * dy0 - dx0 * dy1 = %0.3f\n", d ); + if (debugIntersection >=3 ) { printf("dx1 * dy0 - dx0 * dy1 = %0.3f\n", d ); } #endif return FALSE; } -/* - * (P0.x - P1.x) * d0y + (P1.y - P0.y) * d0x - * N1 = ============================================= - * d1x*d0y - d1y*d0x - */ + /* + * (P0.x - P1.x) * d0y + (P1.y - P0.y) * d0x + * N1 = ============================================= + * d1x*d0y - d1y*d0x + */ N1 = dy0 * (P0.x - P1.x) + dx0 * (P1.y - P0.y ); N1 = N1 / d; Pc->x = P1.x + (POS_T)(N1*dx1); Pc->y = P1.y + (POS_T)(N1*dy1); #ifndef WINDOWS - if (debugIntersection >=3 ) printf( " [%0.3f,%0.3f]\n", Pc->x, Pc->y ); + if (debugIntersection >=3 ) { printf( " [%0.3f,%0.3f]\n", Pc->x, Pc->y ); } #endif return TRUE; } @@ -458,20 +422,22 @@ EPINX_T PickArcEndPt( coOrd pc, coOrd p0, coOrd p1 ) { double a; a = NormalizeAngle( FindAngle( pc, p1 ) - FindAngle( pc, p0 ) ); - if (a > 180.0) + if (a > 180.0) { return 0; - else + } else { return 1; + } } EPINX_T PickLineEndPt( coOrd p0, double a0, coOrd p1 ) { double a; a = NormalizeAngle( FindAngle( p0, p1 ) - a0 ); - if (a < 90.0 || a > 270 ) + if (a < 90.0 || a > 270 ) { return 0; - else + } else { return 1; + } } double LineDistance( coOrd *p, coOrd p0, coOrd p1 ) @@ -526,6 +492,14 @@ double CircleDistance( coOrd *p, coOrd c, double r, double a0, double a1 ) +coOrd MidPtCoOrd(coOrd p0, coOrd p1) +{ + coOrd res; + res.x = (p0.x + p1.x) / 2.0; + res.y = (p0.y + p1.y) / 2.0; + return res; +} + coOrd AddCoOrd( coOrd p0, coOrd p1, double a ) { coOrd res, zero; @@ -538,31 +512,34 @@ coOrd AddCoOrd( coOrd p0, coOrd p1, double a ) BOOL_T InRect( coOrd pos, coOrd rect ) { - if (pos.x >= 0.0 && pos.x <= rect.x && pos.y >= 0.0 && pos.y <= rect.y) + if (pos.x >= 0.0 && pos.x <= rect.x && pos.y >= 0.0 && pos.y <= rect.y) { return 1; - else + } else { return 0; + } } -static BOOL_T IntersectLine( POS_T *fx0, POS_T *fy0, POS_T x1, POS_T y1, POS_T x, POS_T y ) +static BOOL_T IntersectLine( POS_T *fx0, POS_T *fy0, POS_T x1, POS_T y1, + POS_T x, POS_T y ) { POS_T x0=*fx0, y0=*fy0, dx, dy; BOOL_T rc; #ifdef TEST printf(" IntersectLine( P0=[%0.2f %0.2f] P1=[%0.2f %0.2f] X=%0.2f Y=%0.2f\n", - x0, y0, x1, y1, x, y ); + x0, y0, x1, y1, x, y ); #endif dx = x1-x0; dy = y1-y0; if (dy==0.0) { - if (y0 == y) + if (y0 == y) { rc = TRUE; - else + } else { rc = FALSE; + } } else { x0 += (y-y0) * dx/dy; - if (x0 < -EPSILON || x0 > x) { + if (x0 < -EPSILON || x0 > (x+EPSILON)) { rc = FALSE; } else { *fx0 = x0; @@ -571,10 +548,11 @@ static BOOL_T IntersectLine( POS_T *fx0, POS_T *fy0, POS_T x1, POS_T y1, POS_T x } } #ifdef TEST - if (rc) + if (rc) { printf(" = TRUE [%0.2f %0.2f]\n", *fx0, *fy0 ); - else + } else { printf(" = FALSE\n"); + } #endif return rc; } @@ -587,19 +565,18 @@ static void IntersectBox( coOrd *p1, coOrd p0, coOrd size, int x1, int y1 ) { #ifdef TEST printf(" IntersectBox( P1=[%0.2f %0.2f] P0=[%0.2f %0.2f] S=[%0.2f %0.2f] X1=%d Y1=%d\n", - p1->x, p1->y, p0.x, p0.y, size.x, size.y, x1, y1 ); + p1->x, p1->y, p0.x, p0.y, size.x, size.y, x1, y1 ); #endif if ( y1!=0 && - IntersectLine( &p1->x, &p1->y, p0.x, p0.y, size.x, (y1==-1?(POS_T)0.0:size.y) )) + IntersectLine( &p1->x, &p1->y, p0.x, p0.y, size.x, + (y1==-1?(POS_T)0.0:size.y) )) { return; - else if ( x1!=0 && - IntersectLine( &p1->y, &p1->x, p0.y, p0.x, size.y, (x1==-1?(POS_T)0.0:size.x) )) + } else if ( x1!=0 && + IntersectLine( &p1->y, &p1->x, p0.y, p0.x, size.y, + (x1==-1?(POS_T)0.0:size.x) )) { return; -#ifndef WINDOWS - else - fprintf(stderr, "intersectBox bogus\n" ); - getchar(); -#endif + } + printf(" intersectBox bogus\n" ); } BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) @@ -609,7 +586,7 @@ BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) #ifdef TEST printf("ClipLine( P0=[%0.2f %0.2f] P1=[%0.2f %0.2f] O=[%0.2f %0.2f] A=%0.2f S=[%0.2f %0.2f]\n", - p0.x, p0.y, p1.x, p1.y, orig.x, orig.y, angle, size.x, size.y ); + p0.x, p0.y, p1.x, p1.y, orig.x, orig.y, angle, size.x, size.y ); #endif Rotate( &p0, orig, -angle ); @@ -624,18 +601,18 @@ BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) ------------O-------------+---------- -1,-1 | 0,-1 + 1,-1 */ - if ( p0.x < 0.0-EPSILON ) x0 = -1; - else if ( p0.x > size.x+EPSILON ) x0 = 1; - else x0 = 0; - if ( p0.y < 0.0-EPSILON ) y0 = -1; - else if ( p0.y > size.y+EPSILON ) y0 = 1; - else y0 = 0; - if ( p1.x < 0.0-EPSILON ) x1 = -1; - else if ( p1.x > size.x+EPSILON ) x1 = 1; - else x1 = 0; - if ( p1.y < 0.0-EPSILON ) y1 = -1; - else if ( p1.y > size.y+EPSILON ) y1 = 1; - else y1 = 0; + if ( p0.x < 0.0-EPSILON ) { x0 = -1; } + else if ( p0.x > size.x+EPSILON ) { x0 = 1; } + else { x0 = 0; } + if ( p0.y < 0.0-EPSILON ) { y0 = -1; } + else if ( p0.y > size.y+EPSILON ) { y0 = 1; } + else { y0 = 0; } + if ( p1.x < 0.0-EPSILON ) { x1 = -1; } + else if ( p1.x > size.x+EPSILON ) { x1 = 1; } + else { x1 = 0; } + if ( p1.y < 0.0-EPSILON ) { y1 = -1; } + else if ( p1.y > size.y+EPSILON ) { y1 = 1; } + else { y1 = 0; } #ifdef TEST printf(" X0=%d Y0=%d X1=%d Y1=%d\n", x0, y0, x1, y1 ); @@ -665,10 +642,12 @@ BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) } /* both points without box and cannot intersect */ - if ( (x0==x1 && y0==y1) || /* within same sector (but not the middle one) */ - (x0!=0 && x0==x1) || /* both right or left */ - (y0!=0 && y0==y1) ) /* both above or below */ + if ( (x0==x1 && y0==y1 && x0!=0 && y0!=0) + || /* within same sector (but not the middle one) */ + (x0!=0 && x0==x1) || /* both right or left */ + (y0!=0 && y0==y1) ) { /* both above or below */ return 0; + } #ifdef TEST printf(" complex intersection\n"); @@ -676,18 +655,18 @@ BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) /* possible intersection */ if ( y0!=0 && - IntersectLine( &p0.x, &p0.y, p1.x, p1.y, size.x, (y0==-1?(POS_T)0.0:size.y) )) + IntersectLine( &p0.x, &p0.y, p1.x, p1.y, size.x, (y0==-1?(POS_T)0.0:size.y) )) { IntersectBox( &p1, p0, size, x1, y1 ); - else if ( y1!=0 && - IntersectLine( &p1.x, &p1.y, p0.x, p0.y, size.x, (y1==-1?(POS_T)0.0:size.y) )) + } else if ( y1!=0 && + IntersectLine( &p1.x, &p1.y, p0.x, p0.y, size.x, (y1==-1?(POS_T)0.0:size.y) )) { IntersectBox( &p0, p1, size, x0, y0 ); - else if ( x0!=0 && - IntersectLine( &p0.y, &p0.x, p1.y, p1.x, size.y, (x0==-1?(POS_T)0.0:size.x) )) + } else if ( x0!=0 && + IntersectLine( &p0.y, &p0.x, p1.y, p1.x, size.y, (x0==-1?(POS_T)0.0:size.x) )) { IntersectBox( &p1, p0, size, x1, y1 ); - else if ( x1!=0 && - IntersectLine( &p1.y, &p1.x, p0.y, p0.x, size.y, (x1==-1?(POS_T)0.0:size.x) )) + } else if ( x1!=0 && + IntersectLine( &p1.y, &p1.x, p0.y, p0.x, size.y, (x1==-1?(POS_T)0.0:size.x) )) { IntersectBox( &p0, p1, size, x0, y0 ); - else { + } else { return 0; } p0.x += orig.x; p0.y += orig.y; @@ -701,59 +680,59 @@ BOOL_T ClipLine( coOrd *fp0, coOrd *fp1, coOrd orig, double angle, coOrd size ) coOrd FindCentroid(int vertexCount, pts_t vertices[] ) { - coOrd centroid = {0, 0}; - double signedArea = 0.0; - double x0 = 0.0; // Current vertex X - double y0 = 0.0; // Current vertex Y - double x1 = 0.0; // Next vertex X - double y1 = 0.0; // Next vertex Y - double a = 0.0; // Partial signed area - - // For all vertices except last - int i=0; - for (i=0; i<vertexCount-1; ++i) - { - x0 = vertices[i].pt.x; - y0 = vertices[i].pt.y; - x1 = vertices[i+1].pt.x; - y1 = vertices[i+1].pt.y; - a = x0*y1 - x1*y0; - signedArea += a; - centroid.x += (x0 + x1)*a; - centroid.y += (y0 + y1)*a; - } - - // Do last vertex separately to avoid performing an expensive - // modulus operation in each iteration. - x0 = vertices[i].pt.x; - y0 = vertices[i].pt.y; - x1 = vertices[0].pt.x; - y1 = vertices[0].pt.y; - a = x0*y1 - x1*y0; - signedArea += a; - centroid.x += (x0 + x1)*a; - centroid.y += (y0 + y1)*a; - - signedArea *= 0.5; - centroid.x /= (6.0*signedArea); - centroid.y /= (6.0*signedArea); - - return centroid; + coOrd centroid = {0, 0}; + double signedArea = 0.0; + double x0 = 0.0; // Current vertex X + double y0 = 0.0; // Current vertex Y + double x1 = 0.0; // Next vertex X + double y1 = 0.0; // Next vertex Y + double a = 0.0; // Partial signed area + + // For all vertices except last + int i=0; + for (i=0; i<vertexCount-1; ++i) { + x0 = vertices[i].pt.x; + y0 = vertices[i].pt.y; + x1 = vertices[i+1].pt.x; + y1 = vertices[i+1].pt.y; + a = x0*y1 - x1*y0; + signedArea += a; + centroid.x += (x0 + x1)*a; + centroid.y += (y0 + y1)*a; + } + + // Do last vertex separately to avoid performing an expensive + // modulus operation in each iteration. + x0 = vertices[i].pt.x; + y0 = vertices[i].pt.y; + x1 = vertices[0].pt.x; + y1 = vertices[0].pt.y; + a = x0*y1 - x1*y0; + signedArea += a; + centroid.x += (x0 + x1)*a; + centroid.y += (y0 + y1)*a; + + signedArea *= 0.5; + centroid.x /= (6.0*signedArea); + centroid.y /= (6.0*signedArea); + + return centroid; } double FindArcCenter( - coOrd * pos, - coOrd p0, - coOrd p1, - double radius ) + coOrd * pos, + coOrd p0, + coOrd p1, + double radius ) { double d; double a0, a1; d = FindDistance( p0, p1 )/2.0; a0 = FindAngle( p0, p1 ); a1 = NormalizeAngle(R2D(asin( d/radius ))); - if (a1 > 180) + if (a1 > 180) { a1 -= 360; + } a0 = NormalizeAngle( a0 + (90.0-a1) ); Translate( pos, p0, a0, radius ); return a1*2.0; @@ -761,21 +740,24 @@ double FindArcCenter( #ifdef LATER -BOOL_T ClipArc( double a0, double a1, coOrd pos, double radius, coOrd orig, double angle, double size ) +BOOL_T ClipArc( double a0, double a1, coOrd pos, double radius, coOrd orig, + double angle, double size ) { i = -1; state = unknown; if (pos.y + radius < 0.0 || - pos.y - radius > size.y || - pos.x + radius < 0.0 || - pos.x - radius > size.x ) + pos.y - radius > size.y || + pos.x + radius < 0.0 || + pos.x - radius > size.x ) { return 0; + } if (pos.y + radius <= size.y || - pos.y - radius >= 0.0 || - pos.x + radius <= size.x || - pos.x - radius >= 0.0 ) + pos.y - radius >= 0.0 || + pos.x + radius <= size.x || + pos.x - radius >= 0.0 ) { return 1; + } if (pos.y + radius > size.y) { a = R2D(acos( (size.y-pos.y) / radius ) )); @@ -795,7 +777,8 @@ BOOL_T ClipArc( double a0, double a1, coOrd pos, double radius, coOrd orig, doub #endif #ifdef TEST -void Test( double p0x, double p0y, double p1x, double p1y, double origx, double origy, double angle, double sizex, double sizey ) +void Test( double p0x, double p0y, double p1x, double p1y, double origx, + double origy, double angle, double sizex, double sizey ) { coOrd p0, p1, orig, size, p0a, p1a; @@ -806,7 +789,7 @@ void Test( double p0x, double p0y, double p1x, double p1y, double origx, double p0a = p0; p1a = p1; rc = ClipLine( &p0, &p1, orig, angle, size ); printf("clipLine=%d P0=[%0.3f %0.3f] P1=[%0.3f %0.3f]\n", rc, - p0.x, p0.y, p1.x, p1.y ); + p0.x, p0.y, p1.x, p1.y ); } INT_T Main( INT_T argc, char *argv[] ) @@ -818,8 +801,9 @@ INT_T Main( INT_T argc, char *argv[] ) Exit(1); } argv++; - for (i=0;i<9;i++) + for (i=0; i<9; i++) { a[i] = atof( *argv++ ); + } Test( a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8] ); } |