/** \file mswbitmap.c * Bitmap handling functions * * $Header: /home/dmarkle/xtrkcad-fork-cvs/xtrkcad/app/wlib/mswlib/mswbitmap.c,v 1.1 2009-09-20 14:55:54 m_fischer Exp $ */ /* XTrkCad - Model Railroad CAD * Copyright (C) 2009 Martin Fischer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include #include #include #include "mswint.h" #include "i18n.h" #if _MSC_VER > 1300 #define stricmp _stricmp #define strnicmp _strnicmp #define strdup _strdup #endif struct wBitmap_t { WOBJ_COMMON }; HPALETTE hOldPal; HBITMAP mswCreateBitMap( COLORREF fgCol1, COLORREF fgCol2, COLORREF bgCol, int w, int h, const char * bits ) { HDC hDc; HDC hButtDc; HBRUSH oldBrush, newBrush; RECT rect; HBITMAP hBitMap; HBITMAP hOldBitMap; const char * byts_p; int byt, i, j; hDc = GetDC( mswHWnd ); hButtDc = CreateCompatibleDC( hDc ); hBitMap = CreateCompatibleBitmap( hDc, w, h ); ReleaseDC( mswHWnd, hDc ); hOldBitMap = SelectObject( hButtDc, hBitMap ); if (mswPalette) { hOldPal = SelectPalette( hButtDc, mswPalette, 0 ); } /*PatBlt( hButtDc, 0, 0, w, h, WHITENESS );*/ newBrush = CreateSolidBrush( bgCol ); oldBrush = SelectObject( hButtDc, newBrush ); rect.top = 0; rect.left = 0; rect.bottom = h; rect.right = w; FillRect( hButtDc, &rect, newBrush ); DeleteObject( SelectObject( hButtDc, oldBrush ) ); byts_p = bits; for ( j = 0; j < h; j++ ) { byt = (0xFF & *byts_p++) | 0x100; for ( i = 0; i < w; i++ ) { if (byt == 1) { byt = (0xFF & *byts_p++) | 0x100; } if ( byt & 0x1 ) { SetPixel( hButtDc, i, j, fgCol1 ); SetPixel( hButtDc, i+1, j+1, fgCol2 ); } byt >>= 1; } } SelectObject( hButtDc, hOldBitMap ); DeleteDC( hButtDc ); return hBitMap; } static dynArr_t bitmap_da; #define controlMap(N) DYNARR_N(controlMap_t,controlMap_da,N) #define bitmap(N) DYNARR_N(HBITMAP,bitmap_da,N) void mswRegisterBitMap( HBITMAP hBm ) { DYNARR_APPEND( HBITMAP, bitmap_da, 10 ); bitmap(bitmap_da.cnt-1) = hBm; } void deleteBitmaps( void ) { int inx; for ( inx=0; inxcolorcnt - 1) * sizeof( RGBQUAD )); if( !bmiInfo ) { fprintf( stderr, "could not allocate memory for bmiInfo\n" ); abort(); } /* initialize bitmap header from XPM information */ bmiInfo->bmiHeader.biSize = sizeof( bmiInfo->bmiHeader ); bmiInfo->bmiHeader.biWidth = bm->w; bmiInfo->bmiHeader.biHeight = bm->h; bmiInfo->bmiHeader.biPlanes = 1; if( bm->type == mswIcon_bitmap ) { bmiInfo->bmiHeader.biBitCount = 1; } else { bmiInfo->bmiHeader.biBitCount = 8; /* up to 256 colors */ } bmiInfo->bmiHeader.biCompression = BI_RGB; /* no compression */ bmiInfo->bmiHeader.biSizeImage = 0; bmiInfo->bmiHeader.biXPelsPerMeter = 0; bmiInfo->bmiHeader.biYPelsPerMeter = 0; bmiInfo->bmiHeader.biClrUsed = bm->colorcnt; /* number of colors used */ bmiInfo->bmiHeader.biClrImportant = bm->colorcnt; /* * create a transparency mask and paint to screen */ if( bm->type == mswIcon_bitmap ) { memset( &bmiInfo->bmiColors[ 0 ], 0xFF, sizeof( RGBQUAD )); memset( &bmiInfo->bmiColors[ 1 ], 0, sizeof( RGBQUAD )); } else { memset( bmiInfo->bmiColors, 0, bm->colorcnt * sizeof( RGBQUAD )); memset( &bmiInfo->bmiColors[ bm->transparent ], 0xFF, sizeof( RGBQUAD )); } StretchDIBits(hDc, offw, offh, bmiInfo->bmiHeader.biWidth, bmiInfo->bmiHeader.biHeight, 0, 0, bmiInfo->bmiHeader.biWidth, bmiInfo->bmiHeader.biHeight, bm->pixels, bmiInfo, DIB_RGB_COLORS, SRCAND); /* now paint the bitmap with transparent set to black */ if( bm->type == mswIcon_bitmap ) { if( disabled ) { col = color2; } else { col = color1; } memset( &bmiInfo->bmiColors[ 0 ], 0, sizeof( RGBQUAD )); bmiInfo->bmiColors[ 1 ].rgbRed = GetRValue( col ); bmiInfo->bmiColors[ 1 ].rgbGreen = GetGValue( col ); bmiInfo->bmiColors[ 1 ].rgbBlue = GetBValue( col ); } else { if( disabled ) { /* create a gray scale palette */ for( i = 0; i < bm->colorcnt; i ++ ) { if (i != bm->transparent) { byt = (30 * bm->colormap[i].rgbRed + 59 * bm->colormap[i].rgbGreen + 11 * bm->colormap[i].rgbBlue) / 100; /* if totally black, use a dark gray */ if (byt == 0) { byt = 0x66; } bmiInfo->bmiColors[i].rgbRed = byt; bmiInfo->bmiColors[i].rgbGreen = byt; bmiInfo->bmiColors[i].rgbBlue = byt; } } } else { /* copy the palette */ memcpy( (void *)bmiInfo->bmiColors, (void *)bm->colormap, bm->colorcnt * sizeof( RGBQUAD )); } memset( &bmiInfo->bmiColors[ bm->transparent ], 0, sizeof( RGBQUAD )); } /* show the bitmap */ StretchDIBits(hDc, offw, offh, bmiInfo->bmiHeader.biWidth, bmiInfo->bmiHeader.biHeight, 0, 0, bmiInfo->bmiHeader.biWidth, bmiInfo->bmiHeader.biHeight, bm->pixels, bmiInfo, DIB_RGB_COLORS, SRCPAINT); /* forget the data */ free( bmiInfo ); } /** * Create a two color bitmap. This creates a two color icon. Pixels set to 1 are painted * in the specified color, pixels set to 0 are transparent * in order to convert the format, a lot of bit fiddling is necessary. The order of * scanlines needs to be reversed and the bit order (high order - low order) is reversed * as well. * \param w IN width in pixels * \param h IN height in pixels * \param bits IN pixel data * \param color IN color for foreground * \return pointer to icon */ wIcon_p wIconCreateBitMap( wWinPix_t w, wWinPix_t h, const char * bits, wDrawColor color ) { int lineLength; int i, j; unsigned char *dest; static unsigned char revbits[] = { 0, 0x08, 0x04, 0x0C, 0x02, 0x0A, 0x06, 0x0E, 0x01, 0x09, 0x05, 0x0D, 0x03, 0x0B, 0x07, 0x0F }; unsigned long col = wDrawGetRGB( color ); wIcon_p ip; ip = (wIcon_p)malloc( sizeof *ip ); if( !ip ) { fprintf( stderr, "Couldn't allocate memory for bitmap header.\n" ); abort(); } memset( ip, 0, sizeof *ip ); ip->type = mswIcon_bitmap; ip->w = w; ip->h = h; ip->colorcnt = 2; /* set up our two color palette */ ip->colormap = malloc( 2 * sizeof( RGBQUAD )); ip->colormap[ 1 ].rgbBlue = col & 0xFF; ip->colormap[ 1 ].rgbRed = (col>>16) & 0xFF; ip->colormap[ 1 ].rgbGreen = (col>>8) & 0xFF; ip->colormap[ 1 ].rgbReserved = 0; color = GetSysColor( COLOR_BTNFACE ); ip->colormap[ 0 ].rgbBlue = GetBValue( color ); ip->colormap[ 0 ].rgbRed = GetRValue( color ); ip->colormap[ 0 ].rgbGreen = GetGValue( color ); ip->colormap[ 0 ].rgbReserved = 0; lineLength = (((( ip->w + 7 ) / 8 ) + 3 ) >> 2 ) << 2; ip->pixels = malloc( lineLength * ip->h ); if( !ip->pixels ) { fprintf( stderr, "Couldn't allocate memory for pixel data.\n" ); abort(); } /* * copy the bits from source to the buffer, at this time the order of * scanlines is reversed by starting with the last source line. */ for( i = 0; i < ip->h; i++ ) { dest = ip->pixels + i * lineLength; memcpy( dest, bits + ( ip->h - i - 1 ) * (( ip->w + 7) / 8), ( ip->w + 7 ) / 8 ); /* * and now, the bit order is changed, this is done via a lookup table */ for( j = 0; j < lineLength; j++ ) { unsigned byte = dest[ j ]; unsigned low = byte & 0x0F; unsigned high = (byte & 0xF0) >> 4; dest[ j ] = revbits[ low ]<<4 | revbits[ high ]; } } return ip; } /** * Create a pixmap. This functions interprets a XPM icon contained in a * char array. Supported format are one or two byte per pixel and #rrggbb * or #rrrrggggbbbb color specification. Color 'None' is interpreted as * transparency, other symbolic names are not supported. * * \param pm IN XPM variable * \return pointer to icon, call free() if not needed anymore. */ wIcon_p wIconCreatePixMap( char *pm[]) { wIcon_p ip; int col, r, g, b; size_t len; int width, height; char buff[3]; char * cp, * cq, * ptr; int i, j, k; size_t lineLength; unsigned *keys; unsigned numchars; unsigned pixel; ip = (wIcon_p)malloc( sizeof *ip ); if( !ip ) { fprintf( stderr, "Couldn't allocate memory for bitmap header.\n" ); abort(); } memset( ip, 0, sizeof *ip ); ip->type = mswIcon_pixmap; /* extract values */ cp = pm[0]; width = (int)strtol(cp, &cq, 10 ); /* width of image */ height = (int)strtol(cq, &cq, 10 ); /* height of image */ col = (int)strtol(cq, &cq, 10 ); /* number of colors used */ numchars = (int)strtol(cq, &cq, 10 ); /* get number of chars per pixel */ ip->colormap = malloc( col * sizeof( RGBQUAD )); ip->w = width; ip->h = height; ip->colorcnt = col; /* number of colors used */ keys = malloc( sizeof( unsigned ) * col ); for ( col=0; col<(int)ip->colorcnt; col++ ) { ptr = strdup( pm[col+1] ); /* create duplicate for input string*/ if( numchars == 1 ) { keys[ col ] = (unsigned)ptr[0]; } else if( numchars == 2 ) { keys[ col ] = (unsigned) ( ptr[ 0 ] + ptr[ 1 ] * 256 ); } cp = strtok( ptr + numchars, "\t " ); /* cp points to color type */ assert( *cp == 'c' ); /* should always be color */ cp = strtok( NULL, "\t " ); /* go to next token, the color definition itself */ if( *cp == '#' ) { /* is this a hex RGB specification? */ len = strlen( cp+1 ) / 3; assert( len == 4 || len == 2 ); /* expecting three 2 char or 4 char values */ buff[2] = 0; /* if yes, extract the values */ memcpy( buff, cp + 1, 2 ); r = (int)strtol(buff, &cq, 16); memcpy( buff, cp + 1 + len, 2 ); g = (int)strtol(buff, &cq, 16); memcpy( buff, cp + 1 + 2 * len, 2 ); b = (int)strtol(buff, &cq, 16); ip->colormap[ col ].rgbBlue = b; ip->colormap[ col ].rgbGreen = g; ip->colormap[ col ].rgbRed = r; ip->colormap[ col ].rgbReserved = 0; } else { if( !stricmp( cp, "none" )) { /* special case transparency*/ ip->transparent = col; } else { assert( *cp == '#' ); /* if no, abort for the moment */ } } free( ptr ); } /* get memory for the pixel data */ /* dword align begin of line */ lineLength = ((ip->w + 3 ) >> 2 ) << 2; ip->pixels = malloc( lineLength * ip->h ); if( !ip->pixels ) { fprintf( stderr, "Couldn't allocate memory for pixel data.\n" ); abort(); } /* convert the XPM pixel data to indexes into color table at the same time the order of rows is reversed Win32 should be able to do that but I couldn't find out how, so this is coded by hand. */ /* for all rows */ for( i = 0; i < ip->h; i++ ) { cq = ip->pixels + lineLength * i; /* get the next row */ cp = pm[ ip->h - i + ip->colorcnt ]; /* for all pixels in row */ for( j = 0; j < ip->w; j++ ) { /* get the pixel info */ if( numchars == 1 ) { pixel = ( unsigned )*cp; } else { pixel = (unsigned) (*cp + *(cp+1)*256); } cp += numchars; /* look up pixel info in color table */ k = 0; while(k < col && pixel != keys[ k ] ) { k++; } if (pixel == keys[k]) { /* save the index into color table */ *(cq + j) = k; } else { *(cq + j) = 0; } } } free( keys ); return ip; } void wIconSetColor( wIcon_p ip, wDrawColor color ) { unsigned long col = wDrawGetRGB( color ); if( ip->type == mswIcon_bitmap ) { ip->colormap[ 1 ].rgbBlue = col & 0xFF; ip->colormap[ 1 ].rgbRed = (col>>16) & 0xFF; ip->colormap[ 1 ].rgbGreen = (col>>8) & 0xFF; } } /** * Draw icon to screen. * * \param d IN drawing area * \param bm IN bitmap to draw * \param x IN x position * \param y IN y position */ void wIconDraw( wDraw_p d, wIcon_p bm, wWinPix_t x, wWinPix_t y ) { mswDrawIcon( d->hDc, (int)x, (int)y, bm, FALSE, 0, 0 ); } /** * Create a static control for displaying a bitmap. * * \param parent IN parent window * \param x, y IN position in parent window * \param option IN ignored for now * \param iconP IN icon to use * \return the control */ wControl_p wBitmapCreate( wWin_p parent, wWinPix_t x, wWinPix_t y, long option, const struct wIcon_t * iconP ) { wBitmap_p control; int index; DWORD style = SS_OWNERDRAW | WS_VISIBLE | WS_CHILD; control = mswAlloc( parent, B_BITMAP, NULL, sizeof( struct wBitmap_t ), NULL, &index ); mswComputePos( (wControl_p)control, x, y ); control->option = option; control->hWnd = CreateWindow( "STATIC", NULL, style, control->x, control->y, iconP->w, iconP->h, ((wControl_p)parent)->hWnd, (HMENU)(UINT_PTR)index, mswHInst, NULL ); if (control->hWnd == NULL) { mswFail("CreateWindow(BITMAP)"); return (wControl_p)control; } control->h = iconP->h; control->w = iconP->w; control->data = (void*)iconP; return (wControl_p)control; }