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-rw-r--r--tests/glthread/thread.c320
1 files changed, 152 insertions, 168 deletions
diff --git a/tests/glthread/thread.c b/tests/glthread/thread.c
index 0387406b..0b923c04 100644
--- a/tests/glthread/thread.c
+++ b/tests/glthread/thread.c
@@ -1,27 +1,25 @@
/* Creating and controlling threads.
- Copyright (C) 2005-2018 Free Software Foundation, Inc.
+ Copyright (C) 2005-2022 Free Software Foundation, Inc.
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3, or (at your option)
- any later version.
+ This file is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 2.1 of the
+ License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ GNU Lesser General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <https://www.gnu.org/licenses/>. */
+ You should have received a copy of the GNU Lesser General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
- Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
- gthr-win32.h. */
+ Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */
#include <config.h>
/* Specification. */
-# define _GLTHREAD_THREAD_INLINE _GL_EXTERN_INLINE
#include "glthread/thread.h"
#include <stdlib.h>
@@ -29,204 +27,190 @@
/* ========================================================================= */
-#if USE_POSIX_THREADS
+#if USE_ISOC_THREADS
-#include <pthread.h>
-
-#if defined PTW32_VERSION || defined __MVS__
-
-const gl_thread_t gl_null_thread /* = { .p = NULL } */;
-
-#endif
-
-#endif
-
-/* ========================================================================= */
-
-#if USE_WINDOWS_THREADS
-
-#include <process.h>
-
-/* -------------------------- gl_thread_t datatype -------------------------- */
+struct thrd_with_exitvalue
+{
+ thrd_t volatile tid;
+ void * volatile exitvalue;
+};
-/* The Thread-Local Storage (TLS) key that allows to access each thread's
- 'struct gl_thread_struct *' pointer. */
-static DWORD self_key = (DWORD)-1;
+/* The Thread-Specific Storage (TSS) key that allows to access each thread's
+ 'struct thrd_with_exitvalue *' pointer. */
+static tss_t thrd_with_exitvalue_key;
-/* Initializes self_key. This function must only be called once. */
+/* Initializes thrd_with_exitvalue_key.
+ This function must only be called once. */
static void
-do_init_self_key (void)
+do_init_thrd_with_exitvalue_key (void)
{
- self_key = TlsAlloc ();
- /* If this fails, we're hosed. */
- if (self_key == (DWORD)-1)
+ if (tss_create (&thrd_with_exitvalue_key, NULL) != thrd_success)
abort ();
}
-/* Initializes self_key. */
+/* Initializes thrd_with_exitvalue_key. */
static void
-init_self_key (void)
+init_thrd_with_exitvalue_key (void)
{
- gl_once_define(static, once)
- gl_once (once, do_init_self_key);
+ static once_flag once = ONCE_FLAG_INIT;
+ call_once (&once, do_init_thrd_with_exitvalue_key);
}
-/* This structure contains information about a thread.
- It is stored in TLS under key self_key. */
-struct gl_thread_struct
-{
- /* Fields for managing the handle. */
- HANDLE volatile handle;
- CRITICAL_SECTION handle_lock;
- /* Fields for managing the exit value. */
- void * volatile result;
- /* Fields for managing the thread start. */
- void * (*func) (void *);
- void *arg;
-};
+typedef union
+ {
+ struct thrd_with_exitvalue t;
+ struct
+ {
+ thrd_t tid; /* reserve memory for t.tid */
+ void *(*mainfunc) (void *);
+ void *arg;
+ } a;
+ }
+ main_arg_t;
-/* Return a real HANDLE object for the current thread. */
-static HANDLE
-get_current_thread_handle (void)
+static int
+thrd_main_func (void *pmarg)
{
- HANDLE this_handle;
+ /* Unpack the object that combines mainfunc and arg. */
+ main_arg_t *main_arg = (main_arg_t *) pmarg;
+ void *(*mainfunc) (void *) = main_arg->a.mainfunc;
+ void *arg = main_arg->a.arg;
- /* GetCurrentThread() returns a pseudo-handle, i.e. only a symbolic
- identifier, not a real handle. */
- if (!DuplicateHandle (GetCurrentProcess (), GetCurrentThread (),
- GetCurrentProcess (), &this_handle,
- 0, FALSE, DUPLICATE_SAME_ACCESS))
+ if (tss_set (thrd_with_exitvalue_key, &main_arg->t) != thrd_success)
abort ();
- return this_handle;
-}
-
-gl_thread_t
-gl_thread_self_func (void)
-{
- gl_thread_t thread;
-
- if (self_key == (DWORD)-1)
- init_self_key ();
- thread = TlsGetValue (self_key);
- if (thread == NULL)
- {
- /* This happens only in threads that have not been created through
- glthread_create(), such as the main thread. */
- for (;;)
- {
- thread =
- (struct gl_thread_struct *)
- malloc (sizeof (struct gl_thread_struct));
- if (thread != NULL)
- break;
- /* Memory allocation failed. There is not much we can do. Have to
- busy-loop, waiting for the availability of memory. */
- Sleep (1);
- }
-
- thread->handle = get_current_thread_handle ();
- InitializeCriticalSection (&thread->handle_lock);
- thread->result = NULL; /* just to be deterministic */
- TlsSetValue (self_key, thread);
- }
- return thread;
-}
-/* The main function of a freshly creating thread. It's a wrapper around
- the FUNC and ARG arguments passed to glthread_create_func. */
-static unsigned int WINAPI
-wrapper_func (void *varg)
-{
- struct gl_thread_struct *thread = (struct gl_thread_struct *)varg;
-
- EnterCriticalSection (&thread->handle_lock);
- /* Create a new handle for the thread only if the parent thread did not yet
- fill in the handle. */
- if (thread->handle == NULL)
- thread->handle = get_current_thread_handle ();
- LeaveCriticalSection (&thread->handle_lock);
-
- if (self_key == (DWORD)-1)
- init_self_key ();
- TlsSetValue (self_key, thread);
-
- /* Run the thread. Store the exit value if the thread was not terminated
- otherwise. */
- thread->result = thread->func (thread->arg);
- return 0;
+ /* Execute mainfunc, with arg as argument. */
+ {
+ void *exitvalue = mainfunc (arg);
+ /* Store the exitvalue, for use by glthread_join(). */
+ main_arg->t.exitvalue = exitvalue;
+ return 0;
+ }
}
int
-glthread_create_func (gl_thread_t *threadp, void * (*func) (void *), void *arg)
+glthread_create (gl_thread_t *threadp, void *(*mainfunc) (void *), void *arg)
{
- struct gl_thread_struct *thread =
- (struct gl_thread_struct *) malloc (sizeof (struct gl_thread_struct));
- if (thread == NULL)
- return ENOMEM;
- thread->handle = NULL;
- InitializeCriticalSection (&thread->handle_lock);
- thread->result = NULL; /* just to be deterministic */
- thread->func = func;
- thread->arg = arg;
-
+ init_thrd_with_exitvalue_key ();
{
- unsigned int thread_id;
- HANDLE thread_handle;
-
- thread_handle = (HANDLE)
- _beginthreadex (NULL, 100000, wrapper_func, thread, 0, &thread_id);
- /* calls CreateThread with the same arguments */
- if (thread_handle == NULL)
+ /* Combine mainfunc and arg in a single object.
+ A stack-allocated object does not work, because it would be out of
+ existence when thrd_create returns before thrd_main_func is
+ entered. So, allocate it in the heap. */
+ main_arg_t *main_arg = (main_arg_t *) malloc (sizeof (main_arg_t));
+ if (main_arg == NULL)
+ return ENOMEM;
+ main_arg->a.mainfunc = mainfunc;
+ main_arg->a.arg = arg;
+ switch (thrd_create ((thrd_t *) &main_arg->t.tid, thrd_main_func, main_arg))
{
- DeleteCriticalSection (&thread->handle_lock);
- free (thread);
+ case thrd_success:
+ break;
+ case thrd_nomem:
+ free (main_arg);
+ return ENOMEM;
+ default:
+ free (main_arg);
return EAGAIN;
}
-
- EnterCriticalSection (&thread->handle_lock);
- if (thread->handle == NULL)
- thread->handle = thread_handle;
- else
- /* thread->handle was already set by the thread itself. */
- CloseHandle (thread_handle);
- LeaveCriticalSection (&thread->handle_lock);
-
- *threadp = thread;
+ *threadp = &main_arg->t;
return 0;
}
}
+gl_thread_t
+gl_thread_self (void)
+{
+ init_thrd_with_exitvalue_key ();
+ {
+ gl_thread_t thread =
+ (struct thrd_with_exitvalue *) tss_get (thrd_with_exitvalue_key);
+ if (thread == NULL)
+ {
+ /* This happens only in threads that have not been created through
+ glthread_create(), such as the main thread. */
+ for (;;)
+ {
+ thread =
+ (struct thrd_with_exitvalue *)
+ malloc (sizeof (struct thrd_with_exitvalue));
+ if (thread != NULL)
+ break;
+ /* Memory allocation failed. There is not much we can do. Have to
+ busy-loop, waiting for the availability of memory. */
+ {
+ struct timespec ts;
+ ts.tv_sec = 1;
+ ts.tv_nsec = 0;
+ thrd_sleep (&ts, NULL);
+ }
+ }
+ thread->tid = thrd_current ();
+ thread->exitvalue = NULL; /* just to be deterministic */
+ if (tss_set (thrd_with_exitvalue_key, thread) != thrd_success)
+ abort ();
+ }
+ return thread;
+ }
+}
+
int
-glthread_join_func (gl_thread_t thread, void **retvalp)
+glthread_join (gl_thread_t thread, void **return_value_ptr)
{
- if (thread == NULL)
- return EINVAL;
+ /* On Solaris 11.4, thrd_join crashes when the second argument we pass is
+ NULL. */
+ int dummy;
if (thread == gl_thread_self ())
- return EDEADLK;
-
- if (WaitForSingleObject (thread->handle, INFINITE) == WAIT_FAILED)
return EINVAL;
-
- if (retvalp != NULL)
- *retvalp = thread->result;
-
- DeleteCriticalSection (&thread->handle_lock);
- CloseHandle (thread->handle);
+ if (thrd_join (thread->tid, &dummy) != thrd_success)
+ return EINVAL;
+ if (return_value_ptr != NULL)
+ *return_value_ptr = thread->exitvalue;
free (thread);
-
return 0;
}
-int
-gl_thread_exit_func (void *retval)
+_Noreturn void
+gl_thread_exit (void *return_value)
{
gl_thread_t thread = gl_thread_self ();
- thread->result = retval;
- _endthreadex (0); /* calls ExitThread (0) */
- abort ();
+ thread->exitvalue = return_value;
+ thrd_exit (0);
}
#endif
/* ========================================================================= */
+
+#if USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS
+
+#include <pthread.h>
+
+#if defined PTW32_VERSION || defined __MVS__
+
+const gl_thread_t gl_null_thread /* = { .p = NULL } */;
+
+#endif
+
+#endif
+
+/* ========================================================================= */
+
+#if USE_WINDOWS_THREADS
+
+#endif
+
+/* ========================================================================= */
+
+gl_thread_t
+gl_thread_create (void *(*func) (void *arg), void *arg)
+{
+ gl_thread_t thread;
+ int ret;
+
+ ret = glthread_create (&thread, func, arg);
+ if (ret != 0)
+ abort ();
+ return thread;
+}