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diff --git a/app/doc/editm.but b/app/doc/editm.but new file mode 100644 index 0000000..9572172 --- /dev/null +++ b/app/doc/editm.but @@ -0,0 +1,151 @@ +\# Notes: +\# +\# The "\u000" command is used to format the output. The command causes a blank line to appear between "bulleted" or "described" items. +\# + +\H{editM}\i{Edit Menu} + +\G{png.d/medit.png} + +The \f{Edit Menu} shows commands affecting the \f{Main Canvas} (\K{mainW}). + +\dd \f{Above} - Moves selected object to foreground. + +\u000 + +\dd \f{Below} - Moves selected object to background. + +\u000 + +\dd \f{Copy} - Copies the selected objects to the clipboard. + +\u000 + +\dd \f{Cut} - Moves the selected objects to the clipboard. + +\u000 + +\dd \f{Delete} - Deletes the selected objects. + +\u000 + +\dd \f{Deselect All} - unselects all objects on the layout. The same action can be achieved by pressing the ESC key. + +\u000 + +\dd \f{Invert Selection} - selects all unselected objects and unselects all previously selected objects. + +\u000 + +\dd \f{Move To Current Layer} - move all selected objects to the current Layer (\K{cmdLayer}). + +\u000 + +\dd \f{Paste} - Copies the contents of the clipboard to the layout. The newly pasted parts are in \f{Selected} state and can easily be moved into place. Any previously selected objects are unselected. + +\u000 + +\dd \f{Redo} - Undoes the last Undo command. The \f{Redo} command can also be invoked by the \f{Redo} button (\K{cmdUndo}). + +\u000 + +\dd \f{Select All} - Selects all objects on the layout. + +\u000 + +\dd \f{Select Current Layer} - selects all objects in the current Layer (\K{cmdLayer}). + +\u000 + +\dd \f{Select Stranded Track} - selects all track pieces that are not connected to any other objects. This helps cleaning up a drawing after many changes have been made. + +\u000 + +\dd \f{Thin, Medium and Thick Tracks} - set rail width of selected tracks. + +\u000 + +\dd \f{Tunnel} - Hides or reveals selected tracks. + +\u000 + +\dd \f{Undo} - Undoes the last command. Up to the last ten commands can be undone. If there are no commands that can be undone the \f{Undo} item is disabled. The \f{Undo} command can also be invoked by the \f{Undo} button (\K{cmdUndo}). + +For more information on working with selected objects, see the Select (\K{cmdSelect}) command. + +\rule + + +\S{cmdAboveBelow} Above and Below + +\G{png.d/btop_bottom.png} + +The Above/Below commands move the selected objects (\K{cmdSelect}) into the \f{Foreground} or \f{Background} making them more or less visible or prominent. + +The effect is to make the objects appear in front or behind other objects. This command is most useful when dealing with filled shapes (\K{cmdDraw}). + +Selected objects moved to the \f{Background} become unselected. + +\rule + + +\S{addshortcutkeys} \i{Additional Shortcut Keys} + +Additional Shortcut keys perform the following: + +\dd \e{Shift+Backspace} - Undo + +\u000 + +\dd \e{Ctrl+Insert} - Copy + +\u000 + +\dd \e{Shift+Insert} - Paste + +\u000 + +\dd Shift+Delete - Cut + +\u000 + +\dd Esc - Deselect All + +\rule + + +\S{cmdDelete} Delete + +\G{png.d/bdelete.png} + +The \f{Delete} button is used to delete selected objects. Remember, the \f{Undo} (\K{editM} or \K{cmdUndo}) command can be used to restore a delete object. + +Deleting a track that is connected to an easement (\K{cmdEasement}) causes the easement to be deleted as well. + +The \f{Delete} key invokes the Delete command. + +\rule + + +\S{cmdTunnel} Tunnel (Hide Tracks) + +\G{png.d/btunnel.png} + +The \f{Tunnel} command is used to hide selected (\K{cmdSelect}) tracks (as in a tunnel). + +Select the tracks you want to hide in a tunnel. Selecting a hidden track 'reveals' it. + +A tunnel portal is drawn where a hidden track connects with an 'unhidden' track. You can split (\K{cmdSplitTrack}) a track to place a tunnel portal at a particular spot. + +The \f{Draw Tunnels} Radio button group on the \f{Options>Display} dialog (\K{cmdDisplay}) controls whether hidden tracks are not drawn, drawn as dashed lines or drawn as normal lines. + +\rule + + +\S{cmdUndo} Undo and Redo + +\G{png.d/bgundo.png} + +The \f{Undo} and \f{Redo} buttons invoke the same actions as the \f{Edit} menu items. The name of last command will be displayed as the Balloon Help (\K{windowTerms}) for the \e{Undo} button. The name of last undone command will be displayed as the Balloon Help for the \e{Redo} button. + +\rule
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