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\# Notes:
\#
\# The "\u000" command is used to format the output. The command causes a blank line to appear between "bulleted" or "described" items.
\#
\H{editM}\i{Edit Menu}
\G{png.d/medit.png}
The \f{Edit Menu} shows commands affecting the \f{Main Canvas} (\K{mainW}).
\dd \f{Above} - Moves selected object to foreground.
\u000
\dd \f{Below} - Moves selected object to background.
\u000
\dd \f{Copy} - Copies the selected objects to the clipboard.
\u000
\dd \f{Cut} - Moves the selected objects to the clipboard.
\u000
\dd \f{Delete} - Deletes the selected objects.
\u000
\dd \f{Deselect All} - unselects all objects on the layout. The same action can be achieved by pressing the ESC key.
\u000
\dd \f{Invert Selection} - selects all unselected objects and unselects all previously selected objects.
\u000
\dd \f{Move To Current Layer} - move all selected objects to the current Layer (\K{cmdLayer}).
\u000
\dd \f{Paste} - Copies the contents of the clipboard to the layout. The newly pasted parts are in \f{Selected} state and can easily be moved into place. Any previously selected objects are unselected.
\u000
\dd \f{Redo} - Undoes the last Undo command. The \f{Redo} command can also be invoked by the \f{Redo} button (\K{cmdUndo}).
\u000
\dd \f{Select All} - Selects all objects on the layout.
\u000
\dd \f{Select Current Layer} - selects all objects in the current Layer (\K{cmdLayer}).
\u000
\dd \f{Select Stranded Track} - selects all track pieces that are not connected to any other objects. This helps cleaning up a drawing after many changes have been made.
\u000
\dd \f{Thin, Medium and Thick Tracks} - set rail width of selected tracks.
\u000
\dd \f{Tunnel} - Hides or reveals selected tracks.
\u000
\dd \f{Undo} - Undoes the last command. Up to the last ten commands can be undone. If there are no commands that can be undone the \f{Undo} item is disabled. The \f{Undo} command can also be invoked by the \f{Undo} button (\K{cmdUndo}).
For more information on working with selected objects, see the Select (\K{cmdSelect}) command.
\rule
\S{cmdAboveBelow} Above and Below
\G{png.d/btop_bottom.png}
The Above/Below commands move the selected objects (\K{cmdSelect}) into the \f{Foreground} or \f{Background} making them more or less visible or prominent.
The effect is to make the objects appear in front or behind other objects. This command is most useful when dealing with filled shapes (\K{cmdDraw}).
Selected objects moved to the \f{Background} become unselected.
\rule
\S{addshortcutkeys} \i{Additional Shortcut Keys}
Additional Shortcut keys perform the following:
\dd \e{Shift+Backspace} - Undo
\u000
\dd \e{Ctrl+Insert} - Copy
\u000
\dd \e{Shift+Insert} - Paste
\u000
\dd Shift+Delete - Cut
\u000
\dd Esc - Deselect All
\rule
\S{cmdDelete} Delete
\G{png.d/bdelete.png}
The \f{Delete} button is used to delete selected objects. Remember, the \f{Undo} (\K{editM} or \K{cmdUndo}) command can be used to restore a delete object.
Deleting a track that is connected to an easement (\K{cmdEasement}) causes the easement to be deleted as well.
The \f{Delete} key invokes the Delete command.
\rule
\S{cmdTunnel} Tunnel (Hide Tracks)
\G{png.d/btunnel.png}
The \f{Tunnel} command is used to hide selected (\K{cmdSelect}) tracks (as in a tunnel).
Select the tracks you want to hide in a tunnel. Selecting a hidden track 'reveals' it.
A tunnel portal is drawn where a hidden track connects with an 'unhidden' track. You can split (\K{cmdSplitTrack}) a track to place a tunnel portal at a particular spot.
The \f{Draw Tunnels} Radio button group on the \f{Options>Display} dialog (\K{cmdDisplay}) controls whether hidden tracks are not drawn, drawn as dashed lines or drawn as normal lines.
\rule
\S{cmdUndo} Undo and Redo
\G{png.d/bgundo.png}
The \f{Undo} and \f{Redo} buttons invoke the same actions as the \f{Edit} menu items. The name of last command will be displayed as the Balloon Help (\K{windowTerms}) for the \e{Undo} button. The name of last undone command will be displayed as the Balloon Help for the \e{Redo} button.
\rule
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